<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Social Gaming May Kill Traditional MMORPGs</title>
	<atom:link href="http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/feed/" rel="self" type="application/rss+xml" />
	<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/</link>
	<description>pro guides, pro gameplay</description>
	<lastBuildDate>Tue, 07 Feb 2012 04:47:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: 2011 = Bounceback Year for the MMORPG Industry &#171; Taugrim&#039;s MMO Blog</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-5734</link>
		<dc:creator><![CDATA[2011 = Bounceback Year for the MMORPG Industry &#171; Taugrim&#039;s MMO Blog]]></dc:creator>
		<pubDate>Tue, 06 Dec 2011 20:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-5734</guid>
		<description><![CDATA[[...]  2011 December 6 taugrim Leave a comment Go to comments     Back in January 2010, I predicted that Social Gaming may kill the traditional MMORPG industry. This was after the spectacular failures of two huge IPs that launched in late [...]]]></description>
		<content:encoded><![CDATA[<p>[...]  2011 December 6 taugrim Leave a comment Go to comments     Back in January 2010, I predicted that Social Gaming may kill the traditional MMORPG industry. This was after the spectacular failures of two huge IPs that launched in late [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MMORPG Market Viability Discussion &#8211; WonderCon 2011 &#171; Taugrim&#039;s PVP Blog</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-3744</link>
		<dc:creator><![CDATA[MMORPG Market Viability Discussion &#8211; WonderCon 2011 &#171; Taugrim&#039;s PVP Blog]]></dc:creator>
		<pubDate>Mon, 04 Apr 2011 16:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-3744</guid>
		<description><![CDATA[[...] At Day 1 of WonderCon 2011, I asked the MMORPG Industry panel: is the MMORPG market viable? As I wrote last year, I have been concerned that Social Gaming could kill the Traditional MMORPG market. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] At Day 1 of WonderCon 2011, I asked the MMORPG Industry panel: is the MMORPG market viable? As I wrote last year, I have been concerned that Social Gaming could kill the Traditional MMORPG market. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trion&#8217;s Launch of Rift a Model for the MMO Market &#171; Taugrim&#039;s PVP Blog</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-3377</link>
		<dc:creator><![CDATA[Trion&#8217;s Launch of Rift a Model for the MMO Market &#171; Taugrim&#039;s PVP Blog]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 05:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-3377</guid>
		<description><![CDATA[[...] for the &#8220;traditional MMORPG&#8221; market. Just over a year ago, I expressed concern that game developers were moving away from traditional MMORPGs and instead investing in social gaming. Trion shows how to do traditional MMORPGs right. My perception was further reinforced by an [...]]]></description>
		<content:encoded><![CDATA[<p>[...] for the &#8220;traditional MMORPG&#8221; market. Just over a year ago, I expressed concern that game developers were moving away from traditional MMORPGs and instead investing in social gaming. Trion shows how to do traditional MMORPGs right. My perception was further reinforced by an [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Randy</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-969</link>
		<dc:creator><![CDATA[Randy]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 07:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-969</guid>
		<description><![CDATA[Great article! MMO developers really need to look at what the social gaming guys are doing in order to stay competitive with their games. MMO games are becoming very generic and grindish. Here&#039;s a good read about the subject http://mmoabc.com/news/what-mmo-mmorpg-games-can-learn-social-network-games.]]></description>
		<content:encoded><![CDATA[<p>Great article! MMO developers really need to look at what the social gaming guys are doing in order to stay competitive with their games. MMO games are becoming very generic and grindish. Here&#8217;s a good read about the subject <a href="http://mmoabc.com/news/what-mmo-mmorpg-games-can-learn-social-network-games" rel="nofollow">http://mmoabc.com/news/what-mmo-mmorpg-games-can-learn-social-network-games</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: taugrim</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-640</link>
		<dc:creator><![CDATA[taugrim]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 07:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-640</guid>
		<description><![CDATA[&lt;em&gt;Facebook, twitter, and video games have all taken huge steps towards keeping us connected at all times to as many people and as much information as possible.It makes me wonder where our society is going.&lt;/em&gt;

Indeed.

One of the most interesting phenomenon about the whole social media thing is how much personal information people share so freely now, without much if any control over who sees the content.

&lt;em&gt;However, I don’t think the market for a traditional-style MMO will completely dry up for some time, if at all&lt;/em&gt;

I hope that ends up being the case!

&lt;em&gt;drone usage in the military will continue to be such a huge success partly due to us... being in part desensitized by online games&lt;/em&gt;

That is an interesting point. Drone footage does have an eerie disconnectedness - it looks more like game footage than reality.]]></description>
		<content:encoded><![CDATA[<p><em>Facebook, twitter, and video games have all taken huge steps towards keeping us connected at all times to as many people and as much information as possible.It makes me wonder where our society is going.</em></p>
<p>Indeed.</p>
<p>One of the most interesting phenomenon about the whole social media thing is how much personal information people share so freely now, without much if any control over who sees the content.</p>
<p><em>However, I don’t think the market for a traditional-style MMO will completely dry up for some time, if at all</em></p>
<p>I hope that ends up being the case!</p>
<p><em>drone usage in the military will continue to be such a huge success partly due to us&#8230; being in part desensitized by online games</em></p>
<p>That is an interesting point. Drone footage does have an eerie disconnectedness &#8211; it looks more like game footage than reality.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sto</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-638</link>
		<dc:creator><![CDATA[Sto]]></dc:creator>
		<pubDate>Mon, 25 Jan 2010 05:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-638</guid>
		<description><![CDATA[The continuing trend towards online social communities has me more and more confused. Facebook, twitter, and video games have all taken huge steps towards keeping us connected at all times to as many people and as much information as possible.It makes me wonder where our society is going.

These forms of media have a huge impact on culture, yet I don&#039;t get the feeling that those impacts are really taken into account outside of a marketing perspective. 

(To get off topic; part of me wonders if perhaps drone usage in the military will continue to be such a huge success partly due to us [&quot;us&quot; meaning those impacted by aforementioned media, which is quite a massive crowd globally] being in part desensitized by online games, online social communities and cell phones/texting etc. I don&#039;t know how significant the affects are, but it&#039;s something I think should be looked into.)

Now to get back on topic... I think I agree with the position that more accessible socially-based games will be vastly more invested in than a traditional MMO. With each generation it seems that the demand for instantaneous gratification gradually gets closer to 1. However, I don&#039;t think the market for a traditional-style MMO will completely dry up for some time, if at all.]]></description>
		<content:encoded><![CDATA[<p>The continuing trend towards online social communities has me more and more confused. Facebook, twitter, and video games have all taken huge steps towards keeping us connected at all times to as many people and as much information as possible.It makes me wonder where our society is going.</p>
<p>These forms of media have a huge impact on culture, yet I don&#8217;t get the feeling that those impacts are really taken into account outside of a marketing perspective. </p>
<p>(To get off topic; part of me wonders if perhaps drone usage in the military will continue to be such a huge success partly due to us ["us" meaning those impacted by aforementioned media, which is quite a massive crowd globally] being in part desensitized by online games, online social communities and cell phones/texting etc. I don&#8217;t know how significant the affects are, but it&#8217;s something I think should be looked into.)</p>
<p>Now to get back on topic&#8230; I think I agree with the position that more accessible socially-based games will be vastly more invested in than a traditional MMO. With each generation it seems that the demand for instantaneous gratification gradually gets closer to 1. However, I don&#8217;t think the market for a traditional-style MMO will completely dry up for some time, if at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oozo</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-576</link>
		<dc:creator><![CDATA[Oozo]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 12:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-576</guid>
		<description><![CDATA[I think you are right that there will be less options.  The number of &quot;failed&quot; games is piling up rather quickly and that has to have an effect on investors.

Less options doesn&#039;t mean there won&#039;t be good options, hopefully.  Investors will probably play it safe with MMOs and just go with strong licenses.  

Star Wars:  The Old Republic, I&#039;m looking at you.]]></description>
		<content:encoded><![CDATA[<p>I think you are right that there will be less options.  The number of &#8220;failed&#8221; games is piling up rather quickly and that has to have an effect on investors.</p>
<p>Less options doesn&#8217;t mean there won&#8217;t be good options, hopefully.  Investors will probably play it safe with MMOs and just go with strong licenses.  </p>
<p>Star Wars:  The Old Republic, I&#8217;m looking at you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: taugrim</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-575</link>
		<dc:creator><![CDATA[taugrim]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 06:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-575</guid>
		<description><![CDATA[That may be the case.

My main concern is that game developers will pursue the most profitable markets, and this may leave us PVPer&#039;s with fewer game options.

I&#039;d be curious to hear what folks in the gaming industry think. If you&#039;re a game developer and read this article, share with us your 2 cents!]]></description>
		<content:encoded><![CDATA[<p>That may be the case.</p>
<p>My main concern is that game developers will pursue the most profitable markets, and this may leave us PVPer&#8217;s with fewer game options.</p>
<p>I&#8217;d be curious to hear what folks in the gaming industry think. If you&#8217;re a game developer and read this article, share with us your 2 cents!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oozo</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-574</link>
		<dc:creator><![CDATA[Oozo]]></dc:creator>
		<pubDate>Sat, 09 Jan 2010 02:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-574</guid>
		<description><![CDATA[I can see the social games drawing off the more casual PvE type of players, but there will always be a strong market for PvPers.  And, oddly enough having those who have no interest in PvP leave the MMO market could be a positive change for those who enjoy PvP.

I&#039;m not saying that as some kind of elitist.  I just don&#039;t think you can argue that certain mechanics which would be good for PvPers is often times not implemented for the sake of holding on to those who are more into character advancement via gear.]]></description>
		<content:encoded><![CDATA[<p>I can see the social games drawing off the more casual PvE type of players, but there will always be a strong market for PvPers.  And, oddly enough having those who have no interest in PvP leave the MMO market could be a positive change for those who enjoy PvP.</p>
<p>I&#8217;m not saying that as some kind of elitist.  I just don&#8217;t think you can argue that certain mechanics which would be good for PvPers is often times not implemented for the sake of holding on to those who are more into character advancement via gear.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Namaste</title>
		<link>http://taugrim.com/2010/01/05/social-gaming-may-kill-traditional-mmorpg/comment-page-1/#comment-573</link>
		<dc:creator><![CDATA[Namaste]]></dc:creator>
		<pubDate>Fri, 08 Jan 2010 15:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=616#comment-573</guid>
		<description><![CDATA[The Abyss was better for a few weeks when the game was first out.  Way more players.  But it seems it was designed as a level 25-40 zone for the quests and fort seiges are only about once a day, maybe.  

Only games I am looking at aren&#039;t out for a while.  Guild Wars 2 and TERA kinda looks interesting.  But Guild Wars easily had the most balanced pvp ever.  You can max level in a day and start pvp right away.  It was impossible to zerg there.  Always even fights.]]></description>
		<content:encoded><![CDATA[<p>The Abyss was better for a few weeks when the game was first out.  Way more players.  But it seems it was designed as a level 25-40 zone for the quests and fort seiges are only about once a day, maybe.  </p>
<p>Only games I am looking at aren&#8217;t out for a while.  Guild Wars 2 and TERA kinda looks interesting.  But Guild Wars easily had the most balanced pvp ever.  You can max level in a day and start pvp right away.  It was impossible to zerg there.  Always even fights.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

