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Guide to Cataclysm Protection Paladin PVP (Videos)

This guide discusses Prot Pally PVP in the Cataclysm (Cata) expansion, Patch 4.0.6. This guide provides comprehensive written material and narrated PVP videos.

Please post your feedback, tips, and questions!

Revision History

The first version of this Guide was posted on Oct 14 2010. It has been through many revisions since then; here is the change log for recent revisions:

  • 2011 Mar 05: updated 4.1 notes
  • 2011 Feb 28: added links to comments that document previous Patch changes (4.0.3a, 4.0.6). Added my take on 4.1 changes
  • 2011 Feb 24: added note re: glyphing SoT for Expertise
  • 2011 Feb 22: added more notes on Resil
  • 2011 Feb 12: rewrote heal macros for clarity (and hopefully so that they work more consistently)
  • 2011 Feb 11: mass update for 4.0.6

Table of Contents

  1. Mechanics Overview
  2. Resource Mechanics
  3. Burst and Sustained Damage Mechanics
  4. Healing Mechanics
  5. Bubble and Mitigation Mechanics
  6. Crowd Control Mechanics
  7. Seal Mechanics
  8. Team Support Mechanics
  9. Recommended Talents and Glyphs
  10. Stats / Enchants / Gems / Gear Recommendations
  11. General PVP Tips and Tactics
  12. Macros
  13. UI / Addons / Power Auras
  14. Recent Patch Changes
  15. Narrated PVP Videos
  16. About the Author

1. Mechanics Overview

The good news is that Prot is a viable PVP spec :)

Prot is a good fit for you if:

  • You want to be a melee, and
  • You want to be durable, and
  • You want to have the capability of generating solid burst damage, and
  • You want to have tools to support groups and spot-heal

Here is a brief summary of the spec’s mechanics:

  1. Our spec-defining ability is Avenger’s Shield (AS), which is an excellent ranged ability that interrupts/silences the target and when glyphed can provide good burst and apply a daze effect
  2. Our cast-time heals are mana inefficient and do not heal for large amounts. We do have a mana-free “mitigation” heal called Word of Glory (WoG) that is instant cast
  3. We have multiple mitigation abilities to work with, and when chained together they significantly increase time-to-live
  4. Shield of the Righteous (SotR) is our new melee “Execute” ability capable of big burst when used with 3 stacks of HoPo and the Sacred Duty (SD) buff
  5. Mana typically isn’t an issue as long as you keep casting Judgement and are careful not to spam-cast cast-time heals
  6. Our Judgement spells have been replaced by one Judgement spell. The downside to this is we don’t have the pre-4.0 flexibility of mixing Seals and Judgments with different effects, e.g. the popular combination of Judgement of Justice (applies debuff that limits run speed) with the damage-over-time (DoT) Seal. To apply the run speed limiting debuff in 4.0  you have to use Seal of Justice but the catch is your damage will take a significant hit relative to using Seal of Truth, which is a scaled-down version of the old Seal of Vengeance / Corruption
  7. We no longer cast Holy Shield (HS); the HS buff is triggered through the use of Shield of the Righteous (SotR) or WoG. The HS buff has a modest impact in PVP – it increases damage blocked from 30% to 40% (mitigation not chance)

2. Resource Mechanics

We have two resources to manage:

  1. Mana
  2. Holy Power

We generate mana via the Judgments of the Wise built-in passive which generates 30% of our mana over 10 seconds when Judgement lands on a target successfully. The Sanctuary talent also generates mana when we Block or Dodge. That being said, there are some situations where you may find yourself getting low on mana:

  • You are chain casting heals, e.g. Flash of Light (FoL)
  • Your target is > 10 yards away so you can’t cast Judgment
  • You use mana-intensive abilities, such as Holy Radiance (HR) or Consecration without the talent Hallowed Ground (HG)

I’ve found it helpful to invest 2 points in Improved Judgement (IJ) to extend the range of Judgement to 30 yards. More on this later. I don’t think HG is worth the investment so I only use Consecration when I have enough mana to work with.

We still have Divine Plea (DP) to regen mana, but with the change in 4.0.3a to Shield of the Templar, the most valuable use for Prot for DP is to generate 3 Holy Power instantly.

As of Patch 4.0, all Paladins have a new class mechanic called Holy Power (HoPo). For Prot, Hammer of the Righteous (HotR) and Crusader Strike (CS) build 1 HoPo per use – assuming the blow is not dodge/parried and the target is not immune – up to 3 total (note that HotR and CS now have a shared 3-second cooldown).

We have to manage HoPo carefully. It’s advisable to use your ranged attacks (e.g. AS, Judgment) while closing a gap so that you can cast HotR / CS as soon as you are in melee range to build HoPo.

At 85, you can spend HoPo to cast:

  • SotR for the burst damage
  • WoG for the heal
  • Inquisition for the damage buff

I like the HoPo mechanic because it adds flexibility and situational control – YOU can choose how to spend it and it makes gameplay more dynamic. It reminds me of the awesome Righteous Fury mechanic from Warhammer Online.

3. Burst and Sustained Damage Mechanics

We generate most of our burst from the following abilities:

  • AS
  • SotR
  • Hammer of Wrath (HoW) on targets at 20% or less health

I do not typically use Inquisition in PVP. While it’s excellent for AOE PVE tanking, the Inquisition buff is not guaranteed to provide value in PVP given that you may be CC’d during the time the buff is up. One case where Inquisition is valuable is when casting it prior to a high-burst sequence with Avenging Wrath and a 3-HoPo SotR with Sacred Duty up.

It’s worth noting that these (and some other Paladin) attacks deal Holy damage, which is not mitigated by any resistance. If you’ve read my class guides for other games, you may recall that I favor non-Physical damage, e.g. Swordmaster’s Spirit damage in Warhammer Online and Orc Reaver’s Fire damage in LOTRO, because targets tend to feel equally squishy when you are dealing damage that is not mitigated by armor or resistance.

AS has a 15-second cooldown, and that cooldown can be reset via a 20% proc (with talents) from HotR / CS. Because of this, you want to use AS early and often. Pre-4.0 sometimes we would wait for the right moment to use AS (e.g. chain CC a Healer/Caster for a burst sequence) but that rationale isn’t as valid anymore.

SotR packs a wallop when it crits at 3 HoPo. In general, you should not use SotR unless

  • You have 3 HoPo, due to the damage scaling, and
  • You have the Sacred Duty (SD) buff proc from Judgment

The SD buff guarantees that SotR will crit. Given that our Crit % has dropped significantly at 85 (i.e. from ~25% at 80 to < 10% at 85) it’s unlikely that SotR will crit without SD.

We generate solid sustained damage from our Seal of Truth (SoT) ability, which is a scaled-down version of the pre-4.0 Seal of Vengeance / Seal of Corruption. It’s also our only DoT so it’s useful for whittling away kiting targets or when we’re CC’d. As of 4.0.6 all single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger SoT.

CS and HotR are our main spam attacks so their total damage adds up – typically ~20% of my total damage. They share the same cooldown. CS is Physical damage and delivers decent burst. HotR is an AOE that delivers low single-target Physical damage and AOE Holy damage. I generally favor CS over HotR because it hits significantly harder and PVP is often about focus-firing one target at a time.

4. Healing Mechanics

With the increase in HP pool sizes to 120K+ in blue PVP gear and the lack of scaling for our cast-time heals, we are limited in terms of our in-combat healing capability at 85:

  • FoL is very mana intensive (~25% of total mana) but only heals for ~8% of max HP
  • Divine Light (DL) has a long cast time and is therefore easy to pushback/interrupt/silence. Holy Light (HL) takes as long to cast as DL, but if you have the Crusader talent proc HL heals for more than DL, so HL is a nice patch-up heal after you get a killing blow and can freecast a slow heal
  • WoG heals for ~4% of max HP per HoPo, so it’s not worth using the cooldown unless you have multiple stacks or you really need a heal immediately to buy time
  • We have an AoE HoT called Holy Radiance (HR)
  • Lay on Hands (LoH) is our silver bullet, but it has a lengthy cooldown (10m or 7m glyphed) and is not usable in arena
  • Seal of Insight (SoI) isn’t guaranteed to proc on melee auto attacks and it heals for a very low amount, so this seal is not worth using for Prot. The mana regen effect from SoI is not useful given that we have other effective mana regen tools already

I consider WoG and HR to be “mitigation heals” – they will not outheal incoming damage but they will enable you to stretch out a fight. Check out the Cataclysm 2v2 video posted Dec 22nd in Section 15 – you can see that WoG healing enabled me or my partner to stay alive long enough to win matches.

When you overheal yourself with WoG, the Guarded by the Light (GbtL) talent converts that excess WoG healing into a temporary absorption bubble.

To boost your healing output, you can glyph SoI and WoG (credit: Donnar), but given that our heals don’t scale well at 85, I would recommend taking 0 or 1 of those glyphs.

5. Bubble and Mitigation Mechanics

As with pre-4.0, we can cast Hand of Protection (HoP) on friendly targets to bubble them from Physical damage.

What has changed in 4.0/Cata:

  • Sacred Shield (SS) is now a Ret talent and therefore not available to Holy or Prot @ 85
  • Divine Shield (DS) duration was reduced from 12 to 8 second
  • Divine Protection (DPr) has been changed to a 10-second 20% damage mitigation ability for the Paladin on a 1-min cooldown that no longer procs the Forbearance debuff. So this is an ability that should get a lot of use whenever you are taking focus fire. It is dispellable
  • The passive talent Ardent Defender (AD) was changed from a passive to on-use ability (ugh!) and is dispellable
  • We gain an awesome mitigation ability at 85 called Guardian of Ancient Kings (GoAK) which is not dispellable and mitigates damage by 50% for 12s. This ability in some ways is better than DS because your damage output is not affected, the duration is 50% longer, and it does not put Forbearance on you

Per Tullkas’s testing, when you use both DPr and AD, they stack additively (20% + 20% = 40% total mitigation, or 60% damage taken). DPr / AD seem to stack multiplicatively with GoAK; i.e. if you have GoAK and DPr up at the same time, you take 40% damage (50% mitigated by GoAK, then 20% of the remaining 50% of the damage is mitigated by DPr).

When we block a melee attack with a shield, we mitigate 30% of the damage or 40% if HS is up. Note that we can’t block spells, which limits the value of the Block and Mastery stats.

6. Crowd Control Mechanics

Our stun, Hammer of Justice (HoJ), has a cooldown of 40 seconds with talents.

The daze (snare/slow) effect was removed from the base AS ability but you can and should glyph it back.

Aside from AS, our only “snare” ability is SoJ, but it’s not really a snare, it’s a run speed limiting debuff. As noted in the Overview, we can’t mix and match different Seals and Judgments as we did pre-4.0, because now there is only 1 Judgement spell. Note that SoJ only applies on melee attacks, so you have to close to melee range first before the debuff is applied, whereas pre-4.0 we could apply Judgement of Justice from range.

In 4.0.6 all Paladins can train Rebuke, which is a melee interrupt on a 10 sec cooldown that lockouts the target from the interrupted spell’s school for 4 sec.

7. Seal Mechanics

We have four Seals:

  • Seal of Insight (SoI): chance to restore mana/health on melee hit
  • Seal of Judgement (SoJ): applies run-buff removing debuff on melee hit
  • Seal of Righteousness (SoR): adds Holy damage on melee hit
  • Seal of Truth (SoT): same as the pre-4.0 SoV/SoC DoT on melee hit

SoI provides a very minor amount of healing and is therefore not helpful for Prot. In my experience you don’t need SoI for mana regen if you have IJ talented or when you are fighting melees and have Sanctuary talented as your Blocks regen mana. (FWIW, SoI isn’t useful for Prot PVE either, because we glyph SoT to provide an Expertise bonus, and this is necessary to reduce chance for a boss to Parry / Dodge, and the Parry decrease is a big factor as Parry resets a boss’s swing timer.)

SoJ is situational. I’ve found that the effect’s value has been decreased with the increased usage we get out of AS and the fact that you have to melee to apply the debuff, whereas pre-4.0 you could cast JoJ up to 10 yards away to apply the debuff.

SoR adds a flat amount of damage to melee attacks and Judgement but it never crits.

SoT is superior to SoR as a DPS seal in PVP. SoT DoT ticks (Censure in the Combat Log) can crit, and once SoT is stacked to 5, every attack delivers extra damage (Seal of Truth in the Combat Log). As of 4.0.6 all single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar’s Verdict) can now trigger SoT.

8. Team Support Mechanics

As with pre-4.0, we can cast Hand of Protection (HoP) on friendly targets to bubble them from Physical damage.

Divine Guardian (DG) was changed to be an AOE raid buff that decreases damage taken – without transferring that damage to the Paladin – and this scales incredibly well the more friendly targets are under attack. Given the lack of damage transfer we can no longer use DG as a tool to pre-emptively break CC such as Sheep/Blind/etc. However, we still have Hand of Sacrifice (HoS) which transfers damage from the friendly target to the Paladin.

In mass combat it’s very helpful to cast DG and HR – this can buy just enough time for friendlies to survive to affect the outcome of a big fight.

In 4.0, the Druid buff Mark of the Wild (MotW) and Paladin buff Blessing of Kings (BoK) provide the same buff, so if you have a Druid in your party/raid you should buff Blessing of Might (BoM).

9. Recommended Talents and Glyphs

Here is the recommended 0/31/10 “Protribution” spec at 85:

http://www.wowhead.com/talent#sZGrMcRzdRRucbG:szcVdzmMz

Here are comments on the mechanics of select Prot talents:

  1. Eternal Glory (EG): we are dependent on HoPo for our healing (WoG) and SotR burst damage, and EG makes 30% of your WoG casts consume no HoPo
  2. Grand Crusader (GC): synergizes with AS by having a 20% chance to remove the cooldown when using HotR or CS. Amazing talent
  3. Sacred Duty: synergizes with SotR to make it crit more often. Amazing talent
  4. Shield of the Templar (SotT): this talent provides multiple benefits – in particular it reduces GoAK’s cooldown from 5 min to 3 min and enables Divine Plea to instantly generate 3 HoPo

Guarded by the Light (GbtL) buffs WoG healing and causes it to proc the HS block buff, which provides a modest mitigation increase. GbtL is no longer must-have as it was in 4.0 before 4.0.3a, but I still take it.

You’ll notice that I took all the Prot tree talents (31 points total) except the following:

  • Toughness: armor is useless against bleeds and non-Physical damage (i.e. Spells)
  • Hallowed Ground: buffs Consecration. I passed on this talent because most players will simply move of Consecration and the cooldown of Consecration is too high for my liking
  • Reckoning: don’t spec into Reckoning now because not only is Seal damage nerfed (previously, Reckoning’s extra melee attacks proc’d your Seal) – in addition, Reckoning now only procs off Blocks not your melee attacks (credit: Elemental)

As far as where to invest talent points outside of the Prot tree:

  • Crusade: buffs the damage from our main spam attacks so it’s worth considering. As of 4.0.3a, also procs the Crusader buff which increases the next HL heal by 300%
  • Improved Judgement (IJ): the extra 20 yard range for Judgement is surprisingly useful. It not only provides better ranged damage capability but also helps mana regeneration when you have no nearby targets to Judge and can drop a target down to the HoW threshold. As of 4.0.6 Judgement stacks SoT, so IJ increases the range that you can stack your SoT DoT. Some Paladins IMO greatly underestimate IJ’s utility in PVP
  • Rule of Law: provides a 15% increase in Crit rate for frequently-used abilities (CS/HotR and WoG)
  • Pursuit of Justice (PoJ): buffs movement by 15%, which is better than any enchant. And it enables some CC effects cast on you to generate 1 HoPo

For Prime Glyphs: SotR and WoG are must-have. Your 3rd glyph should either be CS or SoT. With CS no longer generating HoPo if the target dodges/parries, it’s now worthwhile to glyph SoT for the Expertise buff, which should reduce your target’s chance to dodge by 2.5% and parry by 2.5%.

There are 2 must-have Major Glyphs:

  1. Dazing Shield Major Glyph: applies the run debuff daze effect we had prior to 4.0
  2. Focused Shield Major Glyph: this is the same glyph was had pre-4.0 for buffing AS damage

For the 3rd Major Glyph, I recommend taking Hammer of Justice (HoJ) – the extra 5 yards to our stun can be a life-saver. You can also slot LoH, which in 4.0.3a was changed from a Minor to Major glyph. Situationally (i.e. against Locks and DK’s) Turn Evil is very useful.

For Minor Glyphs: doesn’t really matter. I slotted both Blessings. I would have thought Insight would be worthwhile but you typically won’t go OOM – I slotted Truth.

10. Stats / Enchants / Gems / Gear Recommendations

Stats

Summary: Strength and Resilience are our most important PVP stats

  • Each point of Strength grants 2 AP (2.10 with BoK/MotW) and through the Touched by the Light (TbtL) passive 0.60 Spell Power (0.63 with BoK/MotW). TbtL is the reason why Prot favors Strength over Attack Power (AP). If you want to boost your damage and healing, this is the stat to stack
  • Resilience provides passive always-on mitigation (i.e. reduction)  for all damage in PVP. If you want to improve your survivability, this is the most important stat. Note that once you have a full set of PVP gear, you probably won’t need to gem/enchant any Resil – what you get from gear and socket bonuses is sufficient – and in most PVP situations opponents won’t be targeting you anyway (unless you are the Flag Carrier)

Some players have theorized that Intellect is better than Strength point-for-point as many Paladin abilities have coefficients for Spell Power. Given that we “double-dip” from Str with the TbtL mechanic, Str is better point-for-point compared to Int.

Stat Myths

There are a lot of guides that are (unfortunately) providing misinformation about which stats to stack for Prot. I’ll go through stat myths one-by-one.

“Stack Mastery to boost your survivability”

The Prot Mastery Divine Bulwark boosts Block %, but Block doesn’t do anything against Spells. Mastery does provide some value against melee opponents but not enough to stack.

In addition, you can only block attacks from your front-facing and when you are not incapacitated.

You will gain far more survivability from Resilience than Mastery.

“Stack Stamina to boost your survivability”

Stam does not scale based on the amount of incoming damage whereas Resilience does. For other classes (esp Healers) there may be valid arguments for stacking Stam.

I have seen the benefits of passive mitigation, from stats such as Resilience, over Stam in other games – e.g. Toughness in WAR.

“Stack Stamina because it provides a DPS boost via Vengeance”

Vengeance only consistently stacks anywhere near max in PVE because bosses deal very high sustained DPS which more than offsets the fast rate of Vengeance decay. However in PVP you will rarely get to 75% max Vengeance, let alone 100%. You can easily test this in PVP with the Vengeance Status addon. If you watch any of my videos from Nov 27, 2010 on, you can see my Vengeance Status bar below the HoPo bar.

Keep in mind that any additional benefit from stacking Stam would only kick in after you reach the amount of Vengeance before stacking Stam. Therefore, stacking Stam for the DPS benefit would be as helpful as wearing a floatable life vest while driving a car to prevent drowning – it might help in that rare case you drive into a body of water but otherwise it’s of no value.

“Haste is a good stat for Prot”

Haste is pretty useless for Prot. Remember that Prot is an ability-cooldown-limited spec, not a global-cooldown-limited spec, and that the vast majority of our abilities are instant cast. The only benefits you get from stacking Haste are fasting cast-time heals and slightly faster auto-attacks. In most situations the only in-combat cast-time heal you’ll be able to reliably cast is FoL and it already has a short cast-time and its main mechanics issues (mana inefficiency, small healing amount) are not addressed with Haste.

If you are wondering why Ret Pallies talk about Haste so much – it reduces the cooldown of CS through the Sanctity of Battle talent, which is not applicable for Prot.

Enchants

  • Weapon: Landslide or Avalanche
  • Shield: Titanium Plating – please note this is a must-have for the 50% Disarm reduction as we can’t generate HoPo when Disarmed
  • Head:  60 Str/35 Resil (PVP enchant)
  • Shoulders: 50 Str/25 Crit (Therazane faction) or 50 Str / 25 Resil (PVP enchant)
  • Back: 65 or 50 Crit
  • Chest: 20 Stats, 15 Stats, or 40 Resil
  • Wrist: 50 Str, 65 Crit, or 50 Hit
  • Hands: 50 or 35 Strength
  • Waist: Ebonsteel Belt Buckle for the 2nd gem slot
  • Legs: Dragonscale Leg Armor
  • Feet: 50 Hit

Gems

  • Red sockets: always Str
  • Yellow sockets: Str/Crit, Str/Resil, or Resil
  • Blue sockets: Str/Hit
  • Meta socket: Reverberating Shadowspirit Diamond (+54 Str and 3% Increased Critical Damage)

Reforging

Reforge the following stats to Hit until you reach the 5% cap, then reforge to Crit:

  • Haste (almost completely useless for Prot)
  • Mastery (only helpful against melees)
  • Expertise (actually not that bad, reduces avoidance for any target)

Gear

In general you should stick with PVP gear instead of PVE gear, given that there are 1+ PVP items with Strength and Resilience for each slot. You want to use the Pally Scaled PVP set and off-set plate pieces and the accessories that have Strength on them.

Make sure that your first purchase with Conqueror points is a/the weapon – this is the case for any MDPS class or Hunter. Get the Mace (Vicious Gladiator’s Bonecracker) or Axe (Vicious Gladiator’s Hacker), as these have the highest max-damage number for 2.6 Str weapons. The Sword (Vicious Gladiator’s Slicer) is a no-no because it has a lower max-damage number and PVP is all about burst. If you play a Human or Dwarf Paladin, take the Mace over the Axe per the 3 Expertise racial (contributed by: Marko, Tullkas).

For PVP shield, get Vicious Gladiator’s Shield Wall.

Aside from the classic PVP trinket which removes CC, we have two Str trinkets available that have different mechanics:

Which trinket (Insignia or Badge) depends on what are you trying to maximize:

  • For controlled burst, go with the Badge
  • For higher average benefit, go with the Insignia

For a great breakdown on the new PVP points systems and the order to buy PVP pieces, read Cynwise’s excellent article on PVP Gear in Cataclysm for Season 9. If you want to understand the relationship between arena team rating and weekly max Conqueror points, check out Felbent’s chart or a points calculator. Keep in mind that a Prot Pally can buy their 1H weapon with 2 days of Arena – Monday and Tuesday – it’s super easy.

The one non-PVP item you should consider picking up is Darkmoon Card Hurricane (DMCH), as Andy suggested:

the main reason for my post was to mention that this spec does really well with the Darkmoon Hurricane deck. Average damage is around 5k’ish but it can crit and I’ve seen 8k+ numbers from it previously. On my damage meter it’s normally sitting just below my melee or auto attack damage. If you don’t need the resilience from the other trinkets I would recommend grabbing this trinket for this spec.

DMCH synergizes great with our class mechanics!

11. General PVP Tips and Tactics

  1. When closing the gap to opponents, open with AS and Judgement – there is no point anymore in saving AS. You want to use CS or HotR as soon as you are in melee range to start building HoPo and to proc the cooldown reset for AS
  2. Use enemy Pets as Holy Power batteries, esp as you are making your way to your target while they are kiting you. Against Mages, do not get caught in No Man’s Land – where you are taking fire from the Mage and their pets but are out of melee range of any of them
  3. Remember that CS / HotR will not build Holy Power on an Immune (e.g. bubbled / Ice Block’d) target or a target that dodges or parries your attack (e.g. Rogue with Evasion), so plan accordingly
  4. If you are low on health and have 3 Holy Power and your opponent is also at low health but above Hammer of Wrath range, you can choose to finish with SotR or heal with WoG. If you go with WoG you have a 30% chance to get an EG proc which restores those 3 Holy Power and you can use SotR immediately. It really depends on the situation, but against DPS classes going the WoG route is the more conservative play in 1v1s
  5. If you need to bubble yourself to heal up, it’s a good idea to use a GCD while you’re bubbled to cast Judgement, which procs your mana regen. Then spam-cast FoL. That way you can heal up without going bone dry on mana

12. Macros

Macros can be a HUGE help for simplifying your keybinds and thereby improving gameplay. Below are some of the key macros you see me using throughout my videos.

CS / Judgement

This macro is simply for convenience, so I can hit the same button at least 3 times in a row when engaging a target in melee range:

#showtooltip

/castsequence reset=2 crusader strike, judgement, crusader strike

I do also keybind Judgement separately, so that I can use it without having to use CS first.

HotR / Judgement

Same macro as the previous one, but for HotR

#showtooltip

/castsequence reset=2 hammer of the righteous, judgement, hammer of the righteous

Bubble Me or You or Us

#showtooltip

/cast [mod:ctrl] divine guardian; [help] hand of protection; divine shield

Here’s how this macro works:

  • If you hit the macro with the Ctrl key, you bubble everyone else
  • If you have a friendly player targeted and you hit the macro, you bubble them with HoP
  • If you don’t have a friendly player targeted you bubble yourself with DS

As a side note, I map this macro to the “B” key (“B” as in “Bubble”) for easy recall.

Mitigation Chaining (DP / GoAK / AD)

/cast [mod:ctrl] guardian of ancient kings
/castsequence reset=30 divine protection, guardian of ancient kings, ardent defender

Divine Plea On / Off

#showtooltip
/cancelaura Divine Plea
/cast Divine Plea

Pressing this once will cast DP, which generates 3 HoPo, and pressing it again will remove DP. This is a great macro if you need an emergency WoG heal or SotR.

Cast-Time Focus Heal

#showtooltip
/cast [mod:ctrl] holy light
/cast [@focus, mod:shift, nodead] flash of light; flash of light

If you press Shift with this macro, you FoL your focus. Otherwise you either cast FoL or HL.

WoG Focus Heal

#showtooltip
/cast [mod:ctrl] holy radiance
/cast [@focus, mod:shift, nodead] word of glory; word of glory

If you press Shift with this macro, you WoG your focus. Otherwise you either cast WoG or HR.

Hand of Sacrifice

#showtooltip hand of sacrifice
/cast [help] hand of sacrifice; [target=focus, exists, nodead] hand of sacrifice

If you have a friendly player targeted, this casts HoS on them. Otherwise this macro casts it on your focus target, if you have one.

In-Combat Aura Switch

/cancelaura

/castsequence retribution aura, resistance aura

Before engaging in combat, use this macro to get to the Aura you want to have up. Then during combat you can simply hit the macro to switch to the other Aura. For simplicity, I map this macro to the “A” key (“A” as in “Aura”) for easy recall.

Maximum Burst (credit: Spiegelmann)

Cast Inquisition (with your 2 HoPo) for 8 secs

Activate my macro:
#showtooltip
/use Bloodthirsty Gladiator’s badge of Victory
/cast Divine Plea
/cast Avenging Wrath

Then SotR

PVP Self-Buff

No Druid around, use this:

/castsequence reset=10 blessing of kings, seal of truth

With a Druid around, use this:

/castsequence reset=10 blessing of might, seal of truth

13. UI / Addons / Power Auras

To turn on enemy health bars with class colors with the default UI functionality:

  1. to show the health bar over all players, use the keybind for Show All Name Plates
  2. to color the health bars of enemy players per their class: check the box for: Options | Interface| Combat | Class Colors in Nameplates

I recommend the following addons specifically for Prot:

  • Range Display: this simple but highly useful addon shows distance to target, focus, and mouseover
  • Power Auras: highly customizable addon that can display buffs, debuffs, procs, etc. Non-trivial to learn. Below are some Auras I use
  • OmniCC: displays numeric cooldown over your abilities
  • Quartz: elegant cast bar addon, shows latency
  • Rogue Spam Reborn: suppresses annoying error messages including “you have no target” or “out of range” et al
  • Vengeance Status: displays your current Vengeance AP buff. RAWR!

For Arenas, the following two addons are must-have:

  • Gladius: provides enemy health, mana, and casting bars
  • Gladiminish: enhances Gladius to provide diminishing return timers for CC

Power Auras

Please do not ask me technical questions about how to use PA, you can ask those on the addon site.

Here are some of my auras:

  • Hammer of Wrath: when HoW is usable on your target, this aura displays the HoW icon and makes a clear sword unsheathing sound

Version:4.4; ignoremaj:false; icon:INV_Hammer_04; buffname:Hammer of Wrath; x:99; bufftype:7; owntex:true; isResting:0; inVehicle:0; sound:50; exact:true; size:0.15; texmode:2; ismounted:0

  • Sacred Duty: when SD procs, this aura displays the SD icon with the timer til the buff expires and makes a clear bell ringing sound

Version:4.4; ignoremaj:false; icon:Ability_Paladin_JudgementRed; buffname:Sacred Duty; x:136; owntex:true; isResting:0; mine:true; inVehicle:0; sound:36; exact:true; size:0.15; texmode:2; ismounted:0; timer.g:0.1882; timer.h:1.11; timer.enabled:true; timer.r:0.1451; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true

  • Crusade: if you land the KB on an opponent, you get this buff icon with timer. The buff increases your next HL cast by 300%

Version:4.9; ignoremaj:false; icon:Spell_Holy_Crusade; buffname:Crusader; x:172; owntex:true; isResting:0; mine:true; inVehicle:0; sound:61; exact:true; size:0.15; texmode:2; ismounted:0; timer.g:0.1882; timer.h:1.11; timer.enabled:true; timer.r:0.1451; timer.cents:false; timer.Relative:BOTTOM; timer.Transparent:true

14. Recent Patch Changes

The Devs are still making a lot of tweaks to Paladins in Patch 4.x. Below is a summary of changes (documented and undocumented) for recent patches and their impacts.

Current Live Version: 4.0.6

Analysis for Previous Versions: 4.0.3a | 4.0.6

My comments for changes are in italics.

Patch 4.1 Changes (Official Patch Notes)

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

IMO Prot and Ret will be steeply nerfed PVP if the WoG nerf goes in with even a 5-sec cooldown let alone 20-sec, without some other strong compensating mechanics, e.g. increased CC.

Back-to-back WoG heals (via Eternal Glory for either spec, or Divine Purpose for Ret) or WoG heals cast within 2 GCDs of each other (e.g. WoG, Divine Plea, WoG) are a huge part of what make Prot and Ret viable in PVP.

Anyone who debates that point IMO is either ignorant about the mechanics of those specs in PVP or biased against Paladins.

I’m very perplexed by the reasoning for the nerf mentioned by Blizzard. Granted, Blue posters often get skewered / nitpicked by players for anything they say, but this is one case where I think the concerns of the playerbase are entirely warranted.

I have read some inane arguments that Prot and Ret shouldn’t have offhealing capability in PVP, but what the people saying those things fail to take into account is that relative to other DPS classes, we lack CC. As such, we heal because that’s what is needed in some situations to help friendly players, because we can’t peel to the extent other classes do.

  • Walk in the Light (passive) removes the cooldown of Word of Glory. N/A for Prot
  • Divine Guardian cooldown is now 3 minutes, up from 2. Minor nerf to Prot
  • Grand Crusader will now generate a charge of Holy Power if the Avenger Shield it procs is used within 6 seconds. Very nice buff that should help offset the nerf to HoPo generation in 4.0.6
  • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets. N/A for Prot
  • Sacred Shield’s internal cooldown has been increased to 60 seconds, up from 30. N/A for Prot

15. Narrated PVP Videos

Below are my narrated PVP videos, in reverse chronological order (most recent first). Although some of the mechanics in the older videos are outdated, there are points I make in each video which are timeless.

2011 Jan 31 (Cataclysm, Patch 4.0.3a): 3v3 Arena Volume 2

2011 Jan 28 (Cataclysm, Patch 4.0.3a): 3v3 Arena Volume 1

2011 Jan 19 (Cataclysm, Patch 4.0.3a): 2v2 Arena Volume 4

2011 Jan 11 (Cataclysm, Patch 4.0.3a): Victory by Landslide

2011 Jan 08 (Cataclysm, Patch 4.0.3a): 2v2 Arena Volume 3

2011 Jan 05 (Cataclysm, Patch 4.0.3a): 2v2 Arena Volume 2

2010 Dec 31 (Cataclysm, Patch 4.0.3a)

2010 Dec 22 (Cataclysm, Patch 4.0.3a): 2v2 Arena Volume 1

2010 Nov 27 (WotLK, Patch 4.0.3a)

2010 Oct 24 (WotLK, Patch 4.0.1)

2010 Oct 21 (WotLK, Patch 4.0.1)

2010 Oct 16 (WotLK, Patch 4.0.1)

2010 Oct 14 (WotLK, Patch 4.0.1):

16. About the Author

Added this section due to this (predictable) post on the WoW forums, prior to the launch of Cataclysm:

It doesn’t look like you have that good pvp gear and experience, i wonder what prompted you to make this post ?

My Paladin hit level 80 over the summer of 2010. I didn’t get to 5k PVP GearScore until 2 months before Patch 4.0, so I had very little time to Arena before 4.0 launched.

I earned the 2k rating Achievement in 2v2 and 3v3 in Cataclysm as Prot and was the highest-rated Prot Pally in the Shadowburn battlegroup in 2v2 and 3v3. You can see my Arena teams here:

http://us.battle.net/wow/en/character/wildhammer/taugrimm/pvp

  1. Britton
    2011 January 8 at 17:06 | #1

    I’d just like to say thanks for keeping this guide updated. It has helped my 2v2 partner and I out a lot.

  2. 2011 January 9 at 10:42 | #2

    Great news: a guildee told me a new Meta is being added with Str/3% Crit Damage:

    http://us.battle.net/wow/en/forum/topic/1827253308#2
    Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

    Obviously this will suit our mechanics (and any Plate class in PVP) superbly. :)

    May take a while for the recipe to drop enough that the meta prices are reasonable. We shall see!

  3. Raktogornd
    2011 January 9 at 17:53 | #3

    Thanks for the guide. Was a step away from giving up on Prot PVP.

    Time to gear up and train!

  4. Mudkiepz
    2011 January 9 at 18:08 | #4

    Mate i would like to point out that the shield enchant you talk about is not working any more and therefore shouldn’t be used. I like the new cata shield spike, Pyrium Shield Spike, instead as it procs alot and when i look at my recount after 2v2 it actually does alittle nice 2.3-2.5% of my about 7.6k dps avrg. i think that is the best to use now as a pvp protribution.

    btw, i gotta say i rly like your guide here, not to mention your nice pvp videos. I really learned alot!
    Thanks for introducing me to this epic pvp spec <3

    /mud

    • Mudkiepz
      2011 January 9 at 18:09 | #5

      sry for the bad spelling:)

    • 2011 January 9 at 20:21 | #6

      Mate i would like to point out that the shield enchant you talk about is not working any more and therefore shouldn’t be used

      What leads you to believe it’s not working?

      When I was “renting” my Epic shield without the enchant, I would get disarmed for longer stretches compared to when I actually bought it and got the enchant.

      • spiegelmann
        2011 January 10 at 02:57 | #7

        I’ll try to test disarm duration when I’m back at home.

        If the “old” plating doesn’t work anymore option is to use Weapon chain on your weapon and the +100 Int on shield (which gives sustained dmg, instead of burst when you get a proc from your weapon enchant)

        • Dave
          2011 January 10 at 04:15 | #8

          mmm, don’t we lose like alot of damage this way, because of the lack of a dps enchant on the weapon? Landslide, …

          • 2011 January 10 at 07:21 | #9

            Landslide rocks. I just got it last night.

            I’ll post a video. It costs an arm and a leg (I paid 5800g for mine) but it is worth every penny.

            You most definitely do not want Weapon Chain on your weapon, that neuters your damage.

      • Mudkiepz
        2011 January 10 at 15:22 | #10

        Oh my oh my. i actually did a stupid thing posting that here before checking it. a friend told me that weapon chain is the only one with disarm reduc. but wi just checked it my self and he seems to be wrong and you seem to be right. im sorry if i caused any confusion for the people who read this, but Titanium Plating is stil working.

        • 2011 January 10 at 15:26 | #11

          No problem, I appreciate your trying to make sure the Guide is accurate.

          Any misinformation in the Guide will be corrected, to keep it fresh and relevant.

          Cheers,
          Tau

          • Vanessaz
            2011 January 11 at 04:06 | #12

            Long time reader – first time poster. Your guide is very awesome.

            I noticed that you switched to Landslide – Big difference?

            How often does it proc?

            What does your recount show?

  5. Dave
    2011 January 10 at 04:27 | #13

    Did 1500-1600 yesterday with feral druid (i’m protpala).
    We mostly play late nights and see the same teams alot. Yesterday was ‘ranged’ day it seemed, but we did ok. Only real prob we have is against DK+Healer cause of the high dk damage and self healing & against mages. Rly sometimes it seems a frostmage can take us both. I rly seem to have a hard time closing the gab and when i do, they blink the bastads :)

    Taugrim, would you be so kind to put a small list f your keybinds? I know it may not be your prio atm and it’s a personal thing, but some other people (almost fans :) ) and me would rly like to know and see how you binded things so we can setup likewise keybinds for ourselves.
    Much apreciated!

    • 2011 January 10 at 07:22 | #14

      Did 1500-1600 yesterday with feral druid (i’m protpala).

      Nice, keep us posted on how your team progresses!

      Taugrim, would you be so kind to put a small list f your keybinds? I know it may not be your prio atm and it’s a personal thing, but some other people (almost fans :) ) and me would rly like to know and see how you binded things so we can setup likewise keybinds for ourselves.

      This is on my list of To Do’s, but I don’t want to just post a list of keybinds without explaining why I have things setup the way that I do. I got to 2k rating in Arena – that was my immediate goal and I wanted to get videos posted so people could see tactics for playing the spec in Arena that work.

      My setup for my movement and keybinds is very intentional, based on tweaking I’ve been doing over the past 3 years to improve on my melee strafing and reduce finger stress.

      Anyway, I haven’t forgotten about the requests for keybinds, I hope to get to it.

  6. th3m
    2011 January 10 at 12:41 | #15

    Taugrim, you haven’t spoken at all about professions. Anything helpfull pvp wise?

    Thanx for the guide, inspiring!

    • 2011 January 10 at 15:21 | #16

      For Prot Pally?

      Take 2 of the following 3:
      Blacksmithing
      Jewelcrafting
      Enchanting

      I recommend those 3 because their benefits “work” in BGs and in Arena.

      I’m JC and Ench.

      • Jaeryn
        2011 January 17 at 18:31 | #17

        How come you dont get mining? it improves stam.

        • 2011 January 17 at 19:01 | #18

          As discussed in Section 10 of the Guide, Stamina is a lousy stat to stack for Prot.

  7. Andy
    2011 January 10 at 17:18 | #19

    It’s worth noting that Leatherworking also provides a decent stat gain compared with other professions as you can enchant the following:

    Draconic Embossment – Strength
    Emboss the pattern of dragons onto your bracers, permanently increasing Strength by 130.

    In comparison the other 3 professions mentioned should provide a gain of around 80 strength. Keep in mind however when comparing that you’ll need to account for the loss the normal bracer enchant you can currently use i.e. +65 crit rating. But as strength is the #1 stat you may achieve a better result with LW.

    • 2011 January 10 at 20:55 | #20

      Interesting, I didn’t know Str enchant existed for a profession for bracers. Sounds like LW is a viable choice for this expansion.

  8. Eric
    2011 January 10 at 19:18 | #21

    I was wondering why i see a lot of Prot spec wearing the Gladiator’s Ornamented set for arena instead?

    • 2011 January 10 at 22:06 | #22

      They’re either
      A. ignorant of the class mechanics (Str converts to 60% SP, and most of our attacks scale with AP and SP), and/or
      B. a Holy Pally trying Prot for fun

      #A makes zero sense, given the available PVP gear with Str in every slot.

      • Mudkiepz
        2011 January 11 at 05:49 | #23

        i have been using 3 pieces scaled and 2 pieces of ornamented, to get the extra 400 resi. It does affect dps alot tho so changed into full scaled.

        • Eric
          2011 January 12 at 03:36 | #24

          Thanks for the info and feed back guys.

  9. Jaeryn
    2011 January 10 at 21:59 | #25

    I heard something disturbing today, one of my guildies said Proc Pally are useless once it hits 85 in arena only useful in bg because we cant burst enough to kill healers with 3k res…

    • 2011 January 10 at 22:04 | #26

      You have to understand that people say things like that but with no actual hands-on experience with the spec with proper gear/talents/gems/enchants/reforging and proper use of abilities.

      I’m 2k in Arena now, 2v2 team is #137 on my battlegroup’s ladder. Most players at 2k have full PVP gear and we do fine.

      FWIW, a lot of times in Arena it’s actually smarter to CC the Healer and burst the DPS, because if you go after the Healer they’ll kite you while their team mate(s) peel.

  10. Jaeryn
    2011 January 10 at 22:11 | #27

    Oh I see thanks, also one more question how come my icon for Cs/Judge doesn’t change like yours even after i apply the macro to it?

    • 2011 January 10 at 22:44 | #28

      #showtooltip

      Add that to your macros in the first line

      • Jaeryn
        2011 January 11 at 21:28 | #29

        I did, I have it just as you typed it ^ there.

        • Deakon
          2011 January 17 at 08:11 | #30

          You have to use the ? icon when creating the macro so that WOW recognizes the spells automatically as you go through your castsequence.

  11. 2011 January 10 at 22:28 | #31

    How do you feel about the glyph of divine protection for the third major? Although it loses the damage reduction from physical attacks the 20% reduction to magical damage feels worth it seeing as I have the most trouble with well played casters.

    As for auras thank you for the macro! It’s a right pain in the arse for me to waste a gcd in the middle of a fight when I realise another aura would be better.

    Great guide and great vids! Keep up the good work.

    • 2011 January 10 at 22:47 | #32

      How do you feel about the glyph of divine protection for the third major? Although it loses the damage reduction from physical attacks the 20% reduction to magical damage feels worth it seeing as I have the most trouble with well played casters.

      I don’t like Glyphs that buff x but nerf y, with the exception of Focused Shield.

      There are other reallllly good Major Glyphs:
      - FS
      - DS
      - HoJ

      Moreover, most of the time the 10 sec of extra 20% mitigation will not save you. They will kite you to death. Our issue is not damage taken, it’s our vulnerability to being kited.

  12. 2011 January 11 at 05:03 | #33

    Well been practicing hard, and its starting to pay off. I still cant get out of the habit of looking at my action bars for cool downs (taking my eyes off the action) and sometimes I drop back into the 3 year old habit of using keys for movement instead of both mouse buttons.

    I have to ask, do you always use just the mouse buttons? Do you ever strafe in arena using keys at all?

    However due to the assistance rendered by your videos and tips, last night in Battle for Gilneas, I was top of the horde with 13 killing blows and no deaths. I was on FIRE! Also, I am finding that in WPVP, if its not 3 or more on me, I tend to win every time, whereas before I was just another Horde Corpse!

    Keep up the good work, now excuse me got honor to grind, and duals to win, a new ring to get, and some reforging tweaks to do. NEXT WEEK I try arena for the first time.

    http://eu.battle.net/wow/en/search?q=jaxyrl

    • 2011 January 11 at 06:17 | #34

      ooops.. Twin Peaks, not battle of Gilneas.. though THAT was also goes well as a defender.

    • Dave
      2011 January 11 at 07:03 | #35

      Hey Morgan,

      Don’t feel bad you use keyboardbutton to run, … I’m still a clicker, how about that? I know i have to try to get rid of clickin and looking at my action bar all the time aswel. It’s just not easy as it sounds but i just need to go for it.
      That’s why it would be nice to know how all you protpalas use your keys and mouse and maybe some keybinds. How did you make the switch?
      I’m playing like this for +3years now and know it will be hard.

      • 2011 January 11 at 07:15 | #36

        I have taken the first two steps. I bought a logitec gaming mouse and gaming keyboard (with cool LCD display that is configured specifically for WoW). I have some simple binds the mouse wheel clicks left to switch between my seals, press down for HoR (PvE), left thumb button for WoG and so on. Keyboard is trickier. So far I still have all the abilities individually bound to seperate keys and its this consolidation that needs to happen. I have a ‘kill’ macro (Avenging wrath, Trinket, Hammer of wrath, DEAD ALLY) and a ‘emergency heal’ as per macro above (DPon, DPoff, WoG).. but I keep.. reverting to STRAFING round the player when i KNOW that mouse control allows you to track a player like a bloodhound its so fast!

        • 2011 January 11 at 07:17 | #37

          this is the point I go wrong though, I lose track of what is ready to use and have to keep refering to my AB, look up and the rogue is behind me as I took my eye off him for 2 seconds

        • 2011 January 11 at 07:27 | #38

          I bought a logitec gaming mouse and gaming keyboard

          FYI: I use a stock (normal) mouse and normal keyboard. I choose to use stock equipment because I want to be able to tell people how to use stock equipment and manage with it.

          I just haven’t gotten around to making those Guides/vids yet. I did make such a video years ago, but I want to put together something more robust.

          I will when I have time. It’s just going to take many hours to do so :|

      • 2011 January 11 at 07:29 | #39

        How did you make the switch?
        I’m playing like this for +3years now and know it will be hard.

        The most important thing is to try incorporating changes gradually.

        What you want to do is simplify and streamline the buttons you have to push, and you can do this via macros, like the CS->Judge->CS macro I have. Or the DPr->GoAK->AD mitigation chain macro.

        Eventually what you would want to do is transition to using keyboard buttons to activate skills instead of clicking on them. Clicking as you know can be slower and it requires you to look down at your hotkey bars, away from the action.

        Make gradual tweaks.

    • 2011 January 11 at 07:25 | #40

      I still cant get out of the habit of looking at my action bars for cool downs (taking my eyes off the action)

      I wrestle with this as well. For a while I tried using Power Auras to track my cooldowns in the middle of the screen, but it was too cluttered.

      So I found OmniCC, which adds numbers over the skill icons on the hotkey bars, and that has sufficed. Granted, I have to glance down momentarily to see what’s on or off cooldown. But it’s a workable solution.

      I have to ask, do you always use just the mouse buttons? Do you ever strafe in arena using keys at all?

      In a nutshell:
      - right hand is on the mouse, for mouse-turn (r-click), camera-turn (l-click), and run (both buttons)
      - left hand does strafe keys (W/R for me) and all abilities

      However due to the assistance rendered by your videos and tips, last night in Battle for Gilneas, I was top of the horde with 13 killing blows and no deaths. I was on FIRE!

      Awesome! I’m glad I was able to help and that you are rocking in PVP :)

      NEXT WEEK I try arena for the first time.

      Let us know how it goes, and g’luck to you.

      • 2011 January 11 at 07:40 | #41

        I shall give omnicc a look, a visual number reference may shade off a few microseconds. I just uncluttered my display and got everything nice and neat using bartender, sexy map and titanpanels. Damned if I am gonna put stuff back in the screen centre.

        Quick question about Arena if I may. Does LoS break a Shadowpriests MindFlay. I ran behind a shed in Battle for Gilneas and was still able to be both shot (by a hunter) and flayed by a priest that already had me targetted. Is this still true in Arena or is it TRUE LoS in the fact that if its broken you cant be attacked at range.

        • 2011 January 11 at 09:15 | #42

          Does LoS break a Shadowpriests MindFlay

          AFAIK, channeled abilities don’t break on LoS, regardless whether you are in Arena, in World PVP, or in a BG.

          I don’t know if that will ever get “fixed”.

          We just have to play through it.

  13. zebucity
    2011 January 11 at 10:40 | #43

    My buddy and I are thinking of going prot / shadow 2v2 and one of our ideas is to create a macro that targets the enemy targeting him and taunt them. This would move their target from me to him and put them out of sync. I am interested in any thoughts you have on this possibility.

    • 2011 January 11 at 11:42 | #44

      My buddy and I are thinking of going prot / shadow 2v2

      Prot Pally / Shadow Priest should be a very viable comp, SPriest has good CC, DPS, and healing/survivability.

      Let us know how it goes!

      create a macro that targets the enemy targeting him and taunt them. This would move their target from me to him and put them out of sync

      Taunt unfortunately doesn’t work against players.

      There are other MMOs where Taunt has an application in PVP (e.g. in Warhammer, where Taunt acts as an interrupt and buffs tank damage by 30%). But not in WoW currently.

  14. Vanessaz
    2011 January 12 at 05:08 | #45

    Thank you for the Landslide video – broke down and bought the mats and found the only enchanter on our server (wow – it was expensive).

    Power Auras question – I have your 3 already inported, can you export any others that you have that could be useful?

    Again thank you for the time to post your info and videos, very good stuff.

    /salute

    • 2011 January 12 at 08:02 | #46

      Power Auras question – I have your 3 already inported, can you export any others that you have that could be useful?

      You can basically tweak the 3 I posted to do anything you need.

      If you see a particular PA you want, let me know.

  15. Paravian
    2011 January 12 at 06:37 | #47

    Hey Taugrimm you god of prot pvp!!!!
    First off, let me say thankyou for all you’ve done with the guide so far :) looks like alot of effort but brand new players to the Paladin class salute you.

    I always thought Ret was the go, but I tried prot 80-85 after advice from a friend and won’t look back. You’re guide has inspired me to prot and now I have all the honor gear and am loving it. Prot dominates, I’m regularly in the top for dmg and kb’s of bg’s.

    I’m yet to really crack into arena tho, finding it hard to get a teammate willing to go with a prot pally except for a resto shabby and that just didn’t work against other healer/dps classes (not enough burst). I’m also only 1k conq points away from the weapon so should be a good upgrade.

    Keep up the fine work mate, I’m a clicker and have found ur macros and power aura’s for Sacred duty and HoW to be a great way of starting the migration to using keys, minimally ATM but getting there.

    *thanks again, scuse the long post but hey :) . Love the vids aswell, really good info.

    • 2011 January 12 at 08:05 | #48

      You’re guide has inspired me to prot and now I have all the honor gear and am loving it. Prot dominates, I’m regularly in the top for dmg and kb’s of bg’s.

      Glad to hear it :)

      I’m yet to really crack into arena tho, finding it hard to get a teammate willing to go with a prot pally except for a resto shabby and that just didn’t work against other healer/dps classes (not enough burst). I’m also only 1k conq points away from the weapon so should be a good upgrade.

      Finding a partner willing to give it a shot is your #1 challenge.

      People will believe Prot sucks in Arena no matter what you tell them. You should see the garbage people post in my threads on forums and videos.

      You need to find a DPS partner. Feral/DK/Spriest/Rogue/Mage/Enhance/ProtWar.

      Basically anything that has good survivability and good CC.

  16. Gonthore
    2011 January 12 at 10:34 | #49

    I am a human Prot Paladin and sense I have the human racial (Every man for himself)Which shares a CD with any trinket that has the use:Removes all movement impairing effects and all effects which cause loss of control of your character. So I was wondering which trinket you think is best to take its place

    • 2011 January 12 at 10:39 | #50

      Get the Insignia and Badge PVP trinkets, AFAIK they do not share a cooldown.

      That’s the big advantage of being Human – the racial frees up a trinket slot.

  17. 2011 January 12 at 14:02 | #51

    I really love your guide here mate.
    Prot pvp myself. Really think it owns.
    But i cant seem to convince ppl to fight along my side in arena.

    • 2011 January 12 at 14:15 | #52

      But i cant seem to convince ppl to fight along my side in arena.

      You just need to find someone who plays one of the following specs who is open-minded:
      - DK
      - Feral Druid
      - Enhancement Shaman
      - Mage
      - Shadow Priest
      - Rogue
      - Prot Warrior

      It might work too with a Warlock or Hunter.

      The main thing is to try to find someone to try, say, 10 matches with you. Bring your “A” game, support your partner with offheals, and coordinate your CC.

      • Hanamizu
        2011 January 17 at 03:26 | #53

        Hi.. Would you mind going a bit more into detail as to why those specific class/specs work with the prot pala?

        I’m particularly interested in prot war + prot pala comapared to with an arms war..

        Thank you for the very helpful guide!

        • 2011 January 17 at 08:50 | #54

          Prot will work in almost any dual DPS comp where your partner has solid CC capability and survivability.

          Prot is not a pure healer so ideally you want a partner that can survive for a bit even if you get chain CC’d.

          • Hanamizu
            2011 January 17 at 09:46 | #55

            Do you do any 3v3 ?.. Would you suggest the same classes?

  18. Shookk
    2011 January 12 at 23:33 | #56

    First off id like to thank you for the guide, sites like these that help out others are great. Very well put together too

    Also, I know im in the wrong place but would you know of any prot warrior guides like this?

    my pally is 80 while my war is 85 so it wouldnt be a problem getting my pall to 85 as well but i figured if you had so much success with a pally there may be some hope for my war?

    Anyway sorry if this is too off topic, great guide, thank you

    • 2011 January 14 at 00:06 | #57

      Also, I know im in the wrong place but would you know of any prot warrior guides like this?

      I have no idea. Prot Warrior would be a fun spec to play though! It’s too bad I detest leveling. Otherwise I’d go Prot for Warrior too and CC/grind people to death.

      my pally is 80 while my war is 85 so it wouldnt be a problem getting my pall to 85 as well but i figured if you had so much success with a pally there may be some hope for my war?

      FWIW, Prot is getting buffed in 4.0.6, and Warrior is getting some nerfs it seems. But play the spec you want to play. I expect both to still be viable classes in PVP.

  19. Tulkkas
    2011 January 13 at 06:41 | #58

    Why dont you use Bloodthirsty Gladiator’s Badge of Victory instead. Imo when you launch on someone stuned with together with wings and 3 holy power + divine plea after target must drop.

    Isnt it better to time it then wait for proc which you can get when you dont need?

    • 2011 January 14 at 00:09 | #59

      Why dont you use Bloodthirsty Gladiator’s Badge of Victory instead. Imo when you launch on someone stuned with together with wings and 3 holy power + divine plea after target must drop.

      Ideally, yes. But you may get CC’d, your target may get bubbled. That’s part of the thing about procs – you don’t always get the expected benefit.

      Anyway, your reasoning makes sense. I just prefer the uptime of the Insignia.

      • Tulkkas
        2011 January 14 at 02:08 | #60

        Personaly I will go to BGs with the proc chance Trinket as the fight is longer and situation changes frequently. For arena I will get the Badge of Victory to unload all on stuned target.

  20. Gummie
    2011 January 13 at 21:46 | #61

    I’ve been reading this post for a while now and its helped me out a lot, thank you for that. Just some good news concerning wrist enchant. 4.0.6 will have +50 strength to bracers which is great news. Also, the engineering tinker “synapse springs” will now boost intellect, agility, or STRENGTH (whichever is higher) by 480 for 12 seconds with a cooldown of 1 minute. So glad I don’t have to drop engineering for LW now

    • 2011 January 14 at 00:12 | #62

      4.0.6 will have +50 strength to bracers which is great news. Also, the engineering tinker “synapse springs” will now boost intellect, agility, or STRENGTH (whichever is higher) by 480 for 12 seconds with a cooldown of 1 minute. So glad I don’t have to drop engineering for LW now

      That is great news on the Bracers :) Thanks for letting us know.

      A lot of Plate players leveled LW for the bracers enchant and now it looks like they did it for nothing. That’s the danger of leveling a prof for a specific bonus like what LW had with the wrist.

  21. 2011 January 14 at 08:46 | #63

    Me again, ok mostly now decked out in PVP stuff, and ready to start arena, however I would like to.. from the very start record them so I can see what happened and learn from it.. and also provide links for a chuckle.

    Can I ask what software you use to see if I can use it also. I used to record video on WoW on XP no problem, but have no been able to find a nice piece of software for Windows 7.

    • 2011 January 14 at 11:32 | #64

      I used to record video on WoW on XP no problem, but have no been able to find a nice piece of software for Windows 7.

      I recently migrated from Win XP (3-yr old laptop) to Win7 on a new Alienware laptop.

      I use FRAPS for both platforms to record footage, it works great.

      For editing, I use the older (Win Vista) version of Windows Movie Maker 2.6 as it supports narration. The “new” version of Movie Maker called Windows Live Movie Maker is too dumbed down to be useful for my needs.

  22. Marko
    2011 January 14 at 15:11 | #65

    Anyone gone on the PTR to view changes? Does it seem that HOJ got severely nerfed??? Everyone should check it out – transfer your character. There has been many changes to not only paladins but many other classes and their abilities.

  23. Sáriel
    2011 January 14 at 19:37 | #66

    Tau, have you done any research into Darkmoon Card: Hurricane? I’ve read posts from a few people stating that it has a 100% proc rate with Avengers Shield. If this were the case, that would increase the damage of AS by nearly 50% and make for some really nice burst.

    • Andy
      2011 January 15 at 00:25 | #67

      I’ve tested this trinket out quite a bit and although I see this proc on most AS’s it’s not 100% as there have been times when it doesn’t proc. If I had to put a number on it it’s likely high though and around 80%. Highest self buffed crit I’ve seen from the Proc was 9.9K from a 44K SR on the target dummy (inq, wings, trinket etc). Highest burst I can achieve to date is 10K over about 15 seconds using similar macros to those posted previously, Keep in mind however it might be hard to coordinate all these buffs at any one time in a pvp situation, I plan on making a poweraura to alert me If or when conditions (procs & cooldowns) are suitable to unleash 150K in around 15 seconds :)

      • Marko
        2011 January 15 at 10:06 | #68

        It not only inflicts damage from additional strength +321, it also inflicts nature damage 5000. I have seen 9% over all damage from lightening Strikes, nature damage from this trinket. It is significant.

      • Andy
        2011 January 18 at 01:55 | #69

        It looks like I may have been a bit hasty in saying that the proc from avengers Shield is not 100% with this trinket. It’s likely I missed out on some procs in my logs due to the target being dead after Avenger’s Shield etc. Further testing on the target dummy has showed a 100% proc rate from Avenger’s Shield. Taking into account the number of times Grand Crusader procs, this trinket certainly is a nice addition to our damage :) .

  24. Carrotz
    2011 January 15 at 09:08 | #70

    Hey nice vids just wanted to know, whats best to use in pvp CS or HotR. cheers

    • Concentio
      2011 January 15 at 21:01 | #71

      Definitely CS over HotR. CS hits SO much hard vs single target, whereas HotR is better against multiple opponents. Since Arena is about burst, CS is the way to go (especially when glyphed/wearing PvP gloves).

      I like HotR for when Im fighting on the flag in BGs, if it hits three or more people it makes up for it’s weaker damage.

      • 2011 January 16 at 08:22 | #72

        You nailed it.

  25. Tullkas
    2011 January 16 at 00:32 | #73

    I have done a little test with my DK friend. He equiped main hand weap and was hitting me with it. I was just hitting combinations of my defensive cooldowns to see how it stacks. Here are the results.

    Normal damage: 755 978 839 833 911 828 = 5144 100%
    AD: 626 688 764 776 703 630 = 4187 81%
    DP: 745 967 673 613 534 655 = 4187 81%
    AD+DP: 631 544 492 462 528 502 = 3159 61%
    GoAK: 454 452 421 404 327 380 = 2438 47%
    GoAK+DP: 299 350 331 385 312 330 = 2007 39%
    GoAK+AD: 320 375 381 340 382 316 = 2114 41%

    Not a 100% proper test indeed but its enough to see that those abilities stacks somehow. Correct me if Im wrong somewhere.

    btw there is one more change in 4.06 which you missed:

    PvP trinkets will now clear disarm and silence effects. (minor nerf and buff to our play)

    • 2011 January 16 at 08:22 | #74

      Thx for posting! Did you mean “GoAK” instead of “DG”?

      Assuming you did, it looks like DPr and AD stack additively (20% + 20%) but GoAK stacks multiplicatively.

      • Tullkas
        2011 January 16 at 13:11 | #75

        yup GoAK sry. and yes that is the difference between the way how they stack.

  26. Jarlax
    2011 January 16 at 05:15 | #76

    Hey i really love your guide – very detailed and noob-friendly so i could understand everything. Videos help a lot too. I got few questions if u will have some time :)

    1) i started playing WoW not long ago and im soon gonna hit 85. I want to play with my friend who also started game few weeks ago – he got mage and druid. Question is are this compositions viable in arena ? (prot/frost mage , prot/druid) If not what other compositions are viable except the one u r playing atm? I dont want to play Holy and my friend wanna stick to ranged class with good burst dmg.

    2) Considering both players are very good is it possible to reach 2,2k arena with prot paladin ?

    • 2011 January 16 at 07:31 | #77

      1) Prot / Mage should be viable, you both make terrible targets and you partner has great CC.
      2) It’s possible but really depends on player skill and coordination

  27. Nerdz
    2011 January 16 at 11:02 | #78

    Just wanted to say thanks for the guide, it had exactly what I was looking for and cleared a lot of stuff up. Thanks.

  28. kevian
    2011 January 17 at 08:08 | #79

    I know this is probably a noob question, but I’m going to ask it anyway. Why couldn’t you make the Divine Plea macro to cast Divine Plea and then cancel the aura. This way you would only need to “click” the macro once instead of twice to remove the aura. I’m sure I’m missing something here; it can’t be that easy.

    Great guide by the way. I haven’t played prot spec since WotLK and have never done any pvp as prot but I’m really liking it now. I’ve become an integral part of rated BG’s now and some of the group I run with were very disappointed last night when I had to log to get some sleep. :-) That’s always a good sign that you’re needed. While I was ret, no one really cared because dps is so easy to find. However, guarding a base or carrying a flag is very important to winning.

    • 2011 January 17 at 08:49 | #80

      Why couldn’t you make the Divine Plea macro to cast Divine Plea and then cancel the aura.

      If you can figure out how to get that to work, post it.

      I don’t think a macro can activate then cancel the buff in the same keypress, because the macro operates from the “state” that you were in when you pressed the button – i.e. when you press the button DP is not up.

      I haven’t played prot spec since WotLK and have never done any pvp as prot but I’m really liking it now. I’ve become an integral part of rated BG’s now and some of the group I run with were very disappointed last night when I had to log to get some sleep.

      Great to hear, stories like this should be encouraging for other people trying Prot.

  29. kevian
    2011 January 17 at 10:22 | #81

    Thanks for your quick response to my previous question regarding the macro for Divine Plea. I knew that would be too easy to actually work.

    The raid leader in the 15 man rated bg I’ve been running with whispered me last night and asked if I would run in his 10 man group this week (you bet I will). Anyway, he mentioned my normal role of defending towers but also asked me to be a flag runner. I haven’t attempted this yet. Do you have any helpful tips for a prot pally flag carrier.

    I’m thinking I will be using cleanse alot, HoF, WoG for self heals, and Judgement to replenish my mana. I obviously will not be using DS or HoP (causes you to drop the flag from what I’ve read). Should I use Seal of Judgement to help slow my attackers? That seems like the most beneficial seal to use for a flag carrier.

    Thanks in advance for any tips.

    • kevian
      2011 January 17 at 11:27 | #82

      I should have included DP and DG in that list of things I will be using as a flag carrier.

    • 2011 January 17 at 13:21 | #83

      Do you have any helpful tips for a prot pally flag carrier.

      I’m thinking I will be using cleanse alot, HoF, WoG for self heals, and Judgement to replenish my mana. I obviously will not be using DS or HoP (causes you to drop the flag from what I’ve read). Should I use Seal of Judgement to help slow my attackers?

      Use the Resil PVP trinket, you should get to over 3.2k Resil even without any Resil enchants or gems.

      Don’t forget to rotate your mitigations.

      While you can’t bubble, you can Lay on Hands on yourself. Save that for an emergency, but don’t hesitate to use it as you will likely have it off cooldown again before the match ends.

      Don’t out-run your support. A lot of FCs do that, and they end up getting isolated and burned down. Even 1 or 2 friendlies with you can really help in terms of CC/DPS.

      If you believe you are going to die and drop the flag, let your team know as much in advance as you can, so someone else can try to pick up the flag after you drop or from the flag spawn point if it gets returned.

      • kevian
        2011 January 18 at 05:10 | #84

        “Use the Resil PVP trinket, you should get to over 3.2k Resil even without any Resil enchants or gems.”

        I’ve only been running rated BG’s for 4 weeks now and started as ret. My first 2 purchases with Conquest points were the shield and 1h so I could make the switch to prot (got the sword the day before I found this site). I submitted a ticket but Blizz would not allow me to exchange it for the mace. Anyway, the rest of my gear is all Bloodthirsty and I’m at 3031 resil.

        I’ll be picking up my first piece of Vicious armor today and will probably get the shoulders because my expertise is at a rating of 9 right now. Hit’s at 4.9% after reforging haste to hit, so it’s ok but I really want to get the expertise up and the shoulders will help. I can’t reforge anything else for expertise without losing crit and I don’t want to do that.

        As a side note, for anyone who wants/needs to “practice” their pvp skills, go to TB where you do the 6 daily quests and camp out near the spiders. You’re guaranteed some pvp action. I do it everyday as a warm-up prior to running bg’s.

    • Andy
      2011 January 18 at 00:59 | #85

      In actual fact you should be able to move the cancel aura part of the macro over to a Word of Glory macro. Something like this should work and should have the desired effect;

      #showtooltip
      /cast [modifier:shift] Word of Glory
      /cancelaura [nomodifier:shift] Divine Plea
      /cast [nomodifier:shift] Word of Glory

      Just modify the above modifiers to suit your needs. It should be pretty basic but if not, shift will allow you to cast WOG while keeping your Divine Plea buff, casting WOG without a modifier (shift) will remove Divine Plea before the heal :) .

      • spiegelmann
        2011 January 18 at 01:50 | #86

        I was thinking about the same kind of macro:

        /castsequence reset=3 Word of Glory, Divine Plea
        /cancelaura Divine plea
        /cast Word of glory.

        I was hoping that I used my holy power (with WoG), then cast div plea and cast another WoG with 3 HoPo.

        But this only works with at least 1 HoPo active and when I got a WoG without the HoPo used (Eternal Glory) I waisted those HoPo.

        So still looking for a macro that cast WoG when 1 or more HoPo are available, if no HoPo available, cast Div Plea

        • 2011 January 18 at 02:32 | #87

          So still looking for a macro that cast WoG when 1 or more HoPo are available, if no HoPo available, cast Div Plea

          That’s not possible with the UI macros and functions. Back in TBC xpac, Blizzard changes the UI to not allow a script or macro to make decisions on which abilities to use based on things such as health, resources (e.g. combo points), etc.

          You can write scripts and macros for such as states in stealth, in combat, flyable, swimmable, etc. But not anything else.

          Back in Vanilla there were addons that made gameplay stupidly easy. E.g. there was an addon that allowed Healers to click 1 button, and it would choose the target and which rank heal to cast (back when downranking existed – another stupid concept IMO).

  30. th3m
    2011 January 18 at 00:48 | #88

    Taugrim i bet you have experienced arena matches against healer/dps comps that your partner dies but also their dps dies at the same. what do you do then? Does the game end somehow, you know what i mean.

    • 2011 January 18 at 01:07 | #89

      That hasn’t happened yet, where it’s me vs a Healer. I should eventually win, the Healer will eventually go OOM and die.

    • alister
      2011 January 20 at 06:59 | #90

      I have had this happen a few times it really depends on what the healer is and their kiting ability. 9/10 you should win

  31. Jaeryn
    2011 January 18 at 03:35 | #91

    Hey I have a question about professions, isn’t BS and Mining something we should go instead? since like BS can give our belt a slot for JC from what I heard, and mining gives Stam. Also they both can farm mats for Enchant and Jc.

    • 2011 January 18 at 07:49 | #92

      Stamina is a poor choice of stat to stack for Prot. See Section 10 of the Guide. Therefore, Mining is not a good choice for PVP, it’s one of the worst actually.

      If you want to take Mining for farming, that’s fine. But understand that you are gimping yourself stats-wise.

      Best prof choices for PVP in 4.0.6, in no particular order:
      - BS
      - Enchanting
      - JC

      Take 2 of those 3.

  32. Anthony
    2011 January 18 at 06:44 | #93

    This is awesome! I love the Prot pali pvp adivce, and my brother and I are this comp, so i can’t tell you how much these videos help!! thank you so much!

    • 2011 January 18 at 07:50 | #94

      Let us know how you two fare with the comp, glad the Guide and videos have been helpful :)

  33. Fenugreek
    2011 January 18 at 09:08 | #95

    Thanks for the videos. Paired with a Feral and up to 1750 and still climbing. We’ve been toying with the idea of killing pets since our fights always seem to go longer than I expect. Have you put any effort into killing frost mage or dk pets? Or others?

    • 2011 January 18 at 09:19 | #96

      Grats on getting to 1750 :)
      Let us know how it goes!

      If the comp is Healer/DPS, here is what we do:

      1. if the DPS is a Mage, we don’t bother killing the pet, since the pet is RDPS and usually not near the Mage. Also, the Mage has CC and very high DPS, and if we tunnel the Mage we can limit their DPS

      2. if the DPS is a DK, then yes, we will kill the pet, because it’s a MDPS and we can do fast switches between the DK to the pet back to the DK. Minimal downtime in terms of attacking

      Your comp is functionally similar to ours (albeit with better CC and defense against kiteability), so I would recommend the same strat.

  34. Jaeryn
    2011 January 18 at 14:40 | #97

    What is 5% cap you mean by for reforge? like when the Hit goes up to 5%? or when it caps some how? cause like right now my hit is 5.30%

    • 2011 January 18 at 14:44 | #98

      This miss chance against level 85 targets is 5%. Therefore, you want to get to 5% Hit.
      If you have 5.30% Hit you have a bit more than you need – reforge your gear so that you can convert the wasted Hit to Crit.

      Some classes / races have bonuses that make them harder to hit, but IMO it’s not worth stacking more Hit for them.

      • Jaeryn
        2011 January 19 at 17:49 | #99

        oh haha idk but okay ill get 5% hit and cap 5% crit than other than that i can just stack the rest i want? oh btw lmk if the pt you swap is going to be better. thanks

  35. Darros
    2011 January 19 at 01:28 | #100

    Hi Taugrim,

    gratz on 2k rating, I was just wondering looking at your pvp videos prot paladin seems to work reali well for you in a 2v2 dps team I was wondering as I play prot paladin in pvp but only play holy in arena I was wondering if Prot Paladin Feral druid would be a viable setup for 2v2 due to dmg output and gd cc (especially against casters or healer teams)

    Thanks in advance

    Darros

    • Fenugreek
      2011 January 19 at 06:47 | #101

      I play prot/feral in 2s. After getting 1750 a few nites ago, we went 8-3 last nite. My feral and I both feel that we aren’t fully up to potential both in individual play and as a comp. We are taking the season slow and are definitely on the rise.

      We seem to roll over any double melee and any healer comp. The most problems we have are double caster. Fights usually come down to how much I can stay on a target to generate HoPo for heals.

      • 2011 January 19 at 07:16 | #102

        After getting 1750 a few nites ago, we went 8-3 last nite. My feral and I both feel that we aren’t fully up to potential both in individual play and as a comp. We are taking the season slow and are definitely on the rise

        Please continue to keep us posted.

        Feral / Prot has really good synergy.

        The most problems we have are double caster. Fights usually come down to how much I can stay on a target to generate HoPo for heals.

        You hit the nail on the head. Prot Pally play revolves around HoPo generation.

        It’s the reason in my comp why we don’t chase kiting Healers, because my HoPo generation drops off dramatically.

        • Fenugreek
          2011 January 19 at 08:49 | #103

          We play very close to how you play with an enhance shaman. The subtle differences is I’m the only visible one at the start. I eat full duration saps and my feral will always wait until all of their team unstealths.

          We are finding more and more that for any healer comp, we’ll sit on the dps. Once my feral gets full bleeds up, he’ll cyclone the healer. During this I’m stunning the dps to mitigate damage all while healing the feral. If we can’t do a burn down, we keep repeating until healer is oom. It’s usually not hard to keep my partner up.

          • 2011 January 19 at 09:04 | #104

            We play very close to how you play with an enhance shaman. The subtle differences is I’m the only visible one at the start. I eat full duration saps and my feral will always wait until all of their team unstealths

            Yea, that makes sense.

            We are finding more and more that for any healer comp, we’ll sit on the dps. Once my feral gets full bleeds up, he’ll cyclone the healer. During this I’m stunning the dps to mitigate damage all while healing the feral

            Yep, that’s what we do too, swapping Hex for Cyclone.

            If we try to focus fire the Healer, the target usually kites and I can’t generate HoPo, which cripples my ability to heal without blowing my mana.

            Prot PVP is all about HoPo generation.

  36. 2011 January 19 at 13:28 | #105

    FYI.

    I am going to make a 1-point swap in my 0/31/10 spec, specifically for Arena:
    http://www.wowhead.com/talent#sZGrMcRkdRMucbG:szcVdzmMz

    The change is moving the point from Divine Guardian, which I rarely use in Arena (it’s not worth a GCD in a lot of cases), and investing it in 1/2 Reckoning.

    DG’s effectiveness scales the more friendly players are involved in combat (e.g. 5v5, BGs, etc), but for smaller contexts (e.g. 2v2), it doesn’t provide much benefit.

    • 2011 January 19 at 23:40 | #106

      Initial impression of 1/2 Reckoning: underwhelming. Reckoning according to Recount is accounting for < 1% of my total damage.

      Will keep the new build for a few days to keep trying it out. I was expecting more from the talent.

  37. Peral
    2011 January 19 at 19:57 | #107

    So i play a human, since our racial is pretty much a trinket what would you suggest in place of the insignia?

    • 2011 January 19 at 22:14 | #108

      Run both PVP +Str trinkets (Badge and Insignia).

  38. Andy
    2011 January 20 at 00:07 | #109

    The latest 4.0.6 patch notes show what should be a small buff to the Avalanche enchant. Whether this brings it closer to the benefit of Landslide remains to be seen.

    Enchant Weapon – Avalanche now also procs from spell damage.

  39. 2011 January 20 at 02:33 | #110

    Hi Taugrim,

    I wanted to thank you for your super Prot-PvP Guide. I’ve been playing WOW since release but had never played much PvP. Since Cataclysm I’m trying to do some PvP just for fun and I found your Site accidental per MMO-Champion. Since I’ve changed my Equip as you suggested it’s really fun to do BGs and Arena. Right now I’ve been playing with a Buddy ( Holy-Pala ) 2vs2 and normally we win most of our games against other Teams at 1600 rating. It gets a little bit tough against Teams with good selfheal like warlocks + rogues, but the typical 2DD-Team is no match. I never thought a Prot would be that Strong…

    So thanks a lot from Caracalla (EU-Malygos)

  40. alister
    2011 January 20 at 06:50 | #111

    I realise that you have said you will do the addons when you get round to it but i was just wondering if you could tell me the one that does the other player frames with their cooldowns for the trinkets that would be really helpful i’ve been trying to find one similar but all have been unhelpful as of yet

    • 2011 January 20 at 07:43 | #112

      I realise that you have said you will do the addons when you get round to it

      Did you read Section 13 of the Guide?

      What you are asking has already been answered there :)

  41. kevian
    2011 January 20 at 07:09 | #113

    In one of your posts from a few days ago, you mention “tunneling” a mage. What exactly does that mean? Is this the same as the reverse kiting technique you’ve mentioned in previous posts?

    The reason I ask is I was challenged to a duel outside Stormwind by one of my guildies who was playing an arcane mage and I was utterly dominated. He would polymorph me, ring of frost, and blink every time I was able to get close enough for a HoJ strike. In hindsight, maybe I should have run around the wall exiting out of Stormwind to LoS him. Any other suggestions? I hate that he made me look so bad in that duel and

    • 2011 January 20 at 07:49 | #114

      In one of your posts from a few days ago, you mention “tunneling” a mage. What exactly does that mean?

      “Tunneling” a Caster means applying so much pressure that they can’t free-cast spells that require a cast time, so you are cutting down their DPS. It also means reducing their ability to use CC, such as a Mage’s Polymorph.

      Tunneling a Healer means applying so much pressure to the Healer that they can’t heal anyone else.

      I was challenged to a duel outside Stormwind by one of my guildies who was playing an arcane mage and I was utterly dominated

      Right now, assuming equal skill and gear, a Mage/Lock/Spriest/Hunter should beat a Prot Pally. They have too much CC and kiting tools.

      • kevian
        2011 January 20 at 08:19 | #115

        What classes do you have the easiest time with? From my pvp experience, I seem to have virtually no trouble with a boomkin. I couldn’t tell you the last time I lost a 1v1 fight with a boomkin. I don’t seem to have much trouble with rogues either. Death Knights would be a step up in competition over boomkins and rogues.

        I remember when I first began pvp’ing I used my DK exclusively. I would not pvp on my pally. I found a website which listed each class in the game and a preferred gameplan for attacking them. There was certainly a disclaimer about no two pvp fights being the same even with the same class, but that guide was very helpful.

        The tips you list in your guide are helpful but was wondering if you might add a more class specific guide (ie. when facing a rogue, don’t trinket out of his sap at the start of the fight, save it for his kidney shot). Thanks again for sharing your guide, videos, and the prompt responses to the comments section.

      • Marko
        2011 January 20 at 08:35 | #116

        In the next patch, proc will get REBUKE (that Ret already has) – a spell interrupt (4 second lockdown of that spell), which will be awesome.

  42. EOF
    2011 January 20 at 09:21 | #117

    You recommend Darkmoon Card Hurricane over the pvp trinkets. What’s your opinion of Baradin’s exalted Mirror of Broken Images. Given our need to protect against spells, is this trinket better than pvp Resilience trinket?

    • Fenugreek
      2011 January 20 at 09:40 | #118

      I don’t know Taugrim has tried DC:H but I’m rolling with it instead of 1 of the pvp STR trinkets and I love it. IMHO the tradeoff of consistently elevated damage and HIGH proc chance (see other posts about prots using DC:H) far outweigh 3% mitigation and spikey damage.
      I find that I am not the burn target most of the time, so I’ve been trading resil for STR where I can.
      I honestly can’t tell the difference between 3.3k resil and 3k resil, but I DO notice the difference in damage with +321 STR and that proc…. oh that proc…

    • 2011 January 20 at 10:12 | #119

      Thanks Fenu!

      You recommend Darkmoon Card Hurricane over the pvp trinkets

      I would use DMC:H over a Str PVP trinket, if I had DMC:H, which I do not.

      If you are not a Human Pally:
      1. you must use the PVP trinket that breaks CC in 1 slot for PVP
      2. your 2nd trinket should be one of the following: Badge or Insignia of Victory, or DMC:H

      What’s your opinion of Baradin’s exalted Mirror of Broken Images. Given our need to protect against spells, is this trinket better than pvp Resilience trinket?

      If you want survivability, stack Resil, end of story.

      Mirror of Broken Images is a horrible trinket for Prot PVP, because:
      1. Mastery is a bad stat for us, and
      2. The on-use Resistance buff is only for 10 seconds

  43. Shogan
    2011 January 21 at 04:59 | #120

    Another great video, always pick up some great tip from watching them and use what is applicable in my current 2s team (partnered with a Frost Mage).

    We have used the Tunneling method on a number of occasions and I am sure this has left some teams a little miffed as to what just happened. So far we have managed to take down SPriests,FrostMs and the occasional kitty this way.

    The more and more I play in Prot spec the better it feels and the more comfortable I am with it. It is certainly an improvement for me and my 2s team than Ret ever was.

    Funny moment: Last night through a sligh miscommunication on my part, my partner went down. We were fighting a HPaly and an Arms Warr after my buddy went down it took them well into 8min to finally get me down. The whole time the HPaly was emoting is frustration at his partner. I think I could have stayed alive a little longer but we were laughing so hard I could hardly play in the end.

    Q: I was wondering if anyone out there has a Frost Mage partner and if so do they know of any sites that are in any way comparable to the information we find here?

    Prot in Arena is awesome, thanks again for this excellent guide. Look forward to som more videos.

  44. kevian
    2011 January 21 at 05:26 | #121

    I know what you mean Shogan. I was in Tol Barad the other day doing the dailies with 2 of my guildies. We had 4 or 5 horde attack us and a short time later my guildies were dead and I was left 1v3.

    I was in vent with the 2 of them and the conversation went something like this. My first comments were a mistake on my part: “You guys are dead? I have 3 of them on me now.” No comment from my guildies. About 30 seconds later: “They’re still on me.” Again no comment and I’m using DP and WoG for healing. A little over a minute later: “Haven’t you guys rez’ed yet?” Where are you?” Followed by one of my guildies saying: “You’re still alive?”

    Long story short, when I said “there are 3 of them on me” they didn’t bother to come back thinking I would be dead long before they could get back to where I was at so they rez’ed and went to the base camp and took the portal back to Stormwind. I won’t let them forget about this encounter for a long time to come.

    • Reggs
      2011 January 21 at 06:12 | #122

      Hey Kevian,

      I tried looking up your toon, but no 85 pally showed up with your name, is that your toons name or is something different?

      • kevian
        2011 January 21 at 06:22 | #123

        Kevian is not my toon’s name; it’s Gared on Nazjatar. I run ret for pve in my 10 man group (we’ve downed 9 of the 12 Cata bosses now) and run mostly prot for pvp.

  45. Aza
    2011 January 21 at 05:52 | #124

    This guide is awesome, thanks a lot for the effort is really helpfull, hope u release something about keybindings soon. BTW i found a little thing to fix i think
    In section 5 bubble and mitigation mechanics we can read that DPR and AD stack additively but at
    11.4 Remember that DPr and AD do not stack. So chain them one after another if needed but don’t activate them at the same time

    • 2011 January 21 at 07:45 | #125

      BTW i found a little thing to fix i think
      In section 5 bubble and mitigation mechanics we can read that DPR and AD stack additively but at
      11.4 Remember that DPr and AD do not stack

      Thanks for pointing that out. I fixed it :)

  46. Reggs
    2011 January 21 at 07:26 | #126

    Ok, I have question, as far “rotation,” I know there is no such thing as it in PVP, but I am seeing an issue in the abilities I use, I am probably using some abilities I shouldn’t. For example, sometimes I find myself using Holy Wrath…I think it is just from being newer to PVP and me using it in PVE.

    So from what I gather, you pretty much, as far as damage abilities, just use CS or HoTR, AS, Judgement, and SoTH.

    • 2011 January 21 at 07:47 | #127

      For example, sometimes I find myself using Holy Wrath…I think it is just from being newer to PVP and me using it in PVE.

      HW is fine to use as a GCD “filler” if CS/Judgement/AS are all on cooldown, you don’t have 3-stack HoPo yet, and you don’t need to heal or pop a mitigation.

      So from what I gather, you pretty much, as far as damage abilities, just use CS or HoTR, AS, Judgement, and SoTH.

      I think you meant SotR as the last, but that is correct. Only use HotR in AOE situations, otherwise CS is much better for single-target burst.

      • Reggs
        2011 January 21 at 08:02 | #128

        Oh, yes I meant SoTR, but thanks for the info, I thought I was doing something wrong.

  47. Reggs
    2011 January 21 at 08:10 | #129

    Had another question, with your macro:

    Mitigation Chaining (DP / GoAK / AD):

    /cast [mod:ctrl] guardian of ancient kings
    /castsequence reset=30 divine protection, guardian of ancient kings, ardent defender

    Are you using it as a spam, “oh crap” button to proc all three at one time, or are you using it knowing that DP is first, and it will be on CD the second time you need to use the button and GoAK will be next and then the same for AD?

    • 2011 January 21 at 09:29 | #130

      Are you using it as a spam, “oh crap” button to proc all three at one time, or are you using it knowing that DP is first, and it will be on CD the second time you need to use the button and GoAK will be next and then the same for AD?

      I hit the macro over time, to chain not stack. What you described after the “or” is how I think of it.

      DP, then GoAK, then AD, and then I need to bridge the remaining seconds until DP is available again.

  48. Deakon
    2011 January 21 at 18:06 | #131

    Hi Taugrim,

    Thanks for sharing this guide to the general public, it’s been very helpful.

    I was wondering how this comp will fair when Bloodlust becomes unusable in Arena’s, will this affect your win/loss ratio, perhaps?

    • 2011 January 23 at 09:07 | #132

      Just wondering what your thoughts are on using Seal of Insight on double dps teams as opposed to Seal of Truth?

      We’ll gladly give up BL so that Mages (and Hunters) won’t have the same ability.

      There are a lot of changes not just to Paladin and Shaman. We’ll have to see how it all pans out.

  49. twiginberrie
    2011 January 21 at 23:23 | #133

    A possible solution to all of you who are having keybind issues. I have been an avid pc user for years and my fps experience has enabled me to have a very easy to use setup for my 6 years of wow. First of all, DONT use wasd as it limits your “field of keys”. Instead use esdf as forward/backward and left/right. With mouse 2 down s and f are strafe. I have mouse 2 down for the majority of fights and the keybindings are as follows. Use bartender to make 4 rows of six keys stacked on top of each other. Make the bottom row your 1 through 6 row. But replace 1 with q and 6 with c as they are much easier to hit. Second row up make the same keys but with shift modified. Third row use g, v, w, t, mouse 3 and mouse 4. Fouth row same keys but shift modified. Then add shift space for thing like cos for rogues. With this setup after practice you will never click again. 24 hotkeys easily reachable with limited typing knowledge are at your command. I have leveled every class and have played with every spec this way and its flawless. Use 3 and 4, etc for most used abilities like cs as they are the most easily hit. That is it! Hope this helps guys. Btw taugrim, thank you for showing up on google when i searched prot paladin pvp cataclysm ;)

  50. Andy
    2011 January 22 at 19:16 | #134

    Hi Taugrim,

    Just wondering what your thoughts are on using Seal of Insight on double dps teams as opposed to Seal of Truth? Have you done any testing on the pro’s and con’s? From the initial testing I’ve done I’ve found that Truth (both seal and dot) accounts for about 12% of total damage done. Healing results over a similar period is 160k or 120% of my health pool.

    My thinking is that Insight combined with all our mitigation abilities, holy radiance etc will mean we can possibly use more 3 stack combos for damage rather than healing, also a few more combos for our partner etc. I’m interested to hear your take on this and whether you’ve in fact tried this seal in arenas previously.

    Cheers.

    • 2011 January 22 at 19:18 | #135

      Just wondering what your thoughts are on using Seal of Insight on double dps teams as opposed to Seal of Truth?

      No, simply because 80+% of the time my partner is getting focused, not me, and SoI only heals the Pally.

  51. Leorick
    2011 January 23 at 06:18 | #136

    Hi,

    like your guide. I d like to know what do you thing about tailoring buff on cloak. Chance on getting 1000 AP seems quite same as landslide which you seem to like a much…

    thx Leorick

    • 2011 January 23 at 09:11 | #137

      I hadn’t heard of it until you mentioned it.

      http://www.wowhead.com/spell=75178#comments

      It sounds solid. Remember that the AP proc would replace a regular cloak enchant, and that you’d lose buffs to other slots (e.g. Str on Rings for Enchanter, etc).

      In general I don’t take profs that are typically suited for another class (i.e. Tailoring is typically for Casters/Healers) just for a particular enchant – you never know if it will be nerfed or removed, just as the LW Bracers enchant is being rendered useless in 4.0.6 due to the addition of a new +50 Str Enchant.

  52. Morgan
    2011 January 23 at 06:18 | #138

    Well, finally got into arena.. and what a nightmare it was. Admittedly my partner (real life buddy) is literally only just starting PvP (500 HK’s only) but is adapting well. We lost our first 11 games in humiliating fashion. All the skills I learned in the game world just seemed to vanish and we were decimated. Did some hefty key rebinding for more speed.

    7th game was better, shaman and mage and was going very well, though manic with all the explosions and action. Mage was down to 5% health when my buddy yelled, HE IS DOWN GET THE SHAMAN.. I turned, started at the shaman.. and was frozen. To my horror I heard “CRAP, it was his pet I killed not the mage” ARGHHHH :D of course laughed it off.

    Next game he pressed wrong button (he isnt actually as much as a muppet as he sound, honest, just never seen game playing speed like this before and got hyper) and I went 1 vs 2 (last 4 mins to be fair, so not too bad)

    Then 2 hunters, my friend went down quick, but using the pets as healing tools, and hiding behind pillars I took them both down.. FIRST WIN, followed by DK and Retadin.. ANOTHER WIN (no deaths), DK down first, then warrior and hunter to make three wins in a row, the hunter dying quick, then melee one on one with a warrior and I felt like I was back on form.

    All of a sudden with each match it felt like everything was slowing down and I was able to adjust and make decisions.

    This will take some time… rating (dont laugh) 268 and got my first piece of Conquest gear

    http://eu.battle.net/wow/en/character/ravenholdt/jaxyrl/pvp#2v2

    • 2011 January 23 at 09:15 | #139

      Admittedly my partner (real life buddy) is literally only just starting PvP (500 HK’s only) but is adapting well.

      It takes a lot of time to get used to the pace and dynamic nature of PVP.

      In PVE, mobs are very predictable.
      In PVP, players are not.

      Also, a lot of things that are “OK” in PVE – e.g. clicking on skills, keyboard turning, etc – will severely limit a player’s ability to react in real-time.

      If y’all are patient, hopefully your partner will adjust over time.

      This will take some time… rating (dont laugh) 268 and got my first piece of Conquest gear

      If you can, make sure to “rent” that shield piece. You can turn it in on Tuesday, get your weekly cap of Conq points, and buy the weapon.

      For any melee class or Hunter, weapon should always be the very first upgrade. Always.

      • 2011 January 24 at 04:05 | #140

        Dammit.. I already spent the points. How stupid am I. Suppose I was so excited I just splurged. However I will be posting my first vid soon (just editing now). Made a lot of mistakes, lost my binding for Flash heal, even pressed escape once during the fight.. however I beat a druid (not healer spec) and a shaman single handed (both almost at full power) spending 80% of the fight at < 20% health. Admitidly, I think the druid was convinced with my low health he had won and it was only late in the fight realised what a fool he was.

        Prots have AMAZING ability to survive against the odds. LOVING IT.

        Rating up to 438 (woo!)

        • 2011 January 24 at 13:32 | #141

          I will be posting my first vid soon (just editing now

          Post it here when it’s done, would love to see it :)

          • Morgan
            2011 January 24 at 14:46 | #142

            Here it is, enjoy. Not as professional as yours (first ever home vid)

            Facts

            1) Missed LOADS of judgements
            2) Missed LOADS of SoR
            3) Messed up F0L
            4) Should have protected partner more
            5) should have stunned druid whilst hunting down the shaman

            However, I think you may enjoy it. All critique about technique appreciated

          • 2011 January 24 at 15:14 | #143

            Enjoyed watching it. Ran out of room trying to comment on YouTube, so here’s my feedback:

            1. against dual DPS comps, use your CC’s early and often to slow down rate of incoming damage
            2. against that comp (Feral/Enh), if the Shaman pops his wolves, DPS the Feral and CC the Shaman. You should stun the Shaman (assuming you removed Grounding Totem) then have your partner follow with Repentence then Stun. Don’t try to out-damage the Enh’s wolves, you’ll fall behind
            3. your partner should have bubbled when he got low and healed up
            4. did you and your partner pop Holy Radiance early? If both of you cast, that’s ~24K in healing in total
            5. you have solid melee-strafing technique overall, and honestly IMO that is the hardest thing to learn. Using your CD’s and such will come with practice

            Thanks for posting the video!

          • Morgan
            2011 January 24 at 16:09 | #144

            appreciate the feedback. Just did 2 more for fun and I have new Power auras.. one that surrounds my character with white frost when i have 3 HP, and when that is combined with the wind chimes of Sacred duty, i know i have a huge hit incoming. Focused more on healing / protecting partner (i assume they are recognising low resi / bad armour and hitting him first). We won both (frost mage, paladin) and (boomkin, frostmage). Lacertus is HEALING HIMSELF now, and improving all the time!

            Will be putting thaton the youtube channel later.

            Finished with 576 rating and 7 wins 16 losses!

            Oh, treated myself to Hurricane deck,feb 2nd will have Hurricane card trinket..should help. Noone can do landslide yet, though i have mats ready

  53. Fenugreek
    2011 January 23 at 07:39 | #145

    Update. I got up to 1800 with a my Feral friend last nite. 21-13 for the week. We did this over 3 nites where the second nite was a huge losing streak and frustration. But we turned it around.
    One of the techniques that we’ve been doing is always burning down rogues….in any comp. This means letting some pretty beefy specs freecast on us with occasional cyclones.
    We feel that rogues bring too much control to leave up.
    Admittedly, this might not work with all comps, but if you are running with a feral, I’d try it. Get the rogue to attack you and have your feral do a full open on him with stacked bleeds. Ride him hard. They will always try and flee. AS, Judgement, HoW and bleeds will finish him.
    Good luck.

    • 2011 January 23 at 09:16 | #146

      Admittedly, this might not work with all comps, but if you are running with a feral, I’d try it. Get the rogue to attack you and have your feral do a full open on him with stacked bleeds. Ride him hard. They will always try and flee. AS, Judgement, HoW and bleeds will finish him.

      Your comp allows you to implement that strat, because AFAIK a Rogue can’t remove bleeds, which is a huge mechanics consideration.

      As we don’t have a Feral in our Comp we always go after the Caster or other MDPS. If it’s a Healer, we stay on the Rogue and reverse-kite non-stop.

  54. Marko
    2011 January 23 at 22:30 | #147

    I am on the PTR but it seems our AS and HotR got nerfed. It does not seem that I am doing enough damage or other characters have more mitigating abilities. Please check it out.

    • Fenugreek
      2011 January 24 at 12:09 | #148

      I’m curious too. Also, has anyone heard more on the HoPo generation against immune/absorb/miss/dodge/parry on the PTR?

      • 2011 January 24 at 13:38 | #149

        Here’s what I heard from the PTR, maybe Marko can confirm or correct:

        1. no HoPo generation when CS is used on “immune” targets (e.g. Ice Block’d, bubbled, etc)

        2. no HoPo generation when the target avoids (dodges/parries) the CS

        3. HoPo is generated (as it is on Live now) from an absorbed CS (e.g. Power Word: Shield)

        I posted my questions on this thread here:
        http://us.battle.net/wow/en/forum/topic/1921986072

    • 2011 January 24 at 13:35 | #150

      HoW got accidentally nerfed (it was changed to using Ranged AP instead of AP). Blizzard has acknowledged this is a bug:
      http://www.wowhead.com/bluetracker?topic=1921983173

      I am on the PTR but it seems our AS and HotR got nerfed

      This is the first I’ve heard of that. AFAIK those abilities weren’t supposed to be touched, but maybe that’s a bug.

      Please file a bug report if you can, otherwise we’ll be stuck with the bugs when 4.0.6 launches.

  55. kevian
    2011 January 24 at 05:01 | #151

    It’s been a pretty good week for the group I run with in rated bg’s. My rating’s up to 1782. However, I’ve been running the flag and guarding bases and my team members have asked me to gem stamina and resil instead of strength to increase my health pool and mitigation (resil). Honestly, I think they’re correct for the role I’m playing in rated BG’s.

    To form this into a question, would it be better for me to increase my health pool and resil as a flag carrier and someone who guards bases or keep my strength gems and enchants so I can help fight off the attackers? In the interest of full disclosure, I’m not on an arena team and the only pvp I do outside of rated BG’s is in Tol Barad.

    • 2011 January 24 at 13:32 | #152

      Hmmm…I thought I had replied to this earlier but the reply isn’t showing up.

      my team members have asked me to gem stamina and resil instead of strength to increase my health pool and mitigation (resil). Honestly, I think they’re correct for the role I’m playing in rated BG’s.

      Resil is your #1 survivability stat.

      I actually don’t think stacking Stam makes much sense, since it only scales “linearly” whereas Resil applies to every attack from every attacker.

      If you don’t stack Strength your heals and damage will be weak, and that’s not a good situation either.

      For your situation, I would recommend the following gems:
      Red: Str/Resil
      Yellow: Resil
      Blue: Stam/Resil

      But aside from the hybrid Blue gems, don’t stack Stam straight up.

  56. Marko
    2011 January 24 at 09:51 | #153

    With strength your’re going to have a chance to kill the attacker. With stamina you will only be able to hold off the attacker until help arrives. With strength, I know that if I get a 1 v 1 situation, I cam going to kill the other guy, perhaps 2.

    Tough choice.

  57. BB
    2011 January 24 at 17:26 | #154

    Hi, i found your guide extremely useful and informative, i have a question though, for prot pvp, would you consider the talent Eye for an eye which have a 40% chance to cause 30% of the damage to the attacker ?

    • 2011 January 24 at 18:30 | #155

      would you consider the talent Eye for an eye which have a 40% chance to cause 30% of the damage to the attacker ?

      No, for the simple reason that the other talents in the Ret tree are better investments for talent points.

      • bloodniron
        2011 January 25 at 16:15 | #156

        Its also been pointed out somewhere (perhaps here) that a 40% chance of reflecting 30% damage really is not that much actual damage being reflected. Indeed there are better places to place the points!

  58. kevian
    2011 January 25 at 07:14 | #157

    Well, I had to raid with my 10 man group last night, but I got some rated BG’s in before that and ended the week at 1798 (doh!). I wanted an 1800 rating before the conquest points were reset for this week.

    The group I’ve been running with initially wanted me to DPS as ret, then they asked me to guard bases and carry the flag as prot, now they want me to go holy because we have such a hard time finding good healers and they tell me Holy Pallys are great in BG’s now.

    I always try to do whatever I can to benefit the group, but i’ve never played a Holy Pally (or any type of healer). I may have to draw the line on this request. I love playing ret but I prefer prot. The raid leader told me yesterday I could roll ret or prot and I told him I would go prot. Even with 2 DK’s and a mage in the group, I was always in the top 3 in damage output every round with quite a distance between the top 3 and the 4th place guy so I’m very happy with the damage output and survivability of this spec. But to roll a Holy Pally; me thinks not.

  59. J DiMare
    2011 January 25 at 13:13 | #158

    Hi there, I love your guide. Very informative, Ive been PvPing in Prot since the end of wrath when Ret wasnt cutting it anymore (still isnt). You have some great advice, however is it possible to write a strategy guide for all the possible specs/classes you will face in PvP? Some classes/specs give me alot of trouble and Id like to learn how i can possibly beat them, other than that everything looks great, Idk why ppl think Prot Paladins arent good for PvP…

    • 2011 January 25 at 13:15 | #159

      however is it possible to write a strategy guide for all the possible specs/classes you will face in PvP?

      Ahead of that I have keybindings/strafing as a topic I’d like to cover, when I have time, because I believe it is a huge differentiator in PVP.

      Writing a vs xxx guide would come after that.

  60. bloodniron
    2011 January 25 at 15:55 | #160

    Taugrim, thanks for all the great info. I’ve been doing Prot Paladin PvP awhile myself, and only recently discovered your stuff. I’d like your permission to QUOTE (i.e., post as a quote, with link to this site) this page on the Tankadin.com forum where I am a regular contributor. I’ve been working on a Prot Paladin PvP guide, but honestly you have it together already!

    • 2011 January 25 at 15:59 | #161

      I’d like your permission to QUOTE (i.e., post as a quote, with link to this site) this page on the Tankadin.com forum where I am a regular contributor

      I’d prefer that you link to the Guide here – primarily because I am revising the Guide several times a week, so anything quoted on another site/forum will be out-of-date shortly thereafter.

      I’ve been manually keeping a thread on the official WoW forum in-sync with the Guide here, and it’s been a pain in the arse.

      I’ve been working on a Prot Paladin PvP guide, but honestly you have it together already!

      Post a link here to what you have, I’m sure people would be interested in reading it.
      :)

      • bloodniron
        2011 January 25 at 16:12 | #162

        Cool, thanks. Not a prob… Well if I quote anything from you as an excerpt, I’ll be sure to give credit where credit is due. ;-)

        my thoughts on Prot Paladin PvP, For What They’re Worth…
        http://www.tankadin.com/forum/index.php?topic=1519.0 as well as some other older threads in the PvP section…

  61. bloodniron
    2011 January 25 at 16:09 | #163

    Another point… I was just taking a look at your talent build, and you say in your guide that you don’t take Reckoning, but you have a point in Reckoning, and are NOT taking Divine Guardian. What’s up with that, if you don’t mind me asking? ;-)

    • 2011 January 25 at 16:13 | #164

      I wanted to see if 1/2 Reckoning was better than DG for 2v2. After several days of testing in Arena and BGs, my take is that 1/2 Reckoning is very underwhelming. I’m going to swap back to my recommended build tonight.

      People have talked up Reckoning in various threads, but IMO it’s pretty ineffective for PVP. The best scenario for Reckoning is when multiple MDPS are beating on you, but in a lot of cases (smart) opponents will go after squishier targets first.

      • bloodniron
        2011 January 25 at 16:17 | #165

        Thanks for the swift reply!!!

  62. Marko
    2011 January 25 at 16:18 | #166

    I am discovering on the PTR that mana may become an issue. I am running low and almost out. Blizz has made many mana adjustments to pallys in recent days.

  63. kevian
    2011 January 26 at 04:39 | #167

    Even though I fell a couple points shy of getting an 1800 rating prior to the reset yesterday, I was pleasantly surprised to find my max. conquest points go from 1436 to 1931.

    Does anyone know of a site you can go to see how many conquest points are available for a given rating? Also, if my rating had been over 1800 this week and fell below 1800 due to a bad week of BG’s, would your max. available conquest points go down? I can only imagine this would be the case.

    One last note: I was in Tol Barad last night and was attacked by a warlock after the battle was over. That turned into a fairly long 1v1 battle and to my surprise no one else joined in to help either of us. Since I’m sharing this, you can guess the outcome. I always feel good when I get defeat a mage or warlock 1v1. They’re by far the toughest classes for me to defeat. Spriests and hunters are up there as well, but locks and mages are my nemesis.

    • 2011 January 26 at 08:03 | #168

      Even though I fell a couple points shy of getting an 1800 rating prior to the reset yesterday, I was pleasantly surprised to find my max. conquest points go from 1436 to 1931.

      Grats :)
      The weekly Conq cap scales very quickly at Rating 1500+

      Does anyone know of a site you can go to see how many conquest points are available for a given rating? Also, if my rating had been over 1800 this week and fell below 1800 due to a bad week of BG’s, would your max. available conquest points go down

      See Section 10, the link to Felbent’s chart.

      And your weekly Conq cap is based on the highest Rating you have across Rated BGs and Arena. So doing poorly in 1 bracket will not affect anything. I used to run 3v3 with poorly geared guildees to get them Conq points, it never adversely affected me even though our Rating was low.

      I always feel good when I get defeat a mage or warlock 1v1. They’re by far the toughest classes for me to defeat. Spriests and hunters are up there as well, but locks and mages are my nemesis.

      Indeed, those classes have a kiting advantage over us. But you can wear them down if you are the better player and smart about it :)

  64. kevian
    2011 January 26 at 06:38 | #169

    Just another random thought, why don’t “we” post some suggestions on what we do while fighting other classes instead of asking Taugrim to do all the work? I assume most of us PvP quite often so let’s share some of our experiences and Taugrim can let us know if we’re off track or not.

    I shared in an earlier post that I don’t “trinket” out of a rogue’s sap to start a fight. I wait until the kidney shot. I find this a more effective way to combat a rogue. But the following is what I do against a Warrior.

    Warriors are a different battle entirely. They hit very hard and for this reason I try to mitigate damage as much as possible at the start of a fight including using Divine Protection. I then go into a semi kiting effort since they hit so hard. I’ll hit them with CS and either run through them or strafe left or right to create some distance. I then hit them with Judgement, AS if available, and HW if my mana supply will allow it.

    I continue this sequence until I build up 3 HoPo and a SD proc and use WoG for a nice heal. I continue this until the warrior gets below 20-25% health and then I use the SD proc with 3 HoPo to lay the hammer down (ie. SotR) along with HoW. Also, if the battle lasts long enough, I refresh DP as soon as it comes off CD. If my health is low at this point in the battle I use LoH to get back to full health and finish the warrior off.

    • kevian
      2011 January 26 at 07:56 | #170

      One last thing I’d like to add is I pop AW and any trinkets once the warrior gets down to 20-25% health.

    • 2011 January 26 at 08:05 | #171

      Just another random thought, why don’t “we” post some suggestions on what we do while fighting other classes instead of asking Taugrim to do all the work? I assume most of us PvP quite often so let’s share some of our experiences and Taugrim can let us know if we’re off track or not.

      Yes, that would be appreciated. Plenty of people are as knowledge about PVP as I am.

      And I agree with your strats vs Rogue and Warrior, although I do tend to pop Wings early vs Warrior to inflict damage and keep my health up.

    • bloodniron
      2011 January 26 at 09:24 | #172

      Good info.

      May I point out that you *don’t* “use LoH to get back to full health” in Arena, but you already know that… ;-)

      • kevian
        2011 January 26 at 09:57 | #173

        Very true bloodniron. I don’t have an arena team; I pvp in Tol Barad and run with a rated BG team so I always have LoH. :-) But you’re exactly right, for those here who run on arena teams, LoH cannot be used.

        • 2011 January 26 at 10:21 | #174

          I do most of my PvP in TB and random BG’s. I’m in a guild that claims to be about PvP but so far we have not yet fielded a team for Rated BGs… :-/ And I have a 2′s team with Frost Mage partner. So I sometimes get confused and reach for LoH and its not there… lol…

  65. 2011 January 26 at 09:41 | #175

    Taugrim, I’d been looking at Landslide for awhile, and based on your ‘recommendation’ I got the mats together and put it on my Vicious Gladiator’s Bonecracker.

    On my server (Sen’jin, Horde), the mats cost me a little over 10k gold. Holy cow! The Maelstrom Crystals are going for almost 3k gold each on the AH, but I found a guy in Trade chat selling them for 2k each. Still a helluva lot to pay for an enchant, but I know that I won’t be changing my weapon any time soon, so… ;-)

    I don’t have any hard numbers yet, but it felt like it was making a nice difference. Maybe it was mostly psychological but I felt like I was hitting way harder, heh!

    I did notice in the combat text that it refreshed at some point. I’m trying to learn what to look for in reading the combat text. And in interpreting info from Recount…

    Thanks again for all the info! I have linked this Guide at the very top of my latest thread (http://www.tankadin.com/forum/index.php?topic=1519.msg11618#msg11618), and am suggesting your Guide to everyone!!

  66. Cylarus
    2011 January 26 at 11:27 | #176

    First of all, I want to say thanks for all the hard work. I’ve been frequenting the site and your YT channel for awhile, but this is my first time commenting.

    I started up on retail back at the beginning of December, after playing on TBC privates (waits for collective gasp) for close to 4 years, hit 85 a couple of weeks ago, and am now looking to replace the last of my crafted gear with Bloodthirsty.

    What are your thoughts on picking up two pieces of the holy pvp set (the legs + 1 piece) to capitalize on the double 2-piece bonus? One of the commenter mentioned this, but didn’t really mention how much of a DPS hit he took (though he did switch back.)

    I know that Blizzard has said that they aren’t a fan of this, but they’ve also made it pretty clear that they’re not going to do much about it until next season.

    I know you’re losing a bit of strength (2 pieces worth plus the 4-piece bonus), but you’re gaining a good chunk of resilience and exchanging a ton of haste for crit (even after reforging the ret pieces) which I’d think would make up for most of the strength loss. Add the additional spell crit from the intellect gain (the SP basically works out to what you’d get form AP conversion), and I’m thinking that it might be a worthy trade-off.

    I’ll probably pick up both options and experiment with them while using the blues so that I can make a more informed decision when I start upgrading to Vicious, but I thought I’d throw it out for discussion.

    Thanks again for the blog and vids. You’ve helped make the transition directly from TBC to Cataclysm much smoother than I thought it would be.

    • 2011 January 26 at 11:33 | #177

      First of all, I want to say thanks for all the hard work. I’ve been frequenting the site and your YT channel for awhile, but this is my first time commenting.

      Welcome :)

      What are your thoughts on picking up two pieces of the holy pvp set (the legs + 1 piece) to capitalize on the double 2-piece bonus? One of the commenter mentioned this, but didn’t really mention how much of a DPS hit he took (though he did switch back.)

      I’d strongly advise against that for three reasons:
      A. the 4-pc bonus (Judgment cooldown reduction) is huge, especially since we need Judgment to proc Sacred Duty. The shorter the cooldown, the more opportunities you will have to get SD up
      B. we double-dip from Str from the TbtL mechanic
      C. we don’t need the double Resil bonus, we’re Prot

      Thanks again for the blog and vids. You’ve helped make the transition directly from TBC to Cataclysm much smoother than I thought it would be.

      Glad to hear it!

      • Cylarus
        2011 January 26 at 11:39 | #178

        Wow, that was quick. I totally overlooked the judgment cd reduction, but considering that, I’d be inclined to agree with you. Thanks again.

        • 2011 January 27 at 07:51 | #179

          DOUBLE 2-PIECE BONUS: This is something that I experimented with for a few weeks, and had I given it the proper thought in the first place, I would have realized my honor points coulda been spent more wisely ;-) But ya know, Liv and Lern…

          I had equipped the ‘Holy’ Shoulders and Legs. Bottom line is, by taking the double 2-piece bonus, I was missing out on 678 Strength [218 (Shoulders) + 280 (Legs) + 180 (4-piece bonus) = 678]. [b]678 Strength = 1356 Attack Power…[/b]

          So it comes down to: 678 Strength/1356 AP versus 400 additional Resilience and a smattering of Intellect… What was I thinking? Okay, well, I was thinking Survivability. But there comes a time when Greater strength means bigger hits/crits meaning more damage meaning the opponent dies quicker meaning I don’t have to survive as long…

          • Cylarus
            2011 January 27 at 08:54 | #180

            For me, it was more about exchanging the haste for the crit on the legs to make up for a chunk of the strength loss, but yah, after looking at it a little more objectively and crunching the numbers, it definitely seems like less of a good idea. I may still play with it for the lols since I want to put together a holy blue set anyway, but that will be down the road.

  67. kevian
    2011 January 26 at 11:57 | #181

    Speaking of the SD proc, I’ll check this when I get home but does anyone know if you get a greater heal with WoG from 3 HoPo with a SD proc than you would with just 3 HoPo? We all know the SD proc guarantees a SotR crit, but I’m not sure if the SD proc benefits the WoG heal or not.

    • 2011 January 26 at 13:08 | #182

      Nope, it does not.

  68. Darros
    2011 January 26 at 16:36 | #183

    Hi Taugrim,

    I was just playing arena with my mates and were running quite an unusual setup with prot pala (me) feral druid and lock. We managed to get 1.4k rating today which isn’t as bad as I thought it would be but we seem to be losing a lot of rating againsthealer dual melee comps. I was wondering if you had any specific things we should be trying to do as the melee are just burning down our lock as were trying to kill one of the melee whilst ccing the healer.

    Thanks in advance

    Darros

    • 2011 January 26 at 16:41 | #184

      I was wondering if you had any specific things we should be trying to do as the melee are just burning down our lock as were trying to kill one of the melee whilst ccing the healer

      If I’m understanding you right, are you running a triple-DPS comp for 3v3? If the answer is yes, unless the three of you are coordinating your CCs effectively and you and the Feral are offhealing the Lock and the Lock has high Resil and is a good kiter, you are going to lose matches against Healer/DPS/DPS comps if they coordinate well.

      The margin of error is in their favor, not yours.

  69. Don
    2011 January 26 at 17:01 | #185

    Hey Tau, Areann here. I’m running Prot Pally/ MS Warr. How viable do you think this comp is? It seems to be a little less effective than yours atm, because yours has Hex, which works wonders in my opinion.

    Also, I was looking at the top rated-prot pallies on my battlegroup (Whirlwind) and it seems that the top 2 (didn’t check any further) prot paladins are using tanking gear. First comp being rated # 68 in the BG. Thoughts on tanking gear as opposed to PvP gear?

    • 2011 January 26 at 17:04 | #186

      I’m running Prot Pally/ MS Warr. How viable do you think this comp is? It seems to be a little less effective than yours atm, because yours has Hex, which works wonders in my opinion.

      Warrior has a lot of CC to work with, more than Enhancement IMO. They’re also excellent against kiters.

      Also, I was looking at the top rated-prot pallies on my battlegroup (Whirlwind) and it seems that the top 2 (didn’t check any further) prot paladins are using tanking gear. First comp being rated # 68 in the BG. Thoughts on tanking gear as opposed to PvP gear?

      Look at the talents/glyphs and gear, more than likely they play Holy for PVP and Prot for PVE.

      PVE gear doesn’t work in PVP, period. We have Str/Resil pieces available in every slot. The only non-PVP you might consider is the 2nd trinket.

      • Don
        2011 January 26 at 17:29 | #187

        Wow, thanks for the quick reply :D One more question for you. Like I said, my team is Prot/MS, and I find that the biggest teams we have troubles against are DKs in general, but more so Holy paladins. I’ve noticed that in most of your videos, you seem to target the non-paladin target first. Could you comment/tip me on that subject? I honestly don’t think we’ve beaten one yet, and right now we’re stuck at ~1300 rating.

        • 2011 January 26 at 18:11 | #188

          I’ve noticed that in most of your videos, you seem to target the non-paladin target first. Could you comment/tip me on that subject? I honestly don’t think we’ve beaten one yet, and right now we’re stuck at ~1300 rating.

          Well, first off a DPS/HPal comp that is solidly geared will be hard to beat until your partner has decent Resil (2.5k+).

          Here’s the reason we go after the DPS and not the HPal
          - if we go after the Healer, the Healer will kite us, the DPS will CC one of us, and I as Prot won’t be generating much HoPo because I’ll be out of melee contact for stretches as the Healer kites. My partner will eventually die as I don’t have enough HoPo resources to work with to heal them
          - if we go after the DPS if it’s a MDPS we can reverse kite the MDPS out of LoS of the Healer, which creates multiple issues for them – no slow-cast efficient heals, their MDPS may get into a severe health deficit and require big heal cooldowns to keep alive from their Healer
          - if we go after the DPS and it’s a RDPS, we can “tunnel” them and prevent freecasting / cast-time spells. Make sure to rotate CCs on them to lock them down

          That’s the basic logic.

          I know it sounds counterintuitive to try to kill the DPS – and it’s the opposite of what usually works in BGs – but when you consider the matchup mechanics, it makes sense.

          Your Warrior partner will need to stance dance and turtle if he is getting hit hard, and you will both need to use CC on the DPS situationally to slow down the rate of incoming damage.

          You do that, you will keep your partner out of trouble, and you can eventually catch the DPS at a vulnerable time and burn them down.

    • Fenugreek
      2011 January 26 at 17:09 | #189

      Be very careful when you look at those armories. It’s buggy. I would bet that if you look further you will see that they have a second spec of holy. Look at both their talents. Better yet, look at their activity and see what Vicious pieces they have been buying.

      I bet they are pvping as holy and the armory is mis-representing them as prot.

      I’ve done a very thorough check into the prot pallies out there. When you could only look at the top 200 teams in each battlegroup, I was noticing that the few that were labeled as prot weren’t prot at all, but holy or even ret.

  70. Jaeryn
    2011 January 26 at 20:14 | #190

    hey taur! can you help me ask kashmir what priority stats he goes for like what gems he make, and his reforges, enchants and etc. thanks

    Also I have some personal question I want to ask you,
    can you give me a few guides in beating Assassination Rogues + Fury Warriors, idk why I have trouble beating them. tys

    • 2011 January 26 at 20:26 | #191

      can you help me ask kashmir what priority stats he goes for like what gems he make, and his reforges, enchants and etc. thanks

      Post your questions on one of the Arena videos or Shaman threads, he’ll see it there.

      • Jaeryn
        2011 January 26 at 23:36 | #192

        Eh, I don’t want to make a youtube acc just for that so can you please help me ask him instead lols. or tell him to look at this blog and answer my question. thanks, also you haven’t answer my question on the rogue and warrior.

  71. LastJudge
    2011 January 26 at 23:30 | #193

    Hey Taugrim,

    I find this guide very useful and it helped me a lot in the beginning.

    I faced one problem however – I was not able to find a good teammate for long. Either the teammate was a noob (I played with a 3,2k resil DK who was whining that DK’s are useless in PvP), had low gear (they didn’t last long, since most comps don’t start on prot pally) or a combination of both :D Yesterday I found a good DK, and it seems to go well. Got almost 1,5k rating in no time and are gonna play more during weekend. We noticed it’s better to go after the healer in Heal + DPS comps, since we can burst him down very quickly. We also managed to defeat dual frost mage comp, which really surprised, cause I find mages the biggest challenge.

    I will post again after we have a higher rating to keep you updated.

    • LastJudge
      2011 January 26 at 23:32 | #194

      here’s my character: http://eu.battle.net/wow/en/character/burning-blade/lastjudge/advanced

    • 2011 January 26 at 23:50 | #195

      We noticed it’s better to go after the healer in Heal + DPS comps, since we can burst him down very quickly. We also managed to defeat dual frost mage comp, which really surprised, cause I find mages the biggest challenge.

      Well, you have a DK, and they can pull with Death Grip, silence, stun, AOE slow, etc. It’s a different ballgame :)

      We don’t go after Healers because we lack the tools to control their position. You don’t have that problem, so you have the flexibility of going after either.

      Let us know how it goes!

      • LastJudge
        2011 January 27 at 12:29 | #196

        we got to around 1650 rating today – 27-10 (since I began playing with the DK)

        I really like this comp, but we seem to have some trouble with healadins + arms and resto druids + arms (or some hard-to-get-to class like mage) for obvious reasons. So we just need to time our CC a bit better.

        I can recommend DK as arena partner. The grip is awesome, cause he can pull a mage or some ranged dps close and I have no trouble doing full damage. The mage can still flee, but his HP is low enough to finish him while he tries to kite.

  72. Sonneillon
    2011 January 27 at 04:14 | #197

    I recently started giving arenas a try on my paladin. I hadn’t really played arena before and a friendly guildy offered to give me a shot in some 2v2s. He is an arms warrior and while we’re able to do quite a lot of burst damage and a surprising amount of survivability between us, we seem to be really lacking on the healing side of things.

    After I’ve used my crusader strike’s holy power, my divine plea, and my hand of sacrifice/divine guardian I find it takes an eternity before I can viably heal again. In longer matches this is especially true and I often find myself in a pretty dire situation later on in a match – very low on mana, most or all of my cooldowns unavailable, sitting on about 40% health and just no options left aside from waiting 9 seconds for a full word of glory or having to constantly spam 1 or 2 charges in the hope I’ll get an eternal glory proc to keep it going.

    At present I’m stuck at 1500~ rating and I’m just curious as to whether a prot pally and arms warrior is really a viable comp for 2v2s, or will I have to find someone with bit of self healing capabilities but still mostly dps focus (boomkin/enh shammy/shadow priest etc.)

    • 2011 January 27 at 08:36 | #198

      He is an arms warrior and while we’re able to do quite a lot of burst damage and a surprising amount of survivability between us, we seem to be really lacking on the healing side of things.

      As you are not a main-healer spec, your Arms Warrior will need to approach Arena with you a bit differently – i.e. he’ll need to use cooldowns defensively, not just offensively, and if he’s getting hit hard he’ll need to stance dance, put on 1H+shield, Shield Wall, etc

      After I’ve used my crusader strike’s holy power, my divine plea, and my hand of sacrifice/divine guardian I find it takes an eternity before I can viably heal again.

      Don’t forget to use Holy Radiance early and often, use your CCs on DPS to slow down incoming damage.

      Also pick a target that you will be able to generate sustained HoPo from. I.e. don’t chase a kiting Resto Druid, you will likely lose.

  73. bloodniron
    2011 January 27 at 08:15 | #199

    For some reason, your system will not post for me. I have tried posting a few more things yesterday and this morning, to no avail.

    Nevertheless, I’ll try one more time.

    LANDSLIDE: I got Landslide on your ‘recommendation’ and love it! Mats cost me about 10.3k gold on my server (Sen’jin/Horde), but had the gold, so… And with my Vicious Gladiator’s Bonecracker, I won’t be changing weapons anytime soon…

    ATTACK POWER: I was soloing some instances last night, finding the Elders of the Dungeons for the achievement… Not needing my ‘Medallion’ for that, I swapped in my Badge of Victory, which is macro’d with Avenging Wrath. Kept my Character sheet open, hit the macro, attacked some mobs, and between Landslide, and my “Badge of” and “Insignia of” Victory trinkets, I saw my Attack Power hit over 17k! Imagine getting a Crit at that time!!

    And with Bloodniron going back to human shortly (I have a RL friend on my original server that I’m going to rejoin to have some fun together…), I’ll have Every Man for Himself, and won’t need the Medallion… Good stuff!

    REVERBERATING meta gem… Can you verify that this is a real item? I have not been able to confirm this by looking it up on a legit WoW site…

    REBUKE… You say that all Paladins can train this at 54? When I go to the trainer, he offers me nothing but grief, lol… Well, nothing at all. So is this old info, or something that’ll happen in an upcoming patch, or what?

    Thanks again for all that you do…

    • 2011 January 27 at 08:55 | #200

      For some reason, your system will not post for me. I have tried posting a few more things yesterday and this morning, to no avail.

      It looks like the WordPress Akismet spam filter got a little over-zealous and marked some of your comments as Spam, so they didn’t show up automatically. I’m sorry about that :(

      I had up to this point assumed Akismet was accurate, but I just looked this morning and say some comments (yours and other people’s) were marked as Spam.

      Please let me know if this continues to happen to your posts – I don’t want to lose information you’re trying to share.

      It might help if you register a login (a pain, I know) on WordPress.com, in terms of not getting filtered out.

      LANDSLIDE: I got Landslide on your ‘recommendation’ and love it! Mats cost me about 10.3k gold on my server (Sen’jin/Horde), but had the gold, so… And with my Vicious Gladiator’s Bonecracker, I won’t be changing weapons anytime soon…

      I agree it’s well worth the investment IMO. I was talking to my 2v2 partner and he said that if we reach 2200 in 3v3 we’ll have to buy Landslide again, but I told him that is a “problem” I’d be happy to have :)

      And with Bloodniron going back to human shortly (I have a RL friend on my original server that I’m going to rejoin to have some fun together…), I’ll have Every Man for Himself, and won’t need the Medallion… Good stuff!

      Yea that’s really nice for Human Pallys. You can take both “Badge of” and “Insignia of” Victory trinkets.

      REVERBERATING meta gem… Can you verify that this is a real item? I have not been able to confirm this by looking it up on a legit WoW site…

      REBUKE… You say that all Paladins can train this at 54? When I go to the trainer, he offers me nothing but grief, lol… Well, nothing at all. So is this old info, or something that’ll happen in an upcoming patch, or what?

      These are coming 4.0.6, search for “Reverberating” and “Rebuke” on the Patch notes page:
      http://us.battle.net/wow/en/blog/2011384#blog

    • Don
      2011 January 27 at 08:56 | #201

      As far as Rev. Meta and Rebuke, these are in the 4.0.6 patch notes, so get excited for the patch to come out! :D

      • kevian
        2011 January 27 at 09:45 | #202

        I’m also looking forward to 4.0.6 when “we humans” get Every Man For Himself back to a 2 min CD. Why that was nerfed to 3 mins in the first place I’ll never know.

        • Marko
          2011 January 27 at 12:27 | #203

          Blizz hates paladins… Changes in 4.0.6 especially Ret, is a measured change in direction after ignoring complaints for months.

          • 2011 January 27 at 12:37 | #204

            Blizz hates paladins… Changes in 4.0.6 especially Ret, is a measured change in direction after ignoring complaints for months.

            I wouldn’t necessarily go that far.

            Blizzard just released their 3rd expansion, which is a massive undertaking, and in this expansion they’ve arguably overhauled the mechanics of classes moreso than in any previous xpac.

            It takes time to stabilize and sort out, especially any tweaks/changes that need to be made to balance things out.

            Ret is getting a lot of needed fixes, e.g. Inquisition and Zealotry being undispellable, improved Survivability (Sacred Shield), better Mastery.

  74. 2011 January 27 at 11:37 | #205

    As we know, most PvP’ers do not seem to accept Protection as a viable Arena spec. So we end up always having to defend our choice to do this, and we end up looking for a good PvP’er who will accept an off-kilter comp for Arena.

    Friends/guildies are usually more willing to accept one another having a history together.

    That said, as I mentioned in another post, I’m about to take Bloodniron back to my original server (Gnomeregan) and race-change back to Human. I’ve enjoyed him as a big Red Bull, but…

    I have a friend there who has been playing forever it seems… Anyway, I’ve been talking to him about joining me in some Arena. His Hunter is 85, but he thinks that the Hunters have been nerfed and suck in PvP now (I don’t know…). He has a Warrior that is 83 now, and he’s thinking to partner with me on the Warrior.

    I imagine the thing with the Hunter is that he just needs to dig into it more and get a deeper understanding of the changes that Cata has brought, and learn to work with things as they now are. But I don’t know, maybe he is right…

    What are your thoughts on these comps?

    • 2011 January 27 at 12:33 | #206

      Anyway, I’ve been talking to him about joining me in some Arena. His Hunter is 85, but he thinks that the Hunters have been nerfed and suck in PvP now (I don’t know…)

      Hunters are probably the most underrated spec in PVP.

      In Arena, they are horrifically difficult to kill for MDPS, as they have a lot of CC: Feign Death, Deterrence, the leap-back thing, Ice Trap, Scattering Shot.

      I have only seen a couple Hunters at 2K+ in 2v2 but they were awesome. Same goes for Hunters in 3v3 so far around 1700+ MMR.

      It’s unfortunate your friend has that perception, and frankly it’s very commonplace. The funny thing is Hunters are getting big buffs in 4.0.3 which IMO are not actually needed, based on what I’ve seen. But more power to ‘em.

      He has a Warrior that is 83 now, and he’s thinking to partner with me on the Warrior

      Very viable comp to 2K IMO. You will be primarily WoG healing your partner and you should both use CCs on DPS to slow down incoming damage so that you can heal. And the Warrior may need to kite/stance dance+Shield Wall in some situations.

      The great things about Warrior are the controlled burst, Spamstring, and ability to create/close gaps. Intercept is getting nerfed tho in 4.0.6.

  75. Mert
    2011 January 27 at 13:11 | #207

    Hey Taugrim. I’ve really enjoyed your prot guide, and using some of your advices has definetly helped me and my feral mate getting to 1800 rating. We do extremely well vs any healer/MDPS and any MDPS/MDPS teams, but once we we meet comps like lock/healer and lock/mage we are having a really hard time winning. Affliction locks usually do so much dmg too the both of us, aswell as cc’ing us alot, that it seems hopeless at times. Got any suggestions on how we could beat those comps?

    • Marko
      2011 January 27 at 13:52 | #208

      Please note that in patch 4.06 you will get Rebuke, cast interrupt and lock. I know it may not help you at the moment but something to look forward.

    • 2011 January 27 at 13:58 | #209

      lock/healer and lock/mage

      lock/healer: use your WoG and your Feral’s PS proc to heal. It’s an exhaustion match, just cover each other and use defensive cooldowns

      lock/mage, or really mage/xxx: you might get lucky and burst a Caster down. Use your Stuns/silences/Cyclone to take one of the Caster out as long as possible

      • Mert
        2011 January 27 at 14:24 | #210

        Thanks, will try to stay more defensive in those matches, rather then going for the fast kill.

    • slaminclam
      2011 January 28 at 01:38 | #211

      u have to practice the reverse kiting he explained in one of his videos

    • slaminclam
      2011 January 28 at 01:46 | #212

      REVERSE KITING

  76. Ayth
    2011 January 27 at 15:07 | #213

    Hey there, first of all i’d like to say your vids/guides are awesome!
    I also play a prot pally in arenas, my partner for 2s is a assn. rogue. We are both fairly new to arena as we haven’t been playing WoW for that long. Do you think our comp is viable?
    We were able to hit 1500 a days ago. Our main struggle usually comes with anything with a Hpally or Affl lock or Frost mage in it. Do you have any tips us against these classes or our comp in general?

    • 2011 January 27 at 16:40 | #214

      Our main struggle usually comes with anything with a Hpally or Affl lock or Frost mage in it. Do you have any tips us against these classes or our comp in general?

      Do not go after the HPal since you can’t dispel Divine Shield, stay on the DPS, play defensively, heal your partner, and use CCs on the DPS (stun, etc) as needed to slow down their DPS.

      Frost Mage is overpowered, expect to get owned.

      Oh good grief LOL. After getting my 3v3 video series off-the-ground, I was going to make a Guide/video for keybinding, but I get almost 10 times as many requests re: comps as I do keybinding.

  77. calixcloud
    2011 January 27 at 16:55 | #215

    Hey Taugrim.
    First off, I want to thank you for writing and continuing to update this post. Everytime I google “Cataclysm Prot Pally PVP”, you’re page is the first that pops up. So congrats on that.

    Anyways, I have been prot pvping on and off since LK. I maingly Prot PVE’d and did PVP once in awhile with little to no resil. Since cata came out, I’ve decided to push more towards PVP, and am almost fullgeared with Honor Points Gear. At first I had most of my reforging done to mastery and dodge, but after awhile, decided to just keep hit at 5%, and then to move everything else to crit. I’m at about 10% crit as of now.

    Anyways, As a prot pally pvper, it’s hard to balance the line between survivability and damage. We are a very hybrid class style in Cata PVP, as survivability for Prot Pallies is only showcased when flag carrying for WG, TP, etc. So with that in mind, I’ve been swapping the resil gems that I put on in the beginning (when i had very few pvp gear) and started putting in more STR/CRIT, STR, and STR/HIT gems.

    So with this background in mind, I was wondering if it’s practical to try to put Enchant Weapon Mending on my main weapon (I’ve read it proc heals around 700-800 heal per hit, not sure how often it procs) and to combine that while also using seal of insight and the glyph of seal of insight in order to gain healing while melee attacking. From what I’ve researched, this seems like the best “healing enchant/aura setup” but i’m not sure if it’s practical at all. If both aura/enchant procced together, if it were around 2-3k heal would seem worth it.

    Let me know what you think about this idea? if it’s viable, and if there’s any changes or additions you would make to make this “healing melee style” possible. Thanks

    • calixcloud
      2011 January 27 at 17:15 | #216

      p.s. is there a way to private msg you? I couldn’t find anything in the blog. jw. later

      • 2011 January 28 at 07:55 | #217

        Post here, this is the place I’ll most likely respond, because I keep getting the same questions asked over and over again, and I’d rather post here so others might see it.

    • slaminclam
      2011 January 28 at 01:44 | #218

      thats not a good idea IMO get landslide and titanium playing on shield .. ive been using SoL and after reading this blog ima start using truth, when im not using SoJ

    • 2011 January 28 at 08:01 | #219

      So with this background in mind, I was wondering if it’s practical to try to put Enchant Weapon Mending on my main weapon (I’ve read it proc heals around 700-800 heal per hit, not sure how often it procs) and to combine that while also using seal of insight and the glyph of seal of insight in order to gain healing while melee attacking. From what I’ve researched, this seems like the best “healing enchant/aura setup”

      If you’re trying to turtle and not kill anything, you can run like that.

      Mending procs for ~1k or less, and it’s not a guaranteed proc. SoI heals for ~2.6k or so, but it’s not a guaranteed proc. Also keep in mind those only happen if you are meleeing. If you are flag-running and out of range of opponents, they provide no benefit. And these procs only benefit you not other people.

      I play Prot not as an “cow” but as a “bull”. I want to kill things.

  78. slaminclam
    2011 January 28 at 01:40 | #220

    really enjoyed ur guide, got a question though. with my gems ive been gemming in blue 60 stam and yellow 40 crit, im not sure if crit is worth it. do u think i should get 20/20 orange str resil insted? and is the 60 stams in blues a waste

    • LastJudge
      2011 January 28 at 07:14 | #221

      Stacking stam is a an absolute waste. Prot pally has enough endurance, you don’t need to stack gems in stam. Just use a combination of str / hit or str / crit and pure str gems. Every other gem doesn’t have much of a use for you. You’re not going to the arena to tank. Mostly they won’t even attack, cause you’re teammate is easier to kill than you.

      • 2011 January 28 at 08:04 | #222

        Agreed. I’d say that the socket bonuses are good, so personally I go for them, but I put all STR-based gems.

        RED – “Bold” (STR)
        BLUE – “Etched” (STR/Hit)
        YELLOW – “Inscribed” (STR/Crit)

        That way you have STR in everything, plus a smattering of Crit and Hit. You’ll always be doing some Reforging in regard to Hit, so a little on a few gems helps…

        You could go with the “Resplendent” (STR/RES) but very likely you’ll have enough RES on your gear already… (I think I currently have 3.1k Resilience, and that’s with no ‘Vicious’ armor.) In my opinion the Hit or Crit is a more important stat to have when it comes to hybrid gems.

  79. calixcloud
    2011 January 28 at 10:29 | #223

    What’s up Taugrim.
    So I wanted to update the community on my current talent build and advice on a possible change.

    http://www.wowhead.com/talent#sZGrMcRzdRRuf0G

    In the ret tree, i have 2 pts in eye for an eye, 3 pts for crusade, 3 pts for rule of law, and 2 pts for pursuit of justice. I did have 2 pts on improved judgment before, but i decided to switch that to rule of law.

    My main reason for switching to eye for an eye is since magic users are one of the most difficult classes for prot pallies to fight, then i would have a chance to attack them with their own spell damage, even if it’s on a 40% chance. I have read that eye for an eye does not work for DoT damage (warlocks, rogues) but only for incoming magic attacks (but the attack back to the enemy is mitigated by our own armor/resistance/resil.)

    I’m wondering if its’ better to put 1 pt on improved of judgment, and 1 on eye for an eye for a 20% chance. If I should keep it the way it is, or put it back to the way it used to be.

    A different solution I wanted to make was to put only 1 point for pursuit of justice. and then to stack that with the movement speed enchant boots. But I don’t believe they stack, and I think run speed stays at 8%.

    Lastly, could you make a macro for WOG on mouseover press on ally or myself. it would be much easier to deal with WoG my 2v2 partner, instead of switching to focus target on my ally and then WoG healing.
    Thanks I appreciate it.

    • 2011 January 28 at 10:48 | #224

      Personally (I know you are asking Taugrim, not me, but…) I think Taugrim has it right when he gives his opinion of where to put the points outside the Prot tree.

      There’s a reason we don’t take Eye For An Eye. A 40% chance of returning 30% of SOME caster damage… The numbers add up to a rather small amount actually being returned. I.e., there are much better ways to spend your points.

      IJ allows you to extend the reach of your judgements significantly, and this brings with it a lot of benefit. Taugrim speaks of it above.

      You are correct in that the movement speed enchant does NOT stack with PoJ.

      For the macro, you can simply do something like:

      /tar (name of your partner here)
      /cast Word of Glory
      /y “Here’s a bit of heals for ya bud! Wish it was more, but…”

      • calixcloud
        2011 January 28 at 13:41 | #225

        Thanks a lot bloodniron.
        I read your Prot Pally PVP followup post on Taugrim’s blog. I really appreciated your input on Prot Pally PVP aspects as well. I’ve been trying to find as much information as possible and it seems that Taugrim, you, and Toweliee/HolyShield.com are the only really good posters on Prot Pally PVP. If you had any other suggestions on blogs or posters, that’d be great as well.

        I guess I’ll go back to my previous build, for 2 pts into Improved Judgment, and take out 2 from Eye for an Eye. Thanks

    • Fenugreek
      2011 January 28 at 11:07 | #226

      Here’s some Eye for an Eye numbers.

      Say you were able to get into a full health 1v1 situation with a caster. Be it lock, spriest or mage.

      You have 130k health and let say in the end with heals, you have 200k effective health. (Mitigation cool downs, don’t change the equation).

      E4E procs 40% of the time. So out of 200k of your effective health, it will proc on 80k damage.

      It returns 30% of that damage, so it will kick back 30% of 80k, which is 24k.

      So, with E4E talent, if you were to solo a caster, you can expect roughly 24k damage to the caster over the entire fight with you ending with 0 hp.

      It’s difficult to compare that with the other talents in the ret tree, but IMHO, those numbers aren’t real impressive.

      • 2011 January 28 at 11:53 | #227

        A little more about E4E: Seems that it only reflects back actual damage, not damage that is mitigated, absorbed, or resisted. So lets say that a caster sends a 20k attack your way, but between the Resilience on your gear, and other talents, only 5k actually ‘damages’ you.

        THEN there’s a 40% chance that 30% of THAT will be reflected back to the caster. So there’s a 40% CHANCE that 1.5k damage will be reflected back…

        I don’t know, but I don’t think that “chance” means the same thing as “proc”, i.e., I don’t think that it is guaranteed that this talent will activate 40% of the time. But chances being what they are, if the chance rolls on every hit, it could happen more often, or less often… Ah… I still think its crap… ;-)

        • 2011 January 28 at 12:08 | #228

          A little more about E4E: Seems that it only reflects back actual damage, not damage that is mitigated, absorbed, or resisted.

          Wow if that is the case, EfaE is absolute garbage :D

    • 2011 January 28 at 12:07 | #229

      I’m wondering if its’ better to put 1 pt on improved of judgment, and 1 on eye for an eye for a 20% chance. If I should keep it the way it is, or put it back to the way it used to be.

      People take EfaE without considering the opportunity cost.

      With 30 yard range on Judgment with 2/2 IJ (instead of the default 10 yard range), you have a much greater range to hit targets with Judgment, which means you can use Judgment in more situations, which means:
      1. you regen more mana (definitely important in non 1v1 situations)
      2. you get more Sacred Duty procs, which last 15s – long enough to get into melee range, beat on a target, and then pop a crit SotR
      3. you have more opportunities to get targets at range to Hammer of Wrath range for the finish

      EfaE is a trap. Don’t waste talent points on it. You severely nerf all the amazing mechanics around Judgment if you don’t invest the 2 points in IJ.

      • Marko
        2011 January 28 at 12:51 | #230

        Totally agree. Our ability to cast while frozen makes judgement so valuable and again keeping mana up is so important.

  80. slaminclam
    2011 January 28 at 13:36 | #231

    Alright, after seeing this site i feel very confident i will go over 2k in 2′s this week. i learned a few things from taugrim, mainly my glyphs were not set up right. i think with that minor adjustment and maybe using my DP for extra burst instead of saving it for a desperate wog i can squeeze out some more concentrated burst. i just wish i had money to get all the enchants and gems i need.. so broke in game :( BUT THANK YOU. This blog has validated that ive been on the right track with my pally. just one more question, is there a such thing as to much resil? is there a cap?

    • calixcloud
      2011 January 28 at 13:57 | #232

      I don’t think there’s necessarily a cap. My highest resil set’s around 3.3k resil, but i do almost no damage. it’s mostly for flag carrying in BGs.

      When I go to my STR/DMG PVP Set, My Resil’s around 2.4k, but my AP w/ might is about 8.2k compared to like 6.6k AP with my resil set.

      I’d say 2.2-2.4 would be a good minimum resil rating for 2s arena, but just make sure you’re doing enough damage output. Reforge to crit.

      Good Luck

      • LastJudge
        2011 January 28 at 15:05 | #233

        I’d say get the hit capped first and then reforge to crit.

      • 2011 January 29 at 00:57 | #234

        I’d say 2.2-2.4 would be a good minimum resil rating for 2s arena, but just make sure you’re doing enough damage output. Reforge to crit.

        With full PVP gear, you should be running close to 3k Resil without any Resil gems or enchants.

        There is no reason to use PVE gear anymore, aside from the 2nd trinket slot.

    • 2011 January 28 at 14:51 | #235

      just one more question, is there a such thing as to much resil? is there a cap?

      Resil seems to scale linearly up through 3800 (which is what our 3v3 healer has).

      That being said, you don’t really want to stack Resil for Arena. The reason is that you are not a squishy target and you have plenty of mitigations and such to work with. Your opponents will know this, and they will typically go after your partners.

      That is the reason in Arena why I use the Bloodthirsty PVP trinket with 301 Crit on it instead of 301 Resilience.

      i just wish i had money to get all the enchants and gems i need.. so broke in game

      Green-quality gems should be very affordable, esp as a lot of JCs are still grinding their crafting up. If you can find inexpensive “Perfect” cut greens, that will be close to what Blue gems offer in terms of stats.

  81. calixcloud
    2011 January 28 at 13:49 | #236

    Wow, I didn’t think this Eye for an Eye topic would create such a conversation. I’m glad I brought it up.

    Yea. it seems that the talent is intended for us to be a bit more effective against spell casters, but unfortunately, it is VERY underwhelming.

    Otherwise, I wish more of our auto attacks proced some of our abilities, but it seems mainly to come from CS/HoR. Then, reckoning could be a possible choice. but that’s a bit underwhelming as well.

    I’ve been playing 2s on Horde Mal’ganis server with a unholy dk (friend and a fury warrior (guildie). we do okay, especially when I can WoG my teammate. It usually works best when they attack me, as I can easily take the damage with my cooldowns, and self WoG. But when my teammate’s attacked sometimes I have too much tunnel vision trying to down the healer, or I’m stunned/silenced too long to do any healer for my partner. Otherwise, Prot Pally PVP has been nothing short of AWESOME! If only we could get 2 pts into long arm of law.. then we’d have no kiting problems. HAHA

    • 2011 January 28 at 14:54 | #237

      But when my teammate’s attacked sometimes I have too much tunnel vision trying to down the healer, or I’m stunned/silenced too long to do any healer for my partner

      In 2v2 against a DPS/Healer, you can eventually drive the other Healer OOM. You should be careful to keep your partner’s HP up while you are DPS’ing – just rotate WoG heals in as shown in the Arena videos. And make sure your partner is using their excellent defensive cooldowns (AMS, etc) and CC’ing the DPS.

      If only we could get 2 pts into long arm of law.. then we’d have no kiting problems. HAHA

      Next xpac, when we can hit level 87, we can get LAotL :)

  82. Balzur
    2011 January 29 at 18:28 | #238

    Hey I’m also a port paladin running around with a aff warlock, we’re pretty much stuck at 1800 rating and we really wanna get it up to 2000, our main problem is holy paladin with a warr or dk, any tactics you use that might help us ? Also wouldn’t the 30 stanima and minor speed boost enchant for boots be nice aswell ?

    • 2011 January 29 at 20:01 | #239

      holy paladin with a warr or dk

      Go after the DPS, use your CCs on the DPS to slow down their damage.

      That enchant is bad for Prot
      2/2 PoJ > boots speed enchant

      Check out how I’m geared on Armory:
      http://us.battle.net/wow/en/character/wildhammer/taugrimm/

  83. mikael
    2011 January 30 at 17:49 | #240

    hi

    really nice guide! made me a way better pvp’er.
    my question is. i dont see any comments on gemmeng for spell penetration. saw on another web side that 130 spell pen is good. any comments?

    • 2011 January 30 at 18:53 | #241

      saw on another web side that 130 spell pen is good. any comments?

      Take what you read with a grain of salt. People say a lot of very inaccurate things about Prot.

      There is no Holy Resistance in the game, therefore having Spell Pene does nothing but gimp your stats.

  84. spiegelmann
    2011 January 31 at 03:50 | #242

    Question:

    I’m hitcapped and have reforged as much stats (haste/mastery even hit) to crit as possible.

    Now I can de 2 thinks for my gemms. I can get str+hit gemms, so I can reforge those extra to hit from my gemms into crit or I can use str+sta gemms.

    Basicly I have to chose between +40 crit or 60 sta, what would you chose? The extra HP’s or some extra critrating (which is low by default anyway)

    • LastJudge
      2011 January 31 at 04:11 | #243

      the extra HP is useless for you. go with the crit. prot is hard to kill anyways and most of your foes realize it and therefore are more like to attack your teammate so your stamina gem would just be a waste.

    • 2011 January 31 at 07:43 | #244

      Crit.

      I agree with LastJudge.

      • 2011 January 31 at 08:46 | #245

        For optimal power, get as much Strength as you can, using the following gems:

        RED SOCKET – “Bold Inferno Ruby” (STR)
        BLUE SOCKET – “Etched Demonseye” (STR/Hit)
        YELLOW SOCKET – “Inscribed Ember Topaz” (STR/Crit)

        And if you are a JC, use 3 “Bold Chimera’s Eye” ;-)

        Personally, I’m hoping that by the time I’m wearing all Vicious gear, I’ll be able to Stack straight Strength and not worry about how I’m getting enough Hit or whatnot. Still the Socket bonuses are decent enough to gem for…

  85. 2011 January 31 at 08:44 | #246

    TRINKETS:

    I have both the Bloodthirsty Gladiator’s “Insignia of…” and “Badge of…” Victory, and often run with both equipped. I’m currently Tauren, but am very soon (sometime this week) changing back to Human, as I’ve stated elsewhere. So with Human I get EMfH, so no need for the Medallion…

    But you talk about the Darkmoon Card Hurricane trinket, and in looking up info about it, it seems there must be different versions? All I’m finding (due perhaps to filtering) is the Agility version. We would want a Strength version, of course… So, given that for you to be discussing it, there must be a Strength version, would you say that this trinket is better than the PvP trinkets mentioned? And would you say that it is truly worth the gold it will cost?

    I’m a bit underinformed regarding the Darkmoon Faire. I went to it this last time it was around, and did the quests, and got some Rep, and a bunch of tickets, and just don’t have a clue what I’m supposed to do, or where these “Cards” come from… Is there a way to get the trinket other than buying it at a ridiculously high cost?

    Thanks!

    • 2011 January 31 at 08:57 | #247

      And I suppose that while on subject of Trinkets, I could ask about your thoughts on the Right Eye of Rajh. I have the i333 version, procs 1512 Strength based on melee Critical strikes.

      For awhile I thought it good, but with our Crit being so low, seems like (without hard numbers) it would not really proc that often to be truly worthwhile, and that our PvP trinks would be better and more consistent.

      Your thoughts?

      • 2011 January 31 at 09:10 | #248

        Wayyy too much time on my hands this morning. What about the Vendor trinket “License to Slay”? Anyone have any experience with it? 321 Hit, and “Your melee attacks grant 38 Strength. Lasts 15 sec, stacking up to 10 times.” From the way it reads, once you are started with your melee, as long as you keep it up, you will keep a nice 380-ish STR, translating into 760+ Attack Power throughout a fight. That would be the theory anyways… Your thoughts?

        • 2011 January 31 at 09:31 | #249

          Right Eye of Rajh. I have the i333 version, procs 1512 Strength based on melee Critical strikes

          The PVP Insignia and Badge provide Resil too, which I’m finding at 2K Rated 3v3 is highly valuable.

          Stick with PVP trinkets, with the exception of DMC:H.

          What about the Vendor trinket “License to Slay”? Anyone have any experience with it? 321 Hit, and “Your melee attacks grant 38 Strength. Lasts 15 sec, stacking up to 10 times.” From the way it reads, once you are started with your melee, as long as you keep it up

          Same advice as above, stick with PVP Insignia, PVP Badge, or DMC:H for the 2nd trinket slot.

          The issue with License to Slay is that if the buff drops off, you have to start all over again,and it’s a gradual build-up buff, not a “cliff” buff where you get 100% of the benefit immediately as you do with the Insignia or Badge.

    • Concentio
      2011 January 31 at 09:00 | #250

      There is indeed a Strength version:

      http://www.wowhead.com/item=62049

      The way you go about getting it is a bit confusing for some. For the most part, there are 8 cards (Ace through 8) that an Inscriptionist can craft. However making cards can be expensive and difficult, since which card the Inscriptionist can make is purely by chance. This is why decks (or the individual cards themselves) can be so expensive.

      • Concentio
        2011 January 31 at 09:01 | #251

        Ace through 8*

        haha site decided to make it an emote…

    • 2011 January 31 at 09:27 | #252

      But you talk about the Darkmoon Card Hurricane trinket, and in looking up info about it, it seems there must be different versions? All I’m finding (due perhaps to filtering) is the Agility version. We would want a Strength version, of course… So, given that for you to be discussing it, there must be a Strength version, would you say that this trinket is better than the PvP trinkets mentioned? And would you say that it is truly worth the gold it will cost?

      The DMC:H version we want provides:
      1. 321 Str (always on)
      2. 5k damage proc that can crit

      The people who have it (including a Prot Pally named Darthmullett in my guild) have raved about how good DMC:H is.

      Given that Str is our best stat, and that the proc damage helps us burst stronger, this is currently the best PVP DPS trinket available to us.

      I’m still saving up for it – I only have 8k gold and it costs ~15k on my server – but it is the main purchase I am targeting.

      • calixcloud
        2011 January 31 at 17:33 | #253

        I’m trying to save money for the DMC:H as well. It’s not as expensive as some of the other cards, but 13k-15k is a big chunk.. Good luck to everyone trying to get their hands on it.

        • bloodniron
          2011 February 1 at 02:44 | #254

          Got it. Pretty well wiped out my savings. 15.9k gold on the AH… So the Faire starts this weekend, I can take it then and finish the quest! BAM! Sweet trinket!!

          • Cylarus
            2011 February 1 at 05:52 | #255

            Rumor has it they’ve changed the way that the card works on PTR. Not sure if it’ll impact the proc rate on AS/HoW, but for those that haven’t bought the deck yet, it might be worth holding off on this until the patch drops.

            I’ve yet to read any confirmation on whether the proc rate on those abilities is “as designed” or something that’s slipped through the cracks and will eventually be patched up. If anyone has seen anything specifically addressing this, please let us know.

          • kevian
            2011 February 1 at 09:46 | #256

            I purchased the Hurricane Deck as well this week. There were 2 in the ah going for 20k + but I was able to buy it from someone in trade chat for 17.5k (still alot of gold). Anyway, I have never been to the Faire before. Do I have to complete some quests before I can get my new trinket? If so, how many quests and how painful will it be? Hopefully, I can solo the quests and not have to bring people with me.

            • 2011 February 1 at 10:30 | #257

              Anyway, I have never been to the Faire before. Do I have to complete some quests before I can get my new trinket? If so, how many quests and how painful will it be?

              It’s just one quest AFAIK – you just turn in the Deck.

              Here’s the rub: you have a 50/50 chance of getting a Str Deck or a Agi Deck.

              If you get an Agi Deck, you’ll need to sell or trade with someone who has the Str Deck.

              • kevian
                2011 February 1 at 10:52 | #258

                Are you sure about that taugrim? I spoke to someone I know who got the epic 200 level a couple of seasons ago and they said they were able to choose whether they wanted the strength or agility trinket. For the price we pay for those decks/trinkets, it seems silly to have a 50/50 chance of getting what you want without having to trade or sell it (but if that’s the way Blizz set it up, I will be one sad puppy if I get an agility trinket and don’t find someone right away to trade with).

                • 2011 February 1 at 10:58 | #259

                  I spoke to someone I know who got the epic 200 level a couple of seasons ago and they said they were able to choose whether they wanted the strength or agility trinket

                  Well, if they’d done the DMC thing, I’d listen to them. I’ve never had enough coin/time to buy/farm a DM card.

                  • bloodniron
                    2011 February 2 at 08:44 | #260

                    I can verify, looking at the Deck, it says “You will be able to choose one of these rewards,” and like other Quests we’ve done with rewards, it gives two icons to choose from: the Agility deck or the Strength deck. Its your choice.

                    “If you choose not to decide, you still have made a choice!” (And I guess at that point, you won’t go to the Faire to turn in the quest, lol…)

      • Cylarus
        2011 February 2 at 09:04 | #261

        Just a heads up. Word is that proc rate has been changed/fixed on PTR and is no longer 100%. Confirmed for HoW for ret pallies. Nothing firm for AS, but at this point it’s probably safe to assume that it will no longer be 100% either.

        http://us.battle.net/wow/en/forum/topic/2016081860

        http://elitistjerks.com/f76/t110342-retribution_concordance_4_0_3a/p19/#post1846956

        For those of you with decks, you may want to dig a little deeper before turning them in to see how well the trinket is going to perform post patch. Unless of course you have the 15-20k to gamble with, in which case you can let us know.

      • Cylarus
        2011 February 3 at 05:58 | #262

        Looks like my comment from yesterday morning got hung up in moderation, probably because I had a couple of links in it.

        Here it is without the links:

        Just a heads up. Word is that proc rate has been changed/fixed on PTR and is no longer 100%. Confirmed for HoW for ret pallies. Nothing firm for AS, but at this point it’s probably safe to assume that it will no longer be 100% either.

        For those of you with decks, you may want to dig a little deeper before turning them in to see how well the trinket is going to perform post patch. Unless of course you have the 15-20k to gamble with, in which case you can let us know.

  86. Bronzepala
    2011 February 1 at 04:23 | #263

    Hey, Taugrim!

    Your guide is nice and clear. Well structured. It helped me a lot. Well done!

    I am waiting for that keybinds and strafing guide you mentioned. I bet that will help me alot also!

    keep up the good work :)

  87. Korona – Executus(EU)
    2011 February 1 at 06:00 | #264

    Heya Taugrim !

    I’m running 2v2 with a F-mage, and were having a really hard time.

    Main problem is that I’m melee (prot pally ofc) and he is range, and were always seperated. I’m finding it hard to keep him up with heals and mitigation and at the same time being able to reverse-kite/pillar-hump.

    Seeing you and Kash are both melee, I would suspect it easier to keep together.

    Any thoughts ? =)

    Grats on the one week 2k rating in 3v3, quite the prestige !

    • 2011 February 1 at 07:58 | #265

      Main problem is that I’m melee (prot pally ofc) and he is range, and were always seperated. I’m finding it hard to keep him up with heals and mitigation and at the same time being able to reverse-kite/pillar-hump.

      Assuming you are both in Vent, you should be relaying where you are going / what you are doing constantly through the match. Communication is key.

      It may also be helpful for both of you to turn on the health bars of allies and enemies as discussed in Section 13 of the Guide. I highly recommend turning that on.

      Mage has more CC and survivability than any class in the game at the moment, so make sure your partner is blowing cooldowns aggressively, esp as he has Cold Snap to reset many of those cooldowns anyway.

      Grats on the one week 2k rating in 3v3, quite the prestige !

      Thanks :)

  88. Arkaeden
    2011 February 1 at 11:38 | #266

    Hey, i have been gearing and practicing based off of your guide here for a few weeks now. Based on how much ive improved in a short time I am even more stoked to continue with this build in Rated bgs and arena teams. I have been mostly a PVE player and recently got interested in PVP

    I currently play with an RL friend who plays an AFF lock. He isnt as into Arena as i am, and im looking to branch out.
    Its pretty tough to find people who think Prot is viable. Though in several of our matches I have been able to kill 2 players after my partner dies. usually just finishing off one we got down then getting the other. I am thinking Id like a DK partner for the survival and ability to grab opponents and bring them into melee range.

    Going on a bit here but I feel like this website is a refuge for Prot players to actually get constructive open minded criticism.

    I have read nearly every comment and I saw one or two asking about finding partners. I feel like i need to finish gearing with the honor gear before i can even find a new partner. It is easy enough to get the ocnquest points cause when you fall far enough in your rating you will play some pretty slow and under geared comnps. My current partner only wants to cap our points then quit each week, whereas i want to grind matches and learn. I put a posting on arena junkies, so we will se how it goes…

    Thanks for the great guide!

    • Arkaeden
      2011 February 1 at 15:49 | #267

      Oh, i was also wondering if you have any new videos, those are very helpful!!!

    • 2011 February 2 at 10:52 | #268

      I feel like i need to finish gearing with the honor gear before i can even find a new partner

      If you want to put your best foot forward with a new partner, show up geared/enchanted/gem’d. The better you perform the more clear it will be that you are a useful partner.

      First impressions count, make them good!

  89. Nippon
    2011 February 2 at 02:48 | #269

    It looks like I’m late to the party, but I just wanted to thank Taugrim for his hard work and brilliant strategies (and those of the other posters here).

    It has been discouraging seeing so many Holy paladins out there (I guess they like playing on easy mode), so I was delighted to see an insightful Protection guide, and I’m inspired to see so many others who believe, as I do, that Protection is what our class is designed for. I’ve been prot since my first talent point and have had no interest in being anything else.

    Thanks also for being good about keeping your guide up to date.

    Cheers and best of luck in your future arenas,
    Nippon-Nesingwary (horde)

  90. Asuran
    2011 February 2 at 03:40 | #270

    hey there, really nice blog u got here :)
    I’ve started pvping a few weeks ago. I teamed with 2v2 with an other prot pala and we did good. We reached 1700 when both of us were running 2-2.5k res and were missing key items like trinkets. Unfortunately he had to drop on wow, and I am having troubles finding an other partner.

    I’ve since tried teaming with the following:
    - an encha shaman (but he was both undergeared and a bad player).
    - an unholy dk (ok gear and good player but the combo was missing and he didnt have the patiece to try to learn).
    - a blood dk (he was undergeared but we did surprsingly good, still he left as he believed he could get a better partner for easier play).
    - A frost mage (again we did ok but didnt play much. had a 7-1 ratio with him, but we were lucky to get drawn against bad teams mostly. He left on the first loss saying there is no way it will work once we ge higher. I checked on him a few minutes later and he was playing with a rogue).

    The biggest problem with us protadins atm, is that we are not recognized for what we can do. People have to learn to play a bit different when teamed with us. Finding arena partners is harder than ever.

    That plus ofcourse our very serious mobility issues, kills us. The say rets have great troubles against kiters, but abviously we are to be ignored.

    • bloodniron
      2011 February 2 at 09:01 | #271

      As I too have mentioned, we have this trouble (of being taken seriously as Prot PvP). But look at it this way – in one sense, it helps weed out those people who really don’t think for themselves.

      This is something that I think we all here have in common. We want to think for ourselves, be ourselves, and Taugrim (and others) is proving that the spec is a viable Arena spec.

      I intend to do the same once I get moved back to my old server. But at the same time, it must be said that I intend to partner with a friend (his Hunter or his Warrior), and he may or may not do well… We’ll see. He’s been in WoW since Vanilla days, and he and his wife (Holy Pally) did decent Arena in Wrath… So again, we’ll see.

      I don’t intend to give up on my friend just because we may not hit a certain level. I’m encouraging him already to be getting geared up, and to be reading up on arenAJunkies and similar forums about Cata Hunter PvP builds…

      Something we all need to remember… WoW is full of people who will judge you having never ran BG’s with you, dueled with you, etc…, based solely on their ‘superior’ knowledge… Elite bastards… *rolls eyes*

      • kevian
        2011 February 2 at 10:13 | #272

        “WoW is full of people who will judge you having never ran BG’s with you, dueled with you, etc…, based solely on their ‘superior’ knowledge… Elite bastards… *rolls eyes*”

        Amen to that bloodniron. I have 2 guildies who rant and rave in vent about how great they are because their 2v2 arena team is rated in the 1900 range (and to their credit that is good but they’re so “in-your-face” about it I don’t give them any props).

        Anyway, I was in vent the other day and they were talking about how they steam rolled this comp or ROFL stomped this comp. I noticed they were in Stormwind so I invited one of them outside to a duel and the other guy immediately said I’ll meet you there too. Well, 2 duels later, I had beaten both of them and QQ was flying through vent.

        I raid with both of them and during last night’s raid, I made it a point to tell everyone in vent that I had beaten both of them in a duel. It was a very nice change not having to listen to these two self-proclaimed elititsts talk about how great they are after I served them a big helping of humble pie. :-)

        • LastJudge
          2011 February 2 at 10:38 | #273

          nice :D

          Well… 1900 isn’t such a high rating, sure they should be proud to reach it, but it doesn’t mean they are crazy op or something. Something like dual frost mage comp shouldn’t have problem with reaching a higher rating than 1900 ..
          It’s nice you proved them they weren’t as good as they thought they were :P

          I have similar problem with 3 of my friends.. they say prot is useless in arena and stuff like that. Sure I can’t say they’re noobs (one of them is one of the top frost mages no our server), but they still don’t know what they are talking about cause no one of them ever tried a prot pally in Cata (and not even in WotLK). And to me they seem to be to full of themselves. They are saying they will achieve gladiator this season (which could be possible, but I seriously doubt it – I have my reason for that). So I want to prove them wrong. I know I won’t achieve Gladiator this season, but I think having a nice rating in any bracket proves that the prot pally is a viable spec.

          I’m currently running 2v2 with an unholy DK (the sad thing is he doesn’t have the vicious two-hander yet :( ) but are working our way up. It’s not so easy since I’m quite new to the arena (got the mercilessly dedicated achievement just recently), so I’m just exploring some strategies – I’m not a total noob in arena, but I think I can still do better ;) . We used to go for the healer and pop everything on him so it’s not a big chance that he’ll survive, but it’s still tough and I’m thinking of trying to go dps now cause with the highed ratings there will be better healers and will be more difficult to nuke. And also, today we faced the same HPala, Ele Shaman comp. We lost both times cause we tried to kill the pally (well, force into bubble and then kill). We almost succeed, but with the Ele Shaman freecasting it wasn’t such a bright idea :P So it seems to be better to go for the caster if there is one – at least in the prot pally / unholy dk comp :)

          • 2011 February 2 at 10:56 | #274

            We used to go for the healer and pop everything on him so it’s not a big chance that he’ll survive, but it’s still tough and I’m thinking of trying to go dps now cause with the highed ratings there will be better healers and will be more difficult to nuke. And also, today we faced the same HPala, Ele Shaman comp. We lost both times cause we tried to kill the pally (well, force into bubble and then kill).

            The old “kill the healer” tactic made more sense before Cataclysm. In many cases, it doesn’t make sense now.

            Against a 2v2 Healer/DPS comp, if your partner is a DK, you should be able to keep your partner alive while you burn the DPS down. If you go after the Healer, you are putting yourselves at risk, esp as Prot because if the Healer is kiting and you are not building HoPo, you can’t heal. Use your CCs to disable the DPS as you are burning them down (e.g. stun/silence/etc).

            Don’t ever let an Elemental Shaman freecast – they can’t DPS much when you tunnel them because most of their damage comes from (slow) cast-time spells.

            • LastJudge
              2011 February 2 at 11:15 | #275

              I agree, it doesn’t make that much sense now to kill the healer. We’re just to it cause it was easy to do when we had a lower rating and now I see it’s not such a good idea anymore.

              And with the Elemental Shaman … I already learned the hard way that “ain’t nothing gonna save you now boy” if you let him freecast :D

  91. William Reed
    2011 February 2 at 10:55 | #276

    Have an alternative boot enchant if I am still over hit 5% and have reforged all my hit to something else?

    • LastJudge
      2011 February 2 at 11:20 | #277

      I don’t see any meaningful enchant for boots besides the one with hit. Are you sure you reforged all the hit rating you could?

    • Concentio
      2011 February 2 at 11:33 | #278

      I think it’s impossible to be in full Honour/Conquest PvP gear and still be over hit cap AFTER reforging all the Hit on your gear. Sounds to me like you might be rocking the crafted (Bloodied) set, since it has an abundance of Hit. Even a few pieces of Bloodied adds LOT of Hit.

      Double check your gems/enchants too, there might be something you missed!

    • LastJudge
      2011 February 2 at 11:42 | #279

      Also if you have such a high hit rating, it would be wiser to change your +str / +hit gems for some +str / +resil or something gems rather than trying to pick of of those other boot enchants.

      • Concentio
        2011 February 2 at 11:45 | #280

        But doing that would make him miss out on the socket bonus, which is usually a good thing to aim towards. Str/Sta is useless, so maybe Str/Expertise for blue sockets? At least until he has Honour gear.

        • LastJudge
          2011 February 2 at 12:00 | #281

          I’m not sure what are gems for blue socket are there, but I didn’t see any other meaningful enchant for boots. And since he claims he reforged all he could this is the only option I see ..
          but I also don’t see any useful gems here .. maybe +str / +sta .. I don’t know .. sta is pretty useless.

          Maybe he should just leave it the way it is… farming the honor gear is now that difficult so he won’t be in this temporary gear for long. I don’t have the hit cap issue in honor / vicious gear so I don’t see a reason why anyone else would. :)

        • LastJudge
          2011 February 2 at 12:03 | #282

          correction: farming honor gear is not that difficult…

          • William Reed
            2011 February 2 at 17:19 | #283

            Thanks, yes I am still in some crafted gear…but I will check once I get those pieces replaced. I also picked up the landslide enchant, holy crap that procs a lot, and will have the DMHC this weekend.

          • Arkaeden
            2011 February 2 at 17:26 | #284

            ^^
            especially when Strand of Ancients is on call to arms. As they can be over so fast. Last weekend i racked up a heap of honor grinding those. it helped that we won 70% of the time. :)

  92. Xolair
    2011 February 2 at 14:33 | #285

    Sorry going under a different name but that was me asking about the boots…ok I still have some crafted gear so that makes sense…thanks guys! Very helpful. I did get my landslide enchant and will get the trinket this weekend…wow the enchant is awesome.

  93. Xolair
    2011 February 2 at 14:37 | #286

    Sorry going under a different name but that was me asking about the boots…ok I still have some crafted gear so that makes sense…thanks guys! Very helpful. I did get my landslide enchant and will get the trinket this weekend…wow the enchant is awesome!

  94. Fluffster
    2011 February 2 at 19:32 | #287

    Hey Taugrim, I just figured I could point out a shortcut I discovered with healing my partner in 2s.

    Through the interface, you can set the options for self casting and etc, (Sorry, my internet is being weird and won’t let me connect to WoW, otherwise I’d give you a full path) and there is a drop down menu for targeting your focus, which is rather useful. If you get 3 HoPo, you can hold down shift (Or alt or ctrl, you can choose) and it will cast to your focus.

    This means, if at the start of the match you set your partner as a focus, you can heal/target/etc. without having to manually target.

    Now if this information is completely useless to everyone, disregard me, and I’ll go cry in a corner. But if it’s at least helpful to anyone who didn’t notice, I’m glad to help.

    Thanks- Fluffster.

    • 2011 February 2 at 20:29 | #288

      Through the interface, you can set the options for self casting and etc, (Sorry, my internet is being weird and won’t let me connect to WoW, otherwise I’d give you a full path) and there is a drop down menu for targeting your focus, which is rather useful. If you get 3 HoPo, you can hold down shift (Or alt or ctrl, you can choose) and it will cast to your focus

      This is a great idea, and it will save me time from having to write macros with the ctrl:shift modifier everywhere.

      I’ll try it tonight.

      Thanks for the tip!

    • 2011 February 2 at 20:43 | #289

      Ah, I just tested, and this doesn’t work for abilities that are macro’d.

      Oh well. I went ahead and updated my WoG, FoL/HL, and LoH macros to cast on focus when Shift is pressed. I’ll see if this works out for me.

    • LastJudge
      2011 February 3 at 04:51 | #290

      well.. personally I prefer to have things bound to mousewheel:
      wheel up = target self
      wheel down = target focus

      and this way it’s fast to switch to focus target and it won’t screw up any macros with modifiers ..

      • Elmo
        2011 February 11 at 09:59 | #291

        Love ur work, anyway I’m still leveling my pally (prot of course) but I’m finding that i am running out of keys. I was wondering if it would be effective to macro in a hammer or wrath/crusader strike/judgement key (As much as I hate to be a face roller)! If target is below 20pc health it will hammer them, if they are in range it will cs them, and if they are out of melée range (or cs on cd) it will judge them. Seems good in theory to free some space up on my keyboard. Any feedback is appreciated. Would love to see a section on ur keybinds, just to get a rough idea! Thanks

        • Cylarus
          2011 February 11 at 10:42 | #292

          With the way wow has implemented their macro system, it’s not really possible for macros to “make decisions” based on circumstances. You could certainly setup a macro that would perform all of these functions using modifier keys, but it would be up to you to decide which ability should be used and press the appropriate modifier keys.

          Personally, I’m not a huge fan of using these types of macros, and prefer to have each key perform 1 function, and use modifiers as a means of controlling which target that ability is used on. That’s just a personal preference, and many people do use multi-function macros.

          For those of you that find yourself cramped for space, I’d strongly recommend that consider picking up a gameboard type gaming device. In general, the prices of these peripherals have come down substantially in the years, and they’re to the point where there quite affordable when compared to what you’re spending on the game and subscription.

          I myself use a Logitech G13 gameboard. I’d link it, but everytime I do my comments get hung up in moderation, so just google it. There are other similar devices on the market, so do your research and see if you can find one that you think will meet your needs and budget.

          Here’s a couple of notes about how I have my g13 setup:

          I’ve setup the thumbstick to move forward, backwards, and strafe left and right (no turning) and jump when I press it. Generally, I’m using my mouse to control forward movement and turning, but make use of this to strafe and jump. Having a thumbstick frees up your fingers to make use of the 22 buttons (all easily reachable) without sacrificing the ability to strafe in addition to mouse turning.

          The two buttons above and below the thumbstick I map to ALT and SHIFT, and use them as modifiers, which I tend to use for targeting (/cast [target=player, focus, party1, etc])

          In game using the Dominos addon, I recreate the basic layout of my gameboard and assign my keybinds, but stick it over on the bottom left side of my ui to discourage me from trying to click on anything. This was important since switching to the device took a little getting used to, and while I was adjusting, I found myself trying to click on abilities that were mapped on the outside keys of my gameboard instead of training my mind/fingers to use them and build up muscle memory (since before getting the gameboard I tended to limit my keybinds to 1-6 and q-t and wasn’t used to using my pinky finger for anything but modifiers).

          These gameboards also have macro recorder functionality (the ability to record a series of keystrokes and recreate them at the push of a button), but I have not made use of this functionality for WoW since while it’s not exactly the same as “botting”, but it definitely approaches levels of automation that Blizzard frowns upon. Having only started playing wow (retail, had played on privates for 4 years) back in December, I haven’t had the time to really research this and see if it’s okay. Better safe than sorry, and to be honest, given uncontrollable factors like latency, and the fact that PVP in general is as much reaction as it is action, I feel that locking yourself into “action chains” would cause more problems than it would solve.

          Another nice thing about these devices is that they’re not restricted to WoW, so while you may be investing $75 or so in the device, it can be used in any game, or many other applications as well.

          Right now I’m only using a standard 3 button mouse, but I’m thinking about picking up a multibutton gaming mouse. I think it would simplify my setup if I had the freedom to move my defensive cooldowns over to my mouse hand.

          • Cylarus
            2011 February 11 at 10:45 | #293

            And sorry for the wall of text… I tend to ramble.

            If you have any questions, or want to learn more about my setup, let me know.

          • Leianna
            2011 February 11 at 11:49 | #294

            Personally, I’m extremely accustom to keyboard movement, but I HATE having to take my fingers off the movement keys for abilities. So what I did was I went out and got one of those Naga Razrs with the numpad on the side, now I have all my attacks in a 3×4 grid in the bottom right of my screen and when I press Ctrl, it switches to a differnt grid of 12 (using the bar addon Macaroon). The grid lines up with the buttons on the side of my mouse perfectly so I can fire off any aoes or targeted attacks I want without sacrificing any movement.

            On top of that I use Clique, which allows me to fire off all my heals/hands/etc. on friends and all my stuns/CCs/etc. on enemies without having to target any of them individually.

            this is just what I do because I’ve found it suits me best and it allows me personally to be the most mobile and the fastest on the draw that I can be. I encourage everyone to experiment with their UI as much as possible and figure out what works best for you personally.

            • Cylarus
              2011 February 11 at 12:06 | #295

              I’ve been putting some serious thought into picking up the naga to compliment my G13. Definitely a smexy looking mouse.

              Clique is nice, and I’ve used it in the past with Grid as a replacement for Healbot. I’m now using VuhDO which I am really liking. The ability to setup click functions through it, and then setup completely different click functions through Gladius is nice, particularly for quick interrupts.

              TBC > Cataclysm has been a big jump for me, and I’ve been trying all sorts of different addons and UI tweaks trying to find out what works best for me.

              Since this has become sort of the defacto resource for Prot PVP, it would be awesome to see some of your UIs, and here the rationale behind some of your UI/addon choices.

    • Silentbeast
      2011 February 18 at 16:21 | #296

      Hey Taugrim, im new to prot pally and your videos and information has helped me alot, in search for a 2v2 Partner i came across another Prot Pally who asked if i would try some 2v2 with another prot pally, so we gave it a bash i didnt think we would do that well tbh but we won 12 and lost 3 in first 2 days, do you think this is just luck or is 2 prot pallys a viable 2v2 team?
      Thanks alot for all the info on your blog, oh btw sorry i put this in a reply i couldnt work out how to post my message

      • Githe
        2011 February 19 at 02:39 | #297

        I’m currently at 1957 with double prot pally 2′s.

        Pre-1700 rating, we had no problem beating almost every team we faced, but any team with a good frost mage locked us down from the excessive CC they have.

        1700-1800 rating, teams became a bit more challenging. You’ll find many teams at this rating and higher almost always have frost mages!! It’s rather irritating, so it’s also around this rating that you’ll have to learn techniques and strats to deal with them the best you can.

        What makes them so painful for double prot is the lack of dispels since freedom is quickly stolen/purged/dispelled, and the lack of a slow/root/snare (daze glyph is on DR so often, you’ll never notice it’s even working most of the time). To deal with this, you’ll need to learn how to LOS, reverse kite (bring them to you!), and make use of your environment to win in some occasions.

        Most other comps you won’t find a lot of trouble with. Any team with a healer can become long if they’re able to reset fights by using smart CC or kiting techniques to get out of range and drink, but other than that, you should be able to kill almost everything else especially if you get a team with any form of melee.

        Post-1800 rating, most comps we came up against were good countercomps to us, so you’ll have to out-play them. We are hoping to hit 2k by the end of the weekend.

        Currently, Unholy DK + Prot Paladin seem like they are holding up best in 2′s. I figure it’s due to the snares (desecration!!), peel (D-Grip!), high dps, and silencing abilities that an Unholy DK’s provides that break down your counter-comps later on at higher ratings; you’ll have a much more difficult time having a second prot pally with you instead.

        From what I’ve seen, I’d suggest finding a good Unholy DK to arena with if you decide to go anywhere past 2k.

        • 2011 February 19 at 09:15 | #298

          I’m currently at 1957 with double prot pally 2′s.

          Nice!

          I haven’t heard any double Prot comps hitting 2k, so let us know when you do :)

          • Githe
            2011 February 19 at 19:26 | #299

            I have a feeling when we do, it’ll be a luck-of-the-draw situation on getting good comps to fight against lol. I’ll keep ya posted though!

            Honestly, if it wasn’t for this blog, I never would have taken arenas seriously in Cata. I was running Ret/Resto Druid before, and I noticed the limited survivability, lack of a snare (unless my healer cast roots), and various holes in Rets current PvP design; it was so disheartening!

            In WOTLK, my 2′s was getting to 2250 with some difficulty, but it was manageable, and I didn’t feel like I was going to die so easily when my healer was CCed. The survivability was just gone after Divine Shield was dispelled or wore off.

            I found this blog and decided to try Prot PvP and it was more complete: awesome survivability, good healing overall, decent burst when needed, and stuns/silences/interrupts galore! It basically allows for the “1 Man Army” feel that Ret had in WOTLK.

            The only gripe I have is not having a magic dispel, snare (daze glyph just doesn’t cut it), or gap closer. If we had one of those, I feel we’d be better suited for 2k or higher ratings.

            • Githe
              2011 February 19 at 19:53 | #300

              After you mentioned double prot not reaching 2k in 2′s yet, I went through blizzards site and found that in all the battlegroups, my 2′s team is the highest rating legitimately played double prot at the moment! :D

              http://us.battle.net/wow/en/arena/stormscale/2v2/pipirupirupirupipirupi/

              closest to us is this team:

              http://us.battle.net/wow/en/arena/lightbringer/2v2/peanutbutter%20and%20jam/

              The only sad part about it, is we lost 2 games today which painfully lowered our rating :”(

              2xfrost mage, and frost mage disc priest. it’s just too much CC to reasonably deal with, and that priest fear feels like it lasts far too long and needs a longer CD. We got the priest down to 5% health about 6 times, but he was always able to survive just long enough to get away without dying.

              • Silentbeast
                2011 February 20 at 05:57 | #301

                Hey Githe and Taugrim, i skipped the 2v2 prot pally team it was fun but we just got hammered when it came to frost mages, only once did we beat a team with a frost mage and it was to put it politely because he was bad, i started another team with my RL mates blood dk trying to get him to go Unholy, if anyone had or knows of any good 2v2 prot pally + unholy dk videos can you please link them, and ill let you know how we do and if i can get him to go unholy.

                • Githe
                  2011 February 20 at 18:38 | #302

                  I have no clue where to look for videos or strats for certain comps. To be frank, this was the first place I found any Prot Pally PvP video for 85′s. I just know about Unholy DK + Prot Pally for 2′s simply because they are the only teams with 2100+ ratings on the Blizzard PvP ranking webpage.

    • Silentbeast
      2011 February 24 at 11:25 | #303

      This is only in Beta but this will offically kill pallys in pvp if they make Word of Glory AKA WoG heal have a 20sec Cooldown, heres a link to the forums about it…
      http://eu.battle.net/wow/en/forum/topic/1776587886?page=2

  95. calixcloud
    2011 February 2 at 21:08 | #304

    Hey. so other than landslide (since it’s expensive) what would you choose as the no. 2 weapon enchant for prot pallies? Any suggestions would be great. This is my current character. Let me know what you think.

    http://us.battle.net/wow/en/character/malganis/calixhaze/simple

    • Arkaeden
      2011 February 2 at 21:36 | #305

      I am running with Avalanche, only 500gold AH on my server. I read somewhere about it being an option. Landslide looks much better (based on the procs we saw in Taugrims video) but this one is nice for increased damage. I will look at getting Landslide after i get Mace from conquest points. Working on my armor and trinkets first.

      http://us.battle.net/wow/en/character/spirestone/arkaeden/simple

    • 2011 February 3 at 09:53 | #306

      From the Guide:
      # Weapon: Landslide or Avalanche

      As Arkaeden pointed out, Avalanche is relatively affordable and will hold you over until you have the coin for LS.

    • Silentbeast-Proc Pally
      2011 February 8 at 18:16 | #307

      Personally id go for Avalanche.

  96. Jaeryn
    2011 February 2 at 23:42 | #308

    Hey tauu, do you know why can’t I get my “Vindication Set” unless I have 2.2k rating but I could get my “Redemption Set” w/o any requirement?

    • 2011 February 3 at 07:47 | #309

      I have no idea. That’s sounds like a bug.

  97. th3m
    2011 February 3 at 03:28 | #310

    Tau, if you had to play alliance would you choose Human? (Friends kind of forcing me for faction change)

    • LastJudge
      2011 February 3 at 04:56 | #311

      Human allows you to have two trinkets which is a nice boost for damage.

      If you play dwarf, you’ll get some mitigation, but since the opponents know you’re hard to kill anyways, they will go for your teammate most of the time, therefore another mitigation doesn’t seem to be so crucial to me.

      As for draenei, I’m not sure how good their racial heal it, but having 2 trinkets seems to be a better option

      I personally play human.

    • 2011 February 3 at 07:47 | #312

      I agree with LastJudge – Human all the way. Double DPS trinket FTW!

  98. Leianna
    2011 February 3 at 09:52 | #313

    Would you even consider dropping two points out of the prot tree to take Long Arm of the Law? If so, what points and would it be worth it? It seems like it might be an effective way to help close the gap when up against caster comps, which seem to give us melee comps the most trouble.

    • 2011 February 3 at 10:00 | #314

      Would you even consider dropping two points out of the prot tree to take Long Arm of the Law?

      It’s not possible.

      You need 31 points minimum in a tree to open up a secondary tree. That leaves 10 max @ 85 that you can invest in a secondary tree. To take LAotL would require 12 points.

      LAotL is a solid talent but it’s not the silver bullet for solving Pally mobility and ability to close gaps. Last night I was playing around with a Ret PVP spec (2/7/32) and in duels, kiters were still slowing/rooting me while I had the LAotL movement buff. I didn’t fully get the Ret complaints about LAotL until I tried it.

      • Leianna
        2011 February 3 at 10:54 | #315

        Oh, yeah, okay. I hadn’t actually done the math on that one, but that makes sense. Sadly, I totally blow at Ret pvp for some reason. I think I just do better in a role that leans more towards support, so I’m way better as prot, especially after finding your guide/videos! Keep ‘em coming, you rule!

      • th3m
        2011 February 3 at 15:12 | #316

        Retri isnt viable?

        • Leianna
          2011 February 3 at 15:58 | #317

          I think it’s very viable, just for me personally I have way more trouble staying alive and my damage output doesn’t seem THAT much higher than my prot spec. Which is why I dropped ret altogether and now I just have a pvp prot spec and a pve prot spec :P

          • calixcloud
            2011 February 4 at 17:16 | #318

            Glad i’m not the only one. PVP/PVE SPEC FTW!

        • 2011 February 3 at 19:03 | #319

          I haven’t played Ret enough nor do I have an epic pvp weapon to make a grounded assessment.

  99. Arkaeden
    2011 February 3 at 13:04 | #320

    One problem i have is switching targets. I usually keep my partner (in 2s) as my set focus and click on him there for heals but when it comes to switching between enemies i often use tab or just click on the enemy i want from the gladius list. The clicking seems to take too long and sometimes i tab to a totem or pet and this wastes time… I am still fairly excited while i play due to lack of experience… usually after 4 or 5 matches i settle in to a groove.

    I have used keybinds since i first started playing (back in 05) i am constantly tweaking them for PvP. a lot of them are and button.

    I use both mouse buttons for forward movement while using keybinds for most of the time but i still use W and S for movement sometimes.

    I am totally for a guide on key binds. I like mine for the most part but it would be beneficial to compare.

    questions:
    -ways of selecting friendly and enemy targets quickly.
    -do you use sticky targeting?

    • LastJudge
      2011 February 3 at 14:01 | #321

      keybinds is something that can’t really just be copied or learned or something. It’s all about your individual style and how they fit you. I tried using different keybinds than I use now, but I just could get used to it .. but sure, some ideas might actually be helpful anyways :)

      I don’t think mouse targeting (either directly on the player or in gladius) takes so much time .. but that’s maybe cause I use keyboard to move so I use mouse only for rotation and targeting ..

      • Korona – Executus EU
        2011 February 3 at 21:46 | #322

        I’m kinda having the same problem with Tab’ing in order to switch targets.
        Nothing is worse than targeting a pet or something, and using a 3 point SotR on it instead of that 12% healer -_-

        I have to agree with LastJudge on the keybinding issue. Everyone has their own preff binds. I have 14 bindings on my mouse as I feel I can react faster with my right hand. I have a bad tendency to missclick with the keyboard ;)
        On a sidenote, me and my frostMage got to 1600. Beeing that this is my first arena season, I’m kinda thrilled about it ^^ I recon we’ll Get to 1800 or something like that befor we hit the roof =D

        • Arkaeden
          2011 February 4 at 02:19 | #323

          Ya I use skype with my friend and use Vent only for raiding and such. Having solid communication is key for sure.

          Love to hear some other ways of targeting friendlys and enemies. Just about to get a new partner for 2s, another RL friend but a master of PvP. He is going to teach me a lot im sure.. pretty stoked:)

          i DLd FRAPS too so ill be getting some footage of my future Arena Battles.

          So Tau, any advice on targeting?

    • Gummie
      2011 February 5 at 22:09 | #324

      You can change your tab keybind from “target nearest enemy” to “target nearest enemy player”. That way you won’t target pets or totems. Just change it back when you do a raid or dungeon.

      • Arkaeden
        2011 March 2 at 12:36 | #325

        Nice thanks for the tip!

  100. Shogan
    2011 February 3 at 19:26 | #326

    Just watch your first 3s video. I have been looking to get into a 3′s team but there are not many people out there who are interested in having a Prot pally in the mix :(

    I also heard you mention trouble with Vent and that you switched to SKYPE. I would highly recommend this for anyone doing Arenas as there is no lag issues that I have encountered and very little chance of it crashing, like Vent does from time to time.

    Thanks again for all the great info and the new videos.

    Grats on your 3′s 2000 :P

    • LastJudge
      2011 February 3 at 22:42 | #327

      Well, I am using TeamSpeak without any problems so far (using it since the time of vanilla WoW). But I agree, Skype is a good choice.

Comment pages
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