At GDC 2012, I interviewed En Masse Entertainment COO Patrick Wyatt on bringing TERA, a Korean MMORPG game, to the West (North America, Europe).
Here are notable segments from our conversation:
- 1:02: respective roles of the developer (Bluehole Studio, BHS) and the publisher (EME)
- 2:08: specific changes being made to the game for the West. In terms of process, BHS owns making the game code changes, and EME facilitates this process by designing the changes to be implemented and synthesizing feedback from the community
- 6:27: how BHS is making different versions of the game for different locales
- 8:30: Patrick confirms that the core combat mechanics remain unchanged for the West
- 9:24: the hitbox implementation. Range/reach across hitbox sizes has been normalized, so a Baraka and Popori have the same reach for attacks. Character size does influence easy it is to be hit or healed
- 10:56: decision to go with Frogster as the publisher for EU TERA
- 11:42: establishing EME as a premier game publisher, in terms of their relationship with game developers and the community
- 17:02: EME’s analytics capabilities to understand what players are doing
For more discussion on this interview, see the thread on the TERA official forums.
Let me know your questions and feedback.