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TERA PVP: Where Latency and Hitbox Size Affect Outcomes

2012 February 13 53 comments

I’ve been reading through the comments posted on YouTube for my first TERA video, and multiple Beta testers have pointed out that there are combat issues related to latency.

This morning I watched the last set of duels that I streamed on Saturday, and from the footage it clearly looks like latency (or lag) breaks the game’s combat design.

Check out the following TwitchTV video for duels between Razer (level 5 Female Elin Slayer) and Kennedy (level 5 Female Elin Archer):
http://www.twitch.tv/taugrim/b/308466267

At several points in their duels, what Kennedy and I saw was the same: Razer was able to hit Kennedy even though it looked like Razer was clearly out of melee range. This prevented Kennedy from knowing where his opponent was, and therefore how to target and how to counter. Given that I saw the same thing that Kennedy was experiencing, we wondered whether the issue was Razer’s Internet connection. He checked and his ping time to our Vent server was low.

Keep in mind the latency occurred in 1v1 combat with very few players nearby. That said, the issue really isn’t whether the Beta server was tuned, how many people were nearby, etc. It’s a game design issue. Games typically have higher “lag” as the number of combatants increases. TERA’s combat by design does not seem to elegantly deal with issues created by increasing latency (or lag) – the opposite seems to be the case.

I’m really glad to have tried TERA given the hype about the combat design. I might be able to get past or accept the self-root for animations, even though it makes combat feel clunky. But the impact of latency on combat makes TERA too risky for me to invest time in – I don’t want to level up only to find that PVP outcomes are affected by the latency of combatants.

I want to lose to better players, not players with latency (or lag) in their favor.

Aside from the latency issue, in TERA the hitbox is based on character race, gender, and size. That is a serious design flaw, because the benefits of being small (“it’s harder to hit me”) outweigh the downsides (“it’s harder to heal me”). I’d rather take less damage than be easier to heal, because that would mean there is less reason to heal me in the first place.

UPDATE (2012/02/13 noon PST): before you pull the “OMG NOOB TERA IS IN BETA” card, keep in mind TERA went live in Korea on January 25, 2011 – over a year ago. What is in Closed Beta is the version of the game that is being managed and operated by game publisher En Masse for NA and EU.

Developers tend to localize games for new markets with via language (text and voiceovers), tweaks to XP, and content availability, not via changing core game mechanics. I observed this with Aion, which was live in Korea before going live in NA in 2009 and with Allods Online, which was live in Russia before going live in NA in 2010.

So what we can reasonably expect are fixes per Beta testing related to the localization process and changes to En Masse’s server environment and infrastructure, but probably not to the core game code itself.

UPDATE (2012/02/15): some TERA supporters have been claiming that FPS games have lag too, and that it isn’t a big deal.

Let me frame a critical distinction between FPS combat and TERA combat.

In FPS games, you can run and gun – the action of firing a weapon does not cause you to move in a predefined path. Weapons in FPS games have a “reload” timer but they do not in themselves restrict mobility, unless the player chooses to do something like aim their weapon by using a scope.

However, in TERA, when you use an attack ability, you move in a fixed path for that ability. Keep in mind one’s ability to attack and defend are heavily dependent on positioning.

Therefore I expect lag in TERA to be more detrimental than lag in an FPS.

Categories: PVP, TERA, Video

TERA Combat Overview

2012 February 12 14 comments

In this video, I discuss how combat works in the MMORPG TERA, including:

  1. how to attack and land blows on targets based on the animation for each attack
  2. the secondary effects of successfully landing blows on targets, including stun and knockdown effects
  3. how the animation for an attack impacts the player’s ability to move the character and fire off subsequent attacks
  4. how the “hitbox” for each target influences collision detection and how easy it is to hit the target

As discussed in the video, combat in TERA is more similar to console games such as Tekken and Street Fighter than traditional MMORPGs such as World of Warcraft.

For more information on the classes, races / racial abilities, and hitbox considerations, check out the following excellent guide:
http://www.terapvp.com/threads/a-guide-to-choosing-your-class-and-race-in-tera.3964/

P.S. Before you ask, I’m on the fence about playing TERA because of the combat mechanics.

Follow Me

Twitter: @taugrim
YouTube: http://youtube.com/taugrimtaugrim
Stream: http://twitch.tv/taugrim
Facebook: http://facebook.com/taugrim
Host on GAMEBREAKER: http://www.gamebreaker.tv

Categories: PVP, TERA, Video

Powertech / Vanguard 50 PVP Video: 4/6/31 All-Out DPS Spec

2012 February 6 27 comments

This video covers the 4/6/31 “all-out” DPS PVP spec for the Bounty Hunter Powertech and Trooper Vanguard advanced classes in Star Wars: The Old Republic (SWTOR). Vanguard and Powertech are mirrors so this video is applicable to players of both classes.

Here is the spec used in the video:

This spec synergizes around the strong offensive capabilities of the Pyrotech (Assault Specialist) tree, in particular the mechanics for Rail Shot (High Impact Bolt) and Elemental damage.

I queued solo for the Alderaan match in the video as a 52 Valor Rank Vanguard with 8 pieces of Champion gear.

For more information about Powertech / Vanguard PVP, please refer to my free in-depth Guide.

To see me PVP’ing live, check out my TwitchTV channel. My stream features real-time commentary – and to the extent possible interaction with the Chat Room.

Follow Me

Twitter: @taugrim
Stream: http://twitch.tv/taugrim
YouTube: http://youtube.com/taugrimtaugrim
Facebook: http://facebook.com/taugrim
GAMEBREAKER Host for “The Republic” SWTOR show: http://www.gamebreaker.tv/category/the-republic/

 

Taugrim Daily #3: My Solution for Making Rogues Viable for Sustained PVP Combat

2012 February 3 37 comments

Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat.

Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics perspective is in sustained or large-scale combat.

Why?

Rogues typically have many of their key damage and CC mechanics coupled with being in stealth, but their ability to sustainably re-enter stealth in combat is limited.

Watch the video for my simple solution for addressing these issues and creating a dynamic playstyle that scales from 1v1 combat up to raid-vs-raid.

It is amusing that I concepted the same solution that ArenaNet came up with for their Rogue “Thief” implementation in GW2. They grasp the issues common to the Rogue archetype in PVP and are addressing them with elegant game design.

To see me PVP’ing live, check out my TwitchTV channel. My stream features real-time commentary – and to the extent possible interaction with the Chat Room.

Follow Me

Twitter: @taugrim
Stream: http://twitch.tv/taugrim
YouTube: http://youtube.com/taugrimtaugrim
Facebook: http://facebook.com/taugrim
GAMEBREAKER Host for “The Republic” SWTOR show: http://www.gamebreaker.tv/category/the-republic/

Taugrim Daily #2: You Tanky, Me Tanky, Let’s Rumble

2012 February 1 14 comments

Today’s video includes two 1v1 fights from Star Wars: The Old Republic with my 50 Trooper Vanguard @ Valor Rank 57, 16.1k HP.

My opponents:

  1. Sith Warrior Juggernaut, tank spec’d, with 16k HP
  2. Sith Inquisitor Assassin, tank spec’d, with 17.5k HP

In this video I am using my “Iron Fist” 25/14/2 PVP tank spec:

For more information about Powertech / Vanguard PVP, please refer to my free in-depth Guide.

To see me PVP’ing live, check out my TwitchTV channel. My stream features real-time commentary – and to the extent possible interaction with the Chat Room.

Follow Me

Twitter: @taugrim
Stream: http://twitch.tv/taugrim
YouTube: http://youtube.com/taugrimtaugrim
Facebook: http://facebook.com/taugrim
GAMEBREAKER Host for “The Republic” SWTOR show: http://www.gamebreaker.tv/category/the-republic/

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