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You Tell Me: Is Elder Scrolls Online Must-Play, Should-Play, or Pass?


I lasted all of one hour, if that, in the Elder Scrolls Online (ESO) Beta. Simply put, I disliked the UI, I didn’t like the feel of the combat, and the experience seemed disconnected from other players. It was the

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Posted in Elder Scrolls Online, Game Design, Guild Wars 2, PVP, WildStar, World of Tanks

My Perspective on Foundation Principles 2 Through 4 for Camelot Unchained


You’ve probably heard that former Mythic studio head Mark Jacobs is back in the saddle again. He is laying the groundwork for an MMORPG called “Camelot Unchained” (CU) that will be funded via Kickstarter. Jacobs has been a significant player

Posted in Business Analysis, Camelot Unchained, Elder Scrolls Online, Game Design, PVP, World of Warcraft

Elder Scrolls Online Trailer and High Level Design


Tonight I watched the Elder Scrolls Online (ESO) trailer that was shared on Tuesday by game publisher Bethesda Softworks: Pretty entertaining trailer, but it immediately opened up some questions. Is this a 3-faction game? (Yes.) Are there going to be

Posted in Elder Scrolls Online, Game Design, Guild Wars 2, PVE, PVP, Video, Warhammer Online, World of Warcraft
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