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	<title>Comments for Taugrim&#039;s MMO Blog</title>
	<atom:link href="http://taugrim.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://taugrim.com</link>
	<description>pro guides, pro gameplay</description>
	<lastBuildDate>Thu, 23 Feb 2012 10:14:00 +0000</lastBuildDate>
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		<title>Comment on Guide to SWTOR Powertech / Vanguard Mechanics and PVP by Helgan</title>
		<link>http://taugrim.com/2012/01/04/guide-to-bounty-hunter-powertech-trooper-vanguard-mechanics-and-pvp/comment-page-1/#comment-7613</link>
		<dc:creator><![CDATA[Helgan]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 10:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2708#comment-7613</guid>
		<description><![CDATA[Thanks for your superior guide! I totally LOVE your &quot;Iron Fist&quot; spec!

50+% Mitigation just rocks! Average DMG and good mobility and CC ... it´s awesome!  

Now it takes 3 DDs to get me down (in a reasonable timeframe) ... just funny. 

Greetings from Germany!]]></description>
		<content:encoded><![CDATA[<p>Thanks for your superior guide! I totally LOVE your &#8220;Iron Fist&#8221; spec!</p>
<p>50+% Mitigation just rocks! Average DMG and good mobility and CC &#8230; it´s awesome!  </p>
<p>Now it takes 3 DDs to get me down (in a reasonable timeframe) &#8230; just funny. </p>
<p>Greetings from Germany!</p>
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		<title>Comment on Population Skewing Heavily Towards Empire on PVP Servers by The Community Disadvantages of Classes &#171; Failing In So Many Ways</title>
		<link>http://taugrim.com/2011/12/14/population-skewing-heavily-towards-empire-on-pvp-servers/comment-page-1/#comment-7611</link>
		<dc:creator><![CDATA[The Community Disadvantages of Classes &#171; Failing In So Many Ways]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 03:45:41 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2623#comment-7611</guid>
		<description><![CDATA[[...] while back Taugrim made a post on his blog here [taugrim.com] which pointed out the potential for population imbalance on PVP servers in SWTOR. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] while back Taugrim made a post on his blog here [taugrim.com] which pointed out the potential for population imbalance on PVP servers in SWTOR. [...]</p>
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		<title>Comment on TERA PVP: Where Latency and Hitbox Size Affect Outcomes by Valkyriez</title>
		<link>http://taugrim.com/2012/02/13/tera-pvp-where-latency-and-hitbox-size-drive-outcomes/comment-page-1/#comment-7609</link>
		<dc:creator><![CDATA[Valkyriez]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 23:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2973#comment-7609</guid>
		<description><![CDATA[Whoa. I get your point Korax and will have a look. I think it slightly unfair to accuse Taugrimm of bias though. If anything, over the years I have come to see Taugrimms views are generally trying to nullify bias from other players. I will admit he has a slip here and there with regards to game bias, but his points on Tera aren&#039;t invalid. 

Tera looks good, and Cas&#039;s video&#039;s show some spectacular world PvP with minimal lag. Here&#039;s a thing to consider though. If all the NA servers are locally stored/located, as an Oceanic player I really do have no interest in this game. The general latency for me to play on NA servers is sitting around 200-500 ms. With games with a lock on target and GCD, it isn&#039;t all that horrible but is still an issue. I realise this is straying away from your point but for me it&#039;s the big issue. The general latency of american players is 5-50 ms, which accounts to less then 0.1 of a second. For me to play at 500ms I would be gutted and spat out quite regularly. 

For US players ranging between 5-50ms, I cant see latency being a big factor. With lag spikes in heavy pop areas, then yes it will be an issue. 

Nothing could be worse then the FPS from Ilum in SWTOR though. I average 180ms with solid comp specs, and it drops down to 5 or so for me due to bad coding/threading.]]></description>
		<content:encoded><![CDATA[<p>Whoa. I get your point Korax and will have a look. I think it slightly unfair to accuse Taugrimm of bias though. If anything, over the years I have come to see Taugrimms views are generally trying to nullify bias from other players. I will admit he has a slip here and there with regards to game bias, but his points on Tera aren&#8217;t invalid. </p>
<p>Tera looks good, and Cas&#8217;s video&#8217;s show some spectacular world PvP with minimal lag. Here&#8217;s a thing to consider though. If all the NA servers are locally stored/located, as an Oceanic player I really do have no interest in this game. The general latency for me to play on NA servers is sitting around 200-500 ms. With games with a lock on target and GCD, it isn&#8217;t all that horrible but is still an issue. I realise this is straying away from your point but for me it&#8217;s the big issue. The general latency of american players is 5-50 ms, which accounts to less then 0.1 of a second. For me to play at 500ms I would be gutted and spat out quite regularly. </p>
<p>For US players ranging between 5-50ms, I cant see latency being a big factor. With lag spikes in heavy pop areas, then yes it will be an issue. </p>
<p>Nothing could be worse then the FPS from Ilum in SWTOR though. I average 180ms with solid comp specs, and it drops down to 5 or so for me due to bad coding/threading.</p>
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		<title>Comment on Sage / Sorcerer Healing Guide for PvP by theotherguy09</title>
		<link>http://taugrim.com/2012/02/17/sagesorcerer-healing-guide-for-pvp/comment-page-1/#comment-7608</link>
		<dc:creator><![CDATA[theotherguy09]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 23:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3016#comment-7608</guid>
		<description><![CDATA[As I mentioned in the guide I agree that Force Wake is often better then Salvation most of the time. I&#039;m currently using this Salvation spec to get a feel for how it could be used correctly as I&#039;m not having survival issues as of late (probably running a guild group has a lot to do with it). I think there is potential for the extra healing as long as you use Salvation before any healing is needed. We&#039;ll see though, I&#039;m tempted to try my old spec to see how it works with the new gear I have.

Something to keep in mind with Force Wake is that it isn&#039;t a guaranteed 5 sec root. It is guaranteed for 2 sec and if they receive damage after that then it will break.]]></description>
		<content:encoded><![CDATA[<p>As I mentioned in the guide I agree that Force Wake is often better then Salvation most of the time. I&#8217;m currently using this Salvation spec to get a feel for how it could be used correctly as I&#8217;m not having survival issues as of late (probably running a guild group has a lot to do with it). I think there is potential for the extra healing as long as you use Salvation before any healing is needed. We&#8217;ll see though, I&#8217;m tempted to try my old spec to see how it works with the new gear I have.</p>
<p>Something to keep in mind with Force Wake is that it isn&#8217;t a guaranteed 5 sec root. It is guaranteed for 2 sec and if they receive damage after that then it will break.</p>
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		<title>Comment on Sage / Sorcerer Healing Guide for PvP by theotherguy09</title>
		<link>http://taugrim.com/2012/02/17/sagesorcerer-healing-guide-for-pvp/comment-page-1/#comment-7607</link>
		<dc:creator><![CDATA[theotherguy09]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 23:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3016#comment-7607</guid>
		<description><![CDATA[Basically when your casting any ability with an activation time and you receive damage you&#039;ll notice your cast bar gets pushed back when you get hit. This will make abilities take longer then their supposed to. What Foresight [Lucidity] does is reduce the amount of pushback that you receive when you take damage, allowing you to cast your healing spells faster while under pressure. Pushback talents are an absolute must have in PvP.

Keep in mind those 2 points your spending in Wisdom is a minuscule improvement to your overall healing. 2% of a 400k healing game will net you 8k extra healing. 8k is roughly 2 crit Deliverance [Dark Infusion] heals. I&#039;ve noticed that without Foresight you could end up spending twice as long trying to cast a spell while people are attacking you. So if you assume lots of people are attacking you (making it take twice as long) for 4 Deliverance [Dark Infusion] casts (which is common) then it will take the time of 8 Deliverance [Dark Infusion] casts without interference, but if you have Foresight [Lucidity] it will only take the time of 5 (75% pushback reduction). This would give you the chance to cast Deliverance [Dark Infusion] 3 more times. Using Force Potency [Recklessness] would almost gaurentee that 2 of those would crit giving you more extra healing than Wisdom could give you in a full 15 minute match.]]></description>
		<content:encoded><![CDATA[<p>Basically when your casting any ability with an activation time and you receive damage you&#8217;ll notice your cast bar gets pushed back when you get hit. This will make abilities take longer then their supposed to. What Foresight [Lucidity] does is reduce the amount of pushback that you receive when you take damage, allowing you to cast your healing spells faster while under pressure. Pushback talents are an absolute must have in PvP.</p>
<p>Keep in mind those 2 points your spending in Wisdom is a minuscule improvement to your overall healing. 2% of a 400k healing game will net you 8k extra healing. 8k is roughly 2 crit Deliverance [Dark Infusion] heals. I&#8217;ve noticed that without Foresight you could end up spending twice as long trying to cast a spell while people are attacking you. So if you assume lots of people are attacking you (making it take twice as long) for 4 Deliverance [Dark Infusion] casts (which is common) then it will take the time of 8 Deliverance [Dark Infusion] casts without interference, but if you have Foresight [Lucidity] it will only take the time of 5 (75% pushback reduction). This would give you the chance to cast Deliverance [Dark Infusion] 3 more times. Using Force Potency [Recklessness] would almost gaurentee that 2 of those would crit giving you more extra healing than Wisdom could give you in a full 15 minute match.</p>
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		<title>Comment on Sage / Sorcerer Healing Guide for PvP by Thomas Bøgh (@ThomasTB81)</title>
		<link>http://taugrim.com/2012/02/17/sagesorcerer-healing-guide-for-pvp/comment-page-1/#comment-7606</link>
		<dc:creator><![CDATA[Thomas Bøgh (@ThomasTB81)]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 19:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3016#comment-7606</guid>
		<description><![CDATA[I was wondering if you know anything about the pushback effect from the talents?

Cause I have skipped some points in foresight and added them in wisdom instead, which I find to more useful for healing in pvp.

Otherwise nice guide and loving the pvp steams from Taugrim and you.  :)]]></description>
		<content:encoded><![CDATA[<p>I was wondering if you know anything about the pushback effect from the talents?</p>
<p>Cause I have skipped some points in foresight and added them in wisdom instead, which I find to more useful for healing in pvp.</p>
<p>Otherwise nice guide and loving the pvp steams from Taugrim and you.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Guide to SWTOR Powertech / Vanguard Mechanics and PVP by Warlen</title>
		<link>http://taugrim.com/2012/01/04/guide-to-bounty-hunter-powertech-trooper-vanguard-mechanics-and-pvp/comment-page-1/#comment-7603</link>
		<dc:creator><![CDATA[Warlen]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 15:12:13 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2708#comment-7603</guid>
		<description><![CDATA[Great guide.  Sorry if its been brought up already (didn&#039;t want to read through all 134 posts) but in your &quot;11. Recommended Specs&quot; under PvE you say &quot;Here is a list of some of the viable PVP specs from “left-to-right”:&quot; it should be PvE not PvP.]]></description>
		<content:encoded><![CDATA[<p>Great guide.  Sorry if its been brought up already (didn&#8217;t want to read through all 134 posts) but in your &#8220;11. Recommended Specs&#8221; under PvE you say &#8220;Here is a list of some of the viable PVP specs from “left-to-right”:&#8221; it should be PvE not PvP.</p>
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		<title>Comment on TERA PVP: Where Latency and Hitbox Size Affect Outcomes by id_korax</title>
		<link>http://taugrim.com/2012/02/13/tera-pvp-where-latency-and-hitbox-size-drive-outcomes/comment-page-1/#comment-7600</link>
		<dc:creator><![CDATA[id_korax]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 12:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2973#comment-7600</guid>
		<description><![CDATA[En Masse confirms that all hitboxes are the same exact size in the NA version

http://i.imgur.com/sHseO.png]]></description>
		<content:encoded><![CDATA[<p>En Masse confirms that all hitboxes are the same exact size in the NA version</p>
<p><a href="http://i.imgur.com/sHseO.png" rel="nofollow">http://i.imgur.com/sHseO.png</a></p>
]]></content:encoded>
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		<title>Comment on TERA PVP: Where Latency and Hitbox Size Affect Outcomes by id_korax</title>
		<link>http://taugrim.com/2012/02/13/tera-pvp-where-latency-and-hitbox-size-drive-outcomes/comment-page-1/#comment-7599</link>
		<dc:creator><![CDATA[id_korax]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 12:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2973#comment-7599</guid>
		<description><![CDATA[&quot;Self rooting&quot; has been in every action game, every fighting game ever made. In Tera you can cancel some attacks with combo/block/dodge but not all attacks. This is to make combat more dependent on skill. Aiming, positioning, hand eye coordination, etc. 

http://www.youtube.com/watch?v=y9u8AlCeAd8

We&#039;ve pretty much already proven Taugrim just made up everything. Go watch his duel video, he&#039;s level 5 in the newbie zone, surrounded by people, right where everyone turns in their quests and he says he has high lag.

Then he says Tera &quot;roots you&quot; after comparing it to Streetfighter which roots you as well. The amount of bias and make believe is staggering.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Self rooting&#8221; has been in every action game, every fighting game ever made. In Tera you can cancel some attacks with combo/block/dodge but not all attacks. This is to make combat more dependent on skill. Aiming, positioning, hand eye coordination, etc. </p>
<p><span style="text-align:center; display: block;"><a href="http://taugrim.com/2012/02/13/tera-pvp-where-latency-and-hitbox-size-drive-outcomes/"><img src="http://img.youtube.com/vi/y9u8AlCeAd8/2.jpg" alt="" /></a></span></p>
<p>We&#8217;ve pretty much already proven Taugrim just made up everything. Go watch his duel video, he&#8217;s level 5 in the newbie zone, surrounded by people, right where everyone turns in their quests and he says he has high lag.</p>
<p>Then he says Tera &#8220;roots you&#8221; after comparing it to Streetfighter which roots you as well. The amount of bias and make believe is staggering.</p>
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		<title>Comment on Sage / Sorcerer Healing Guide for PvP by Buca (@CosmicGamer)</title>
		<link>http://taugrim.com/2012/02/17/sagesorcerer-healing-guide-for-pvp/comment-page-1/#comment-7596</link>
		<dc:creator><![CDATA[Buca (@CosmicGamer)]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 04:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3016#comment-7596</guid>
		<description><![CDATA[Buca from AP btw]]></description>
		<content:encoded><![CDATA[<p>Buca from AP btw</p>
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