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	<title>Comments for Taugrim&#039;s MMO Blog</title>
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	<link>http://taugrim.com</link>
	<description>raise your gameplay</description>
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		<title>Comment on Guides by taugrim</title>
		<link>http://taugrim.com/guides/comment-page-1/#comment-9670</link>
		<dc:creator><![CDATA[taugrim]]></dc:creator>
		<pubDate>Sun, 27 May 2012 04:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?page_id=2267#comment-9670</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;#commentbody-9669&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-9669&quot; rel=&quot;nofollow&quot;&gt;Nicholas Carrott&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;Really miss your Vanguard videos and tips, Taugrim. I know 1.3 has hit PvP hard in SWTOR, but are you still playing?&lt;/p&gt;
&lt;/blockquote&gt;

I updated my Guide for 1.3.

Is there information you feel is missing for 1.3?]]></description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-9669">
<p><strong><a href="#comment-9669" rel="nofollow">Nicholas Carrott</a> :</strong></p>
<p>Really miss your Vanguard videos and tips, Taugrim. I know 1.3 has hit PvP hard in SWTOR, but are you still playing?</p>
</blockquote>
<p>I updated my Guide for 1.3.</p>
<p>Is there information you feel is missing for 1.3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guides by Nicholas Carrott</title>
		<link>http://taugrim.com/guides/comment-page-1/#comment-9669</link>
		<dc:creator><![CDATA[Nicholas Carrott]]></dc:creator>
		<pubDate>Sun, 27 May 2012 03:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?page_id=2267#comment-9669</guid>
		<description><![CDATA[Really miss your Vanguard videos and tips, Taugrim. I know 1.3 has hit PvP hard in SWTOR, but are you still playing?]]></description>
		<content:encoded><![CDATA[<p>Really miss your Vanguard videos and tips, Taugrim. I know 1.3 has hit PvP hard in SWTOR, but are you still playing?</p>
]]></content:encoded>
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		<title>Comment on The Business Models for MMORPGs Must Evolve by mattriddle</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9657</link>
		<dc:creator><![CDATA[mattriddle]]></dc:creator>
		<pubDate>Sat, 26 May 2012 20:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9657</guid>
		<description><![CDATA[Not only that but unlike in 99% of other MMOs, it is actually profitable for max-level characters to come back to previous zones, since they will scale back down to a lower level and get max-level drops.]]></description>
		<content:encoded><![CDATA[<p>Not only that but unlike in 99% of other MMOs, it is actually profitable for max-level characters to come back to previous zones, since they will scale back down to a lower level and get max-level drops.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Business Models for MMORPGs Must Evolve by Taugrim &#8211; &#8220;The Business Models for MMORPGs Must Evolve&#8221; &#124; The Surly Gamer</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9650</link>
		<dc:creator><![CDATA[Taugrim &#8211; &#8220;The Business Models for MMORPGs Must Evolve&#8221; &#124; The Surly Gamer]]></dc:creator>
		<pubDate>Sat, 26 May 2012 15:50:20 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9650</guid>
		<description><![CDATA[[...] Taugrim &#8211; &#8220;The Business Models for MMORPGs Must Evolve&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Taugrim &#8211; &#8220;The Business Models for MMORPGs Must Evolve&#8221; [...]</p>
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		<title>Comment on The Business Models for MMORPGs Must Evolve by Arnom</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9640</link>
		<dc:creator><![CDATA[Arnom]]></dc:creator>
		<pubDate>Sat, 26 May 2012 08:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9640</guid>
		<description><![CDATA[This. I remember when WoW brought Transmogging, almost all of my buddies who left it a bit came back to it for raiding classic dungeons for gear just for the looks of it. The only difference is the stats of course, but people will do anything for a better looking armor set or reuse a classic favorite.]]></description>
		<content:encoded><![CDATA[<p>This. I remember when WoW brought Transmogging, almost all of my buddies who left it a bit came back to it for raiding classic dungeons for gear just for the looks of it. The only difference is the stats of course, but people will do anything for a better looking armor set or reuse a classic favorite.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Business Models for MMORPGs Must Evolve by Megera</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9633</link>
		<dc:creator><![CDATA[Megera]]></dc:creator>
		<pubDate>Sat, 26 May 2012 03:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9633</guid>
		<description><![CDATA[Horizontal progression is not for everyone, that is true. However, GW1 already has proven that it works for a very large number of people. In fact, if you log in today, you&#039;d find many people still playing, despite the fact that the last expansion was released in 2007 and the live team for the game over the last 5 years consists of around 10 people or so.]]></description>
		<content:encoded><![CDATA[<p>Horizontal progression is not for everyone, that is true. However, GW1 already has proven that it works for a very large number of people. In fact, if you log in today, you&#8217;d find many people still playing, despite the fact that the last expansion was released in 2007 and the live team for the game over the last 5 years consists of around 10 people or so.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guide to SWTOR Powertech / Vanguard Mechanics and PVP by taugrim</title>
		<link>http://taugrim.com/2012/01/04/guide-to-bounty-hunter-powertech-trooper-vanguard-mechanics-and-pvp/comment-page-2/#comment-9631</link>
		<dc:creator><![CDATA[taugrim]]></dc:creator>
		<pubDate>Sat, 26 May 2012 02:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=2708#comment-9631</guid>
		<description><![CDATA[&lt;blockquote cite=&quot;#commentbody-9608&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-9608&quot; rel=&quot;nofollow&quot;&gt;Valmus&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;On FR forums, somebody wrote a guide for Powertech PvP, and that’s his stats prioritization :&lt;/p&gt;
&lt;p&gt;Surge rating &gt; Power &gt; Aim = Crit Rating &gt; Endurance &gt; Accuracy Rating&lt;/p&gt;
&lt;/blockquote&gt;

Surge Rating suffers from DR pretty quickly around 200 or so. That&#039;s been the issue since 1.1.3.

I generally try to get to 70% Crit Bonus Damage, which is ~190 Surge Rating or so.

Power AFAIK provides a linear benefit, which is why you hear people talking about Power stats on gear on forums.

&lt;blockquote cite=&quot;#commentbody-9608&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-9608&quot; rel=&quot;nofollow&quot;&gt;Valmus&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;The author also said that you should get as much Aim as you can, 75% surge, 25% crit… And also he said 90% accuracy is fine.&lt;/p&gt;
&lt;p&gt;My guildie also thinks that Aim &gt; everything else, so his augments are Endurance/Aim ones and he equipped a matrix cube.&lt;/p&gt;
&lt;/blockquote&gt;

Yes, Aim rocks, it provides AFAIK a fairly linear benefit in damage and also crit.

How much Accuracy depends on spec. Assault Spec VG / Pyrotech PT rely on Accuracy more because of high use of High Impact Bolt. Less so for tank and middle-tree specs.

&lt;blockquote cite=&quot;#commentbody-9608&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-9608&quot; rel=&quot;nofollow&quot;&gt;Valmus&lt;/a&gt; :&lt;/strong&gt;
&lt;p&gt;So I have 2 questions :&lt;br&gt;
1) Do I have to equip a matrix cube or should I run with two +expertise relics ?&lt;br&gt;
2) Shoud I use Aim/Endurance augments in every slot or mix wth Endurance/Power or Endurance/Surge ?&lt;/p&gt;
&lt;/blockquote&gt;

1) I&#039;d get 2 WH relics
2) Aim &gt; Power. Surge I already mentioned.

Aim gives +damage and +crit.
Power gives +damage only.]]></description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-9608"><p>
<strong><a href="#comment-9608" rel="nofollow">Valmus</a> :</strong></p>
<p>On FR forums, somebody wrote a guide for Powertech PvP, and that’s his stats prioritization :</p>
<p>Surge rating &gt; Power &gt; Aim = Crit Rating &gt; Endurance &gt; Accuracy Rating</p>
</blockquote>
<p>Surge Rating suffers from DR pretty quickly around 200 or so. That&#8217;s been the issue since 1.1.3.</p>
<p>I generally try to get to 70% Crit Bonus Damage, which is ~190 Surge Rating or so.</p>
<p>Power AFAIK provides a linear benefit, which is why you hear people talking about Power stats on gear on forums.</p>
<blockquote cite="#commentbody-9608"><p>
<strong><a href="#comment-9608" rel="nofollow">Valmus</a> :</strong></p>
<p>The author also said that you should get as much Aim as you can, 75% surge, 25% crit… And also he said 90% accuracy is fine.</p>
<p>My guildie also thinks that Aim &gt; everything else, so his augments are Endurance/Aim ones and he equipped a matrix cube.</p>
</blockquote>
<p>Yes, Aim rocks, it provides AFAIK a fairly linear benefit in damage and also crit.</p>
<p>How much Accuracy depends on spec. Assault Spec VG / Pyrotech PT rely on Accuracy more because of high use of High Impact Bolt. Less so for tank and middle-tree specs.</p>
<blockquote cite="#commentbody-9608"><p>
<strong><a href="#comment-9608" rel="nofollow">Valmus</a> :</strong></p>
<p>So I have 2 questions :<br />
1) Do I have to equip a matrix cube or should I run with two +expertise relics ?<br />
2) Shoud I use Aim/Endurance augments in every slot or mix wth Endurance/Power or Endurance/Surge ?</p>
</blockquote>
<p>1) I&#8217;d get 2 WH relics<br />
2) Aim &gt; Power. Surge I already mentioned.</p>
<p>Aim gives +damage and +crit.<br />
Power gives +damage only.</p>
]]></content:encoded>
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		<title>Comment on The Business Models for MMORPGs Must Evolve by Asadoryu</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9629</link>
		<dc:creator><![CDATA[Asadoryu]]></dc:creator>
		<pubDate>Sat, 26 May 2012 01:35:21 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9629</guid>
		<description><![CDATA[I&#039;m not Skinner&#039;s rat...I&#039;m Pavlov&#039;s dog... &quot;DING!!  W00t!!!&quot;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not Skinner&#8217;s rat&#8230;I&#8217;m Pavlov&#8217;s dog&#8230; &#8220;DING!!  W00t!!!&#8221;</p>
]]></content:encoded>
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		<title>Comment on The Business Models for MMORPGs Must Evolve by matic</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9627</link>
		<dc:creator><![CDATA[matic]]></dc:creator>
		<pubDate>Sat, 26 May 2012 00:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9627</guid>
		<description><![CDATA[Many developers do know this but until the suits are convinced that the old model is financially non-viable, very little will change.]]></description>
		<content:encoded><![CDATA[<p>Many developers do know this but until the suits are convinced that the old model is financially non-viable, very little will change.</p>
]]></content:encoded>
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	<item>
		<title>Comment on The Business Models for MMORPGs Must Evolve by Irishbrewed</title>
		<link>http://taugrim.com/2012/05/24/the-business-models-for-mmorpgs-must-evolve/comment-page-1/#comment-9623</link>
		<dc:creator><![CDATA[Irishbrewed]]></dc:creator>
		<pubDate>Fri, 25 May 2012 22:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://taugrim.com/?p=3400#comment-9623</guid>
		<description><![CDATA[Just read this BLOG for the second time.....Really enjoy it, and hope people around the industry are taking a peak at it. But Im sure in their own circles they know damn well they have to rethink the MMORPG...]]></description>
		<content:encoded><![CDATA[<p>Just read this BLOG for the second time&#8230;..Really enjoy it, and hope people around the industry are taking a peak at it. But Im sure in their own circles they know damn well they have to rethink the MMORPG&#8230;</p>
]]></content:encoded>
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