Threat-Based PVE is Lame and How I’d Fix It
The traditional model of PVE tanking, which revolves around the “threat” (aggro) mechanic, severely limits the gameplay experience of MMORPGs. I’ll share an alternative model that would provide a much more dynamic combat experience. PVE tanking and the “holy trinity” … Continue reading Threat-Based PVE is Lame and How I’d Fix It
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