Blog Archives

Where the Heck I’ve Been


It occurred to me when looking at my recent (well, not really recent) blog posts that I pretty much disappeared from the face of the earth for the 2nd half of 2016 and didn’t address it here. We had some major

Posted in Armored Warfare, Blog Musings, Camelot Unchained, Game Design, World of Tanks

When a Build Choice is Not Really a Choice [#ESO]


One of the blogs I follow is For The Record (FTR), which is run by a gamer named SilentStalker (SS) who covers World of Tanks (WoT) news. SS recently posted his take on Elder Scrolls Online (ESO). There were a

Posted in Camelot Unchained, Elder Scrolls Online, Game Design, PVE, PVP, RIFT, Sage / Sorcerer, World of Warcraft

The Two Big Issues Plaguing MMORPG Game Developers


Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good

Posted in Business Analysis, Camelot Unchained, Game Design, League of Legends, PVE, PVP, RIFT, SWTOR, Warhammer Online, World of Tanks, World of Warcraft

My Perspective on Foundation Principles 2 Through 4 for Camelot Unchained


You’ve probably heard that former Mythic studio head Mark Jacobs is back in the saddle again. He is laying the groundwork for an MMORPG called “Camelot Unchained” (CU) that will be funded via Kickstarter. Jacobs has been a significant player

Posted in Business Analysis, Camelot Unchained, Elder Scrolls Online, Game Design, PVP, World of Warcraft
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