Blog Archives

Initials Impressions of PVP in Guild Wars 2


The Beta weekend event finished 24 hours ago, and I’ve never felt so mentally drained by playing a new game! GW2 has the steepest learning curve of any PVP game that I’ve played. Some folks believe that the curve feels

Posted in Guild Wars 2, PVP

Sharpshooter Gunslinger (Marksmanship Sniper) Mechanics in PVP


In this video, I discuss the mechanics for the Sharpshooter tree for the Gunslinger class in SWTOR, using footage of my 37 Gunslinger in a Huttball match (queued solo). Sharpshooter Gunslinger is the mirror to Marksmanship Sniper. While the Sharpshooter

Posted in Gunslinger / Sniper, PVP, SWTOR, Video

Why Games Should Scale Horizontally Instead of Vertically


“Vertical scaling” is the de facto way that most MMORPGs are designed: gamers level a character up to max level, then they grind out tiers of gear in PVE or PVP. And if you roll another character, you repeat the

Posted in Game Design, PVP, Video

Avoiding False Accelerator Procs for Vanguard (Powertech) in SWTOR 1.2


In this video, I explain for Patch 1.2 how to avoid “false” procs for the Accelerator talent in the Assault Specialist (Pyrotech) tree for the Vanguard (Powertech) class. Prior to 1.2, to apply a burn effect on a target within

Posted in PVP, SWTOR, Vanguard / Powertech, Video

SWTOR PVP in 1.2: The Good, The Bad, and The Ugly


The much-anticipated behemoth Patch 1.2 is finally here! The Good The UI customization is excellent Game performance seems significantly improved The addition of Recruit PVP gear provides a viable option for fresh 50s to get decently geared quickly Since SWTOR

Posted in Commando / Mercenary, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech
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