(this article is not sponsored or endorsed by any official person or company)
Ever an interesting time for the MMO-verse, I’ll be jumping out of the shadows for a quick heads up in regards to another new old release due in a few weeks time (October 15th).
Archeage, now nearly six years old in some parts of the world, was a huge success on release – in the West and East. It sported a massive open world, with trade and world PvP at its forefront.
Ultimately, it was unique in the fact that trade and PvP went hand in hand like the days of yore; if you crafted a trade pack (full of valuable materials, you’d be tasked to hand it in manually from A to Z on the map, sometimes traversing huge swathes of land and water via foot and boat) you’d likely be hunted by Pirates or PKers and the like. Your valuable goods could be stolen and thus, all your hard work could be for nought.
And so large social gatherings actually happened, the next ‘M’ in the MMORPG was relevant. Sure, you could go solo and go rogue and decide “A Pirate’s life for me!”, but you’d only get so far, and be limited in your experiences. Many guilds were formed to protect trade routes, and many counter guilds were formed, alliances came and went, and with it – the usual drama that followed.
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2019/07/04: My (i.e. Taugrim’s) comments are in italics throughout this post.
I’m posting a copy of the “WN8 Summary” page that used to exist on http://wiki.wnefficiency.net/. It looks like that domain is no longer around. I take no credit for WN8 nor for the content below.
What is WN8? It’s the last version of the community-derived rating system for World of Tanks (WoT). WN stands for “Weighted / Normalized”.
WN8 is the latest iteration of the WN8* (WNx) project lead by Praetor77.
WN8 seeks to measure the observable contribution to matches, across an account, and hopefully infers some information about the latent variable “skill”. WN8 should not be considered the end-all-be-all of skill evaluation. It is intended to be looked at next to win-rate, battle count, average tier, and will never replace the inspection of the Service Record or platooning with someone or watching their replays. This is because WN8 cannot capture things like timing, target priority, teamwork or decision making abilities.
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Let me start by sharing with you what I don’t do:
- I don’t buy every new MMO on the market
- I no longer feel a strong interest in playing on the first day of Alpha
Much of this has to do with acquired skepticism.
A decade ago, I used to get super excited about upcoming MMORPGs. And then I experienced those games losing their playerbase in droves while the developers/publishers failed to meaningfully address the concerns of the community.
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Posted in Aion
, Allods Online
, Armored Warfare
, Camelot Unchained
, Game Design
, Guild Wars 2
, League of Legends
, Warhammer Online
, World of Tanks
, World of Warcraft
Been working on my real life PVP with Muay Thai (Thai kickboxing) sparring. It’s been super helpful to watch myself spar so I can see what I need to correct, beyond getting into good shape.
If you’re into martials arts, let me know what disciplines you practice and what you think of them.
Light tanks have the highest “skill cap” of any class in World of Tanks (WoT), as they are fragile, possess relatively weak guns, and have enough mobility to get the driver into trouble.
In this in-depth guide, we review common mistakes and break down effective tactics to help you understand how to play light tanks correctly.
What Bad Looks Like
1. Suiscouting / charging recklessly
2. Spawn camping
3. Spotting in areas where spotting can be done by anyone else
4. Overexposing your tank
5. Dumb brawling / poor trading
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