Interview with My.com Senior Producer Josh Morris on Armored Warfare at GDC 2016


I sat down with Josh Morris at GDC 2016 for an hour to discuss all things Armored Warfare (AW).

Josh is the Senior Producer at My.com and previously worked at Wargaming for three years as NA Producer for World of Tanks (WoT).

We covered a wide range of topics, including tank balance, PVP and PVE evolution, determining how modern tanks should work in-game, and matchmaking. Warning, very long wall-of-text incoming :)

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Posted in Armored Warfare, Business Analysis, Game Design, Interview, PVE, PVP

Taugrim’s “The Art of Warfare” Tank Reviews and Guides for Armored Warfare


Last updated: 2016 May 15, Patch 0.15.

Following in the footsteps of my “Road to Unicum” series for World of Tanks (WoT), I’ve started a video series called “The Art of Warfare” for the tank shooter Armored Warfare (AW).

In “The Art of Warfare” videos, I discuss the mechanics of various tanks, how I’m reading each PVP battle as it unfolds, and key decisions and mistakes. My hope is that these videos meaningfully help players improve their gameplay.

Taugrim's PVP Stats in Armored Warfare

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Posted in Armored Warfare, Guide, PVP, Video, World of Tanks

ArenaNet Executes a Deft Recovery for Heart of Thorns With F2P and Raid Annoucements


ArenaNet (AN) just executed one of the most deft and savvy recoveries I’ve seen in addressing player angst about an upcoming expansion.

In January, AN announced the Heart of Thorns (HoT) expansion for Guild Wars 2 (GW2). There was much rejoicing.

In June, AN announced that HoT would cost the same to purchase for existing players and for new players. There was much outrage – check out the Reddit thread Don’t Pre-Purchase Heart of Thorns. The GW2 community understandably felt unappreciated for their loyalty.

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Posted in Business Analysis, Game Design, Guild Wars 2, PVE

WildStar (Finally) Going F2P


Two notable MMORPGs launched in 2014 with subscription models: Elder Scrolls Online (ESO) and WildStar. Four months ago, Bethesda Softworks announced that ESO was going B2P (buy-to-play). Today, Carbine announced that WildStar is going F2P (free-to-play).

For whatever reason, game developers have been painfully slow on the uptake that gamers do not like subscription MMORPGs. The only sub-based MMORPG that has been able to maintain a meaningful playerbase is World of Warcraft (WoW).

WoW is in the unique position of having a huge amount of polished content and a huge community, which are barriers to exit for existing players. That is, players have invested so much into WoW and their characters / guilds / community that they stick around, even though that requires a subscription. As I’ve said previously, even Blizzard would struggle to replicate the success of WoW in a new subscription-based MMO, and Blizzard has pursued non-subscription models for their recent new releases.

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Posted in Elder Scrolls Online, Game Design, Guild Wars 2, WildStar, World of Tanks, World of Warcraft

Sometimes Games Do Evolve For The Better (Guild Wars 2)


In February, I was pretty burned out from World of Tanks (WoT) and decided to take a look at Guild Wars 2 (GW2), which I hadn’t meaningfully played since 2013. Most of my 2014 gaming time was spent on WildStar (WS) and WoT.

Why I stopped playing GW2 back in 2013

The following things collectively made GW2 unattractive to me:

  1. I believed Ascended gear was not aligned with pre-launch expectations from ArenaNet (AN) regarding progression
  2. To make matters worse, the acquisition of Ascended gear was extremely grindy. I despised the random daily quests – they were a tedious waste of 30 minutes of my valuable time – and each gear piece was for a particular stats mix for a particular character (soulbound). The Ascended gear system was a disincentive for me to commit time to alts, and alts are fun
  3. There were aspects of the UI that I found irritating, e.g. how small the boon and buff icons are
  4. The combat mechanics in WS looked much more attractive to me. I love aim-based action combat, because it’s engaging and requires skill

Upon picking up GW2 again in 2015, I was pleasantly surprised to see that a lot of the things I disliked had been meaningfully addressed, and that other quality-of-life improvements had been implemented. It’s worth mentioning the value of the GW2’s B2P monetization system – it cost me nothing aside from disk space to patch up to the current version of GW2 and play again.

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Posted in Game Design, Guild Wars 2, PVE, PVP
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