Last updated: 2022-05-18
Table of Contents
This in-depth guide covers every aspect of the build and playing it effectively. If you prefer to digest information via video, I recommend you head right to the Narrated Videos section.
The “Dunedain” PVP build for Stamina Warden in Elder Scrolls Online (ESO) is a frontline brawler that provides AOE damage, tankiness, and off-healing. This build is optimized for Battlegrounds in Ascending Tide (Update 33) and also performs well in Cyrodiil / Imperial City.
Stamden has fallen out of favor in the current meta so it’s been a challenge and super rewarding to figure out a build that works well. I hope you enjoy it!
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In this guide I list the minimum settings in OBS needed to record high-quality gameplay 1080p60 videos for uploading to YouTube – it takes less than 5 minutes to setup and is super easy.
I had 4 requirements for OBS recordings:
- Recording should have no noticeable effect on a game’s performance, e.g. making a recording shouldn’t result in meaningful loss of framerate while playing
- The recorded video should be high quality: good graphics clarity, no stuttering / dropped frames
- The recorded video should maintain the same resolution as the game at a high framerate, preferably 1080p60
- The recorded video should be reasonably efficient in terms of file size
Based on online guides for recording with OBS, I experimented with various detailed settings and compared the recorded videos. Many of the detailed settings that were recommended by other gamers were unnecessary. I determined the fewest settings needed to achieve the 4 requirements above, and those settings are explained in the following 3 steps.
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(this article is not sponsored or endorsed by any official person or company)
Ever an interesting time for the MMO-verse, I’ll be jumping out of the shadows for a quick heads up in regards to another new old release due in a few weeks time (October 15th).
Archeage, now nearly six years old in some parts of the world, was a huge success on release – in the West and East. It sported a massive open world, with trade and world PvP at its forefront.
Ultimately, it was unique in the fact that trade and PvP went hand in hand like the days of yore; if you crafted a trade pack (full of valuable materials, you’d be tasked to hand it in manually from A to Z on the map, sometimes traversing huge swathes of land and water via foot and boat) you’d likely be hunted by Pirates or PKers and the like. Your valuable goods could be stolen and thus, all your hard work could be for nought.
And so large social gatherings actually happened, the next ‘M’ in the MMORPG was relevant. Sure, you could go solo and go rogue and decide “A Pirate’s life for me!”, but you’d only get so far, and be limited in your experiences. Many guilds were formed to protect trade routes, and many counter guilds were formed, alliances came and went, and with it – the usual drama that followed.
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2019/07/04: My (i.e. Taugrim’s) comments are in italics throughout this post.
I’m posting a copy of the “WN8 Summary” page that used to exist on http://wiki.wnefficiency.net/. It looks like that domain is no longer around. I take no credit for WN8 nor for the content below.
What is WN8? It’s the last version of the community-derived rating system for World of Tanks (WoT). WN stands for “Weighted / Normalized”.
WN8 is the latest iteration of the WN8* (WNx) project lead by Praetor77.
WN8 seeks to measure the observable contribution to matches, across an account, and hopefully infers some information about the latent variable “skill”. WN8 should not be considered the end-all-be-all of skill evaluation. It is intended to be looked at next to win-rate, battle count, average tier, and will never replace the inspection of the Service Record or platooning with someone or watching their replays. This is because WN8 cannot capture things like timing, target priority, teamwork or decision making abilities.
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Let me start by sharing with you what I don’t do:
- I don’t buy every new MMO on the market
- I no longer feel a strong interest in playing on the first day of Alpha
Much of this has to do with acquired skepticism.
A decade ago, I used to get super excited about upcoming MMORPGs. And then I experienced those games losing their playerbase in droves while the developers/publishers failed to meaningfully address the concerns of the community.
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Posted in Aion
, Allods Online
, Armored Warfare
, Camelot Unchained
, Game Design
, Guild Wars 2
, League of Legends
, Warhammer Online
, World of Tanks
, World of Warcraft