Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
In MMOs, on opposite ends of the spectrum there are two models for class design: Each class supports very high customization, where the player can invest in particular skill trees / talents / abilities to support their preferred playstyle and capabilities. E.g.…
We’re less than a month away from the most anticipated MMORPG launch since Guild Wars 2. WildStar! As I wrote earlier this year, WildStar game developer Carbine has thoughtfully diverged from traditional combat mechanics. They’ve been savvy about taking the…
Disclaimer: I have not yet played WildStar in Beta, and as the NDA is still in place, even if I do start participating in Beta I’ll honor the NDA. So I won’t respond to questions about what I actually think…
Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good…