I discuss the mechanics for the Mesmer class in Guild Wars 2, based on trying the class in sPvP for the first time in BWE3.
Mesmer is an unusual archetype and from what players have told me, there is a lot of confusion about the mechanics. I frame in simple terms how Mesmer works, while also talking through some fun fights.
- Mechanics for the two types of illusions: clones and phantasms
- The ends of the spectrum for illusion management (consume for shatter effects vs rely on for DPS)
- The sword/pistol and staff weapons
- Survivability mechanics
In the video I run my “Legion” build. Here is the link to the spec, updated post-launch:
The build provides the following capabilities for illusions, in particular Phantasms:
- Meaningful direct damage
- Bleed damage
- 3-9% damage buff
- 3-9% mitigation buff
- Movement speed buff
- Regeneration boon
Let me know your questions and feedback.
For in-depth information on my “Legion” build, see the in-depth Guide.
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