I’ve made 3 significant changes from the previous video of my GW2 Mesmer “Legion” build.
#1: Replaced Staff with Greatsword
Greatsword synergizes much more effectively with this build. Here are the reasons why it’s a fantastic weapon:
- The damage from the auto-chain scales with distance, so you have the option of dealing meaningful damage from range with Greatsword, instead of having to engage in close quarters with Sword / Pistol
- The Greatsword 5 knockback provides much-needed CC capability for managing situations
- The Greatsword 4 ability summons a phantasm that deals AOE damage
- The Greatsword 2 ability deals damage, applies vulnerability to your target, and buffs your allies with might
#2: Replaced Signet of Illusions with Null Field
Null Field provides AOE conditional removal *and* AOE boon strippage.
#3: Moved 10 points out of the Inspiration trait line and into Domination
The Empowered Illusions trait replaces the Phantasmal Strength trait, but the two are functionally equivalent given that clone direct damage is negligible and both traits increase phantasm damage by 15%. However, by moving 10 points into Domination you gain 100 power, which improves the direct damage of the Mesmer and the phantasms.
Let me know your questions and feedback.
For more information about the latest and greatest version of the “Legion” build, see the full Guide.
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