In this video, I provide an update to my “Melee Mage” Esper PVP build for the PVP Drop 2 patch. I’m glad to report that the build is performing well :)
I discuss the patch changes, adjustments to my build, Esper lifesteal mechanics, and last but not least the *fantastic* news from MuffinMan about proposed changes to the PVP gear system:
The gear gaps are being closed. The intent is to make it so skilled players in blues will still be competitive with players in Tier 2 sets (1800’s). We will be making following changes:
- The PvP blue set will be boosted to the current Tier 1 set
- The Tier 2 set will remain the same
- The Tier 1 set will be boosted to bridge the gap between blues and Tier 2.
- This change is targeted to be pushed out in the next few weeks.
Making Tier 2 Gear obtainable in Rated Battlegrounds:
I would also like to make Tier 2 pvp gear obtainable in Rated Battlegrounds. This is another change that will require approval and again, I will provide updates when I am able.
Carbine’s proposed changes are almost identical to what I recommended in my recent blog post about the endgame PVP system.
I am so psyched that they are going with a solution that makes PVP more skill-based, and still supports gear progression for those who want it.
MuffinMan also said that healing will get increased:
Healing in PvP:
Adjustments are being made internally to increase the effectiveness of healing in PvP. This change will need a balance pass and testing so I can’t provide an ETA at this time.
While I agree with Carbine that healing was too strong pre-Drop 2 – combat sometimes boiled down to no one dying until healers went OOM – it was overnerfed in Drop 2, so it make sense that healing will be re-adjusted.