I’ve been wondering how accurately the WildStar PVP Leaderboards reflect the current meta and player activity, so I compared the 2v2 Arena Leaderboards from September 25th and October 10th.
You can find my analysis in the following spreadsheet document:
There is a summary tab with calculations and two tabs for the Leaderboards. I sorted the Leaderboards by name – you can easily move between the tabs to see the changes for each player.
Here are my conclusions:
- The highest number of active classes who gained rating or joined the top 250 on October 10th were Warriors (16) and Medics (13), followed by Espers (9), Spellslingers (8), Stalkers (5), and Engineers (3)
- A whopping 65% of the 250 top-rated players in 2v2 are inactive. Meaning they have either stopped playing WildStar or they are still playing but not participating in 2v2 anymore
Point #1 should be no surprise to anyone, given the recent changes to PVP stats to decrease damage and increase healing. Warrior/Medic was always a good comp, but with the current meta they faceroll most other comps. The Medic is durable, can kite effectively, and can heal even when out of Focus (i.e. they are un-OOMable), and the Warrior has high passive mitigation, strong burst, and is difficult to sustainably peel/CC. The longer TTK has made life harder for Stalkers, although in my experience the top-end Stalkers in a dual DPS comp are still very dangerous, if they spec to strip shields and coordinate their burst. I’ve never been able to understand why Engineers aren’t played more in 2v2 – in particular heal-soak Engi/Medic is a strong comp.
What is alarming about point #2 is that even with cross-server queues for BG and Arena, the PVP queue times outside of prime time are very high – as Lewis B discussed in his recent article The WildStar Ghost Town – and during prime time PBGs still take 5+ minutes to pop. As a comparison, with World of Tanks (WoT), the queue pops for Random Battles in under a minute any time day or night.
I love WildStar’s action combat system – it’s the most skill-based and engaging of any MMORPG that I’ve played. That said, the dwindling population has a direct impact on me: I have to worry about queue times and the likelihood that the queues will get longer.
On top of that, I’m very burned out by the RNG runes system, where the rune colors are randomized. In most games, when you get a purple drop in PVE or PVP, you rejoice. In WildStar, you hold your breath and pray for decent runes. To date I’ve purchased approximately 55 pieces of 1800 PVP gear, and it’s been a very frustrating and unrewarding experience. Players have said “wait until you can re-roll runes in Drop 3” but that doesn’t solve my problem now, and I face other 1800-geared players who got their PVP gear prior to the RNG system being introduced for PVP gear. After my 4th purchase of an 1800 weapon resulted in another non-upgrade from the 1800 weapon I’m using, I finally gave up and unsubbed from WildStar last weekend.
This is a tough time for WildStar. The community is hoping/praying that Drop 3 will turn the game around. Since WAR and AoC in 2008, I have yet to see a game that hemorrhaged subs in the first 3 months make a meaningful recovery. Some folks point to SWTOR, which transitioned to F2P, but that game has not only an epic combat feel but one of the most valuable IPs of any genre.
Over the past week I’ve been playing ArcheAge (AA) and shaking off rust in WoT. I doubt I will stick with AA as the leveling process is bland and there are no BGs to enjoy, practice, test specs, and gain leveling experience. I really appreciate AA’s flexible build system, and on paper I found a class that suits me well: Abolisher, which combines Battlerage/Defense/Auramancy for a durable MDPS build that has CC and can counter CC. That said, my Abolisher is only level 15 and the road to 50 is many hours of tedium. Folks have told me AA’s endgame sandbox PVP is worth it, but I’ve never played a game that I disliked while leveling and loved at endgame. If the game can’t pull me in during the leveling process, the shoe doesn’t fit.
WoT has thankfully reminded what a (mostly) skill-based game with a very active population looks like, and I’m continuing to try to play at a Super Unicum (2900+ WN8 rating) level without gold ammo. It’s a fun goal :)