As I’ve said before, GW2 builds are all about tradeoffs. I’ve been considering the main thing that is lacking for each of my current Warrior builds in PVP: “Run and Gun” (RnG) lacks sustained CC to control situations (Axe/Warhorn has…
As I’ve said before, GW2 builds are all about tradeoffs. I’ve been considering the main thing that is lacking for each of my current Warrior builds in PVP: “Run and Gun” (RnG) lacks sustained CC to control situations (Axe/Warhorn has…
GW2 tournament finals video #4, featuring my “Run and Gun” Warrior build. The competing teams are Maven and Lamentation. In this educational video, I discuss: Assessing the enemy team composition to determine initial target priority Applying buffs before entering a…
GW2 is live! Here’s my 1st post-launch tournament PVP video, featuring my “Captain Hammer” Warrior build. The competing teams are Maven and Pure Glory. In this educational video, I discuss: The changes to the stability buff (now a boon) in…
In this video, I discuss the situations in which “stunlocking” is possible in GW2. For the purposes of this discussion, I use the term “stunlock” to mean any control-oriented CC that causes the target to lose the ability to take…
I discuss tips for reviving or finishing a “downed” player in Guild Wars 2, using gameplay footage from 5v5 tournament matches with my Warrior. When a player’s HP bar reaches 0, they drop into a “downed” state, where they can…