Here is footage of my 33 Chanter and 33 Sorcerer in PVE, fighting against the same 34-35 Klaw mobs.
This is as close to an apples-to-apples comparison that I could get between different classes, in terms of having the same level, comparable gear, and fighting the same mobs.
For Chanters, there are a couple things to be aware of in terms of our CC:
- you can’t knockdown a mob already on the ground, but you can knockdown the mob as it starts to get back up
- if you stun a target and re-stun it while the previous stun effect was still in effect, the 2nd stun will overwrite the 1st stun. An example of this is getting a stun with Infernal Blaze, then stunning with Parrying Strike. Depending on the situation, you may want to allow the 1st stun effect to complete before trying another stun (e.g. so that you can interrupt your opponent when they start casting after the 1st stun wears off)
Here are a few Chanter tips that I didn’t mention in the video:
- In PVE, you can tell that I allow auto-attacks (AAs)to weave in during abilities for my Chanter. Even at level 31, I don’t have enough melee abilities to spam non-stop without having to wait for either Meteor Strike (MS) or Hallowed Strike (HS) to come off cooldown. So I basically time abilities with some AAs so that I can use MS and HS whenever they are up. I tend to favor opening with MS over HS, because I want to get as many Pentacle Shock procs as possible and MS-IB do better damage than HS-BS. One could argue though that it makes more sense to open with HS to use Infernal Blaze as early as possible. You say po-tay-toe, I say po-tah-toe. In PVP I would spam abilities, because you have to get as much damage in bursts as possible (and before you get CC’d)
- For PVE, do not use Booming Assault, the 4th skill in the HS chain. It is an evil MP hog and does not debuff the target or have any useful effects
- It’s important to get used to watching the chain / reactive icons to the right of your character in the middle of the screen, instead of looking down at the skill bar. You want to keep your eyes on the action as much as possible, and having to look down can be a distraction
Here are a few Sorcerer tips that I didn’t mention in the video:
- The Curse of Roots stigma ain’t cheap, but it’s worth it’s weight in gold, for solo and group play. You will save yourself a lot of deaths by investing in it, so over the long haul, it will more than pay for itself. It’s always sad to see Sorcerers who haven’t purchased it yet; not having CoR severely affects a Sorc’s ability to CC, especially when pulls get messy
- Did I mention how great Wind Cut Down is? Oh, of course I did, but heck, it’s worth saying again. And the 16s cooldown is short enough that you’ll use the ability every pull. So go out and buy it, if you haven’t already
I forgot to record flying; I wanted to mention that the easiest method I’ve found for steering while flying is holding both mouse buttons down. This allows you to make very fast turns mid-flight, which can cause problems for keyboard turners trying to keep up with you.
I’ll be traveling for work and holiday for most of this month, so my leveling will slow down quite a bit in December. I’m hoping to get my Chanter to 42 in January.