Melee Healer PVP Video @ Level 25


This is my first PVP video for Allods Online (AO). I dinged level 25 today and captured footage of League players attempting to gank me 1v1 and a dynamic 1v4.

This video includes the following fights:

  • 26 Melee Healer vs 26 Mage
  • 26 Melee Healer vs 27 Summoner
  • 26 Melee Healer vs 4 opponents

Here is my current spec:

http://allodsbase.com/en/talents#_2oxv3mc1xyc718820nvy

  • I’ve earned 2 World Quest rubies in addition to the rubies available when leveling, so ignore the calculator saying this is a level 27 build
  • I picked up Divine Prayer 1 (DP) instead of Holy Rage. DP is an excellent instant-cast burst heal
  • I have 2/3 Condemnation, and this reduces the cooldowns for Blind Faith (disorient/snare) and Banished Words (ruby silence ability) to 24 seconds. Both are superb abilities in PVP, and BF is highly valuable in PVE. At level 26 I will take the 3rd Condemnation ruby to reduce their cooldowns to 21 seconds

Overall, I’m really enjoying the playability of the Melee Healer spec. The PVP mechanics in practice have matched or exceeded what I was hoping for when I wrote the Melee Healer Guide.

Here are some comments not mentioned in the video:

  • Always make sure to pre-cast Heavenly Smite. Having an instant-cast AOE knockdown rocks in PVP (and PVE)
  • I didn’t call out when I used DP, but I used it in each of the fights, and you can hear and see the spell animation (it looks like the green shimmer like Devoted Plea)
  • Don’t underestimate the power of the self-healing from 3/3 Brilliant Faith. I talked a lot about PH in the video but when you watch the footage you can see the Brilliant Faith heal procs as well
  • If you use the Kanian racial bubble and Holy Shield, after Holy Shield wears off you’ll still have the racial bubble up – so you have unbroken damage absorption. You can see that in the fight against the Summoner
  • My gear in the 1st fight was from Darkwater, which is two zones before Holy Lands (HL). Yes I know that’s pathetic. I skipped the Elf rep gear because I didn’t want to do the repeatable quest 18 times. That’s simply not my idea of fun. My gear sucked until I was able to acquire the green HL rep gear. In the last two fights I had the green HL rep gear. I haven’t been able to run the repeatable rep quest in HL due to the lack of level capping/balancing mechanics

The PVP action in Holy Lands has been fun at times. However, there is no mechanic to prevent or discourage higher level players from ganking lowbies. I have watched a single level high-level player wipe multiple groups of under-30 players with ease. A lot of players I’ve chatted with are very frustrated with getting 1 or 2-shotted and not having a fighting chance. AO will lose players if the game mechanics are not changed, because life in the Holy Lands in the mid 20s can be pretty rough. A simple level cap would suffice, e.g. Asee-Teph PVP is only for players level 30 and under. This design flaw exists in both Aion and Allods Online and I am surprised that game developers haven’t figured out that level capping/balancing mechanics make for a much more enjoyable and competitive PVP experience that will result in higher player retention.

I’m still playing AO because gPotato adjusted the Item Shop prices to reasonable levels and I wanted to experience the PVP system firsthand. I’m still waiting to see what gPotato does about the 1.0.07 patch, which contains a lot of negative changes and is rumored to have caused many Russian players to quit playing Russian AO. Hopefully gPotato can work with the game developer to not implement those changes in gPotato’s AO.

If you have any comments / feedback / questions please post ’em.

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Posted in Allods Online, PVP, Video
20 comments on “Melee Healer PVP Video @ Level 25
  1. Nathan says:

    I’m impressed as per usual Taug, very well done.

    Great positioning, that Mage 3k’d you!

    Don’t you just love classes with ‘turbo mode’ survivability?

    Keep it up boyo.

  2. Arclighte says:

    Fun stuff, Taugrim.

    A few questions from someone who’s interested in playing but is completely unfamiliar with the game:

    I know you recommended playing a class with some type of healing capability. Do you know how the Paladin archetype stacks up in this regard? It it a case of being “better” at dealing damage compared to a Healer but “worse” survivability wise due to less heals?

    How’s the CC and AoE? One of my big complaints with WAR, for example, was the overabundance of “hard” CC and the over-the-top AoE. Is there some type of CC immunity or diminishing returns system?

    • taugrim says:

      I know you recommended playing a class with some type of healing capability.

      Hmmm. I don’t remember saying that specifically :)

      Do you know how the Paladin archetype stacks up in this regard? It it a case of being “better” at dealing damage compared to a Healer but “worse” survivability wise due to less heals?

      Paladins are very durable in this game. They can soak up a lot of damage with their barrier mechanic. And they can dish out very good DPS.

      Here is an excellent summary of the classes by dchipeev:
      http://allods-forum.gpotato.com/viewtopic.php?f=15&t=3487

      Paladins
      Main Tanks – Great for Boss tanking, if the tank has some skills(and party arent morons), he can tank small-medium packs as well. Very hard to kill in PvP.
      DPS
      ->Dual Weapons – Also called Light-DPS, focus on dealing damage with holy spells rather then physical abilities. Higher dps, low Burst damage. Have great AoE. Generally no problems with ability CDs and energy.
      ->2Hander – Lower DPS, high burst damage, focus on Physical abilities to deal damage. Constant problems with energy.
      Healer/Offhealer – Generally impossible, unless specific talents are taken. Depending on your skills/gear and the tank skills/gear, you will either be a offhealer, or a healer. Generally, great for short fights and PvP. Is also good for longer fights if theres a back up healer. Due to the canon system, Paladin Healers are forced to conserve their canons as much as possible. With out canons they cannot do burst healing, and thus cannot counter tank loosing 50-90% of their hp in a hit.

      Priests(Healers)
      Spell-Caster-DPS – Specilize in Holy Blast and Heavenly Smite. Are very evil in Mass-PvP. Usually do not survive ganking. Are fairly easy to be, fairly easy in PvE. However, they are usually Off-Healers in groups/raids.
      Melee-DPS – A bit harder to assemble, but are very powerful both in PvE and PvP. Generally are incredibly powerful in 1v1 or small mass-pvp. Usually this spec can off-heal as well. Use 2handers for maximum damage.
      Full-Healer – Is recommended ONLY at the level cap. So spec something else, then respec at 40. Are very welcome in groups and raids as well in Mass-PvP for obvious reasons. Have Very powerful single target heals, can AoE heal to a much lesser extent.

      How’s the CC and AoE? One of my big complaints with WAR, for example, was the overabundance of “hard” CC and the over-the-top AoE. Is there some type of CC immunity or diminishing returns system?

      AOE is not a problem in this game, as it was in WAR prior to Patch 1.3b.

      The CC to me feels balanced overall. There is no diminishing returns system, but every class has some CC and counters to CC AFAIK. You can see CC from the video such as Mage’s Icy Grave and slow, Summoner’s fear, and Blind Faith cast by other Healers on me (the kaleidescope effect).

      • Arclighte says:

        “For PVP, classes that can meaningfully heal themselves, such as MHs, will probably be less impacted by not using Perfume than classes that can’t heal themselves. In most games healers stack enough HP to survive a reasonable amount of burst, then they focus on other stats. So if you are concerned about Perfume and don’t plan to quest for it or buy it from the CS, a healing class may be a wise choice for you.”

        I took that little blurb to mean classes with healing capability will generally fair better in AO than classes without. It was late when I read that post though so looking back I can see you were talking specifically about the Perfume item. D’oh!

  3. Oshi says:

    I must learn to circle strafe -.- I’ve never done it and usually play games with auto target…

    • taugrim says:

      It definitely takes time to learn. I recommend practicing on mobs to get used to it. Once you get used to circle strafing, it can be a significant advantage when fighting players who are not as adept at movement.

      You have various options for circle strafing, including:
      1. use the keyboard only: one finger on a strafe key and another finger on a key to turn
      2. use the mouse and keyboard: one finger on a strafe key and holding the right mouse button down to turn

      I use both methods of strafing. E.g. in WAR I tended to use the first method. In AO I have tended to use the latter. But both work fine – what matters is that you are comfortable circle strafing while still using abilities.

      You’ll hear a lot of people talking about using the mouse to turn as being better, but IMO that really only matters if you’re a caster and are getting circle strafed. In that case, turning with the mouse is much faster than the keyboard.

      It’s very helpful to bind your strafe keys to be usable by your ring finger and index finger.

      Here’s a video I made that talks about strafing and movement:

  4. Komaf says:

    You are a far more patient man than I. I don’t give an mmorpg 10 seconds of my time once they prove unworthy of my time – which I do consider very valuable :) GLad you are doing well though.

    • taugrim says:

      AO is a very good game overall (aside from the lack of the level capping/balancing mechanic).

      One of my two major concerns about AO has been addressed – the Item Shop pricing. I’m still concerned about the upcoming 1.0.07 patch, which nerfs classes and changes game mechanics in such a way that players are forced to buy from the Item Shop.

  5. Komaf says:

    Just out of curiosity is there even one class that challenges your spec?

    • taugrim says:

      Warriors are very tough at this level – if you don’t exceed their damage mitigation ruby (Stony Resilience or something like that), you don’t deal any damage. So DoTs are useless on them.

      IMO class balance so far seems good. It really depends on the skill of the player and how good their gear is. I’m a little bummed that gear factors in as much as it does. However, any player can get rep gear, it’s just a bit tedious to grind it to 25k.

      • Munch/Roanark says:

        I haven’t heard of any OP paladins yet in OB, but looking at videos from RU there have been some that could 1 shot people in the mid 20’s.

  6. GMR says:

    Good to see some PVP in video form. Its kinda lame that people seem to always try to get you while you’re questing, but hey that’s just the way it is.

    Is combining the shield with the racial bubble more effective than using one, then the other?

    It’s also pretty funny to see that the healers that were fighting you, don’t seem to care in the slightest that the scout was dying.

    • taugrim says:

      Here’s what I wrote above in the guide:

      # If you use the Kanian racial bubble and Holy Shield, after Holy Shield wears off you’ll still have the racial bubble up – so you have unbroken damage absorption. You can see that in the fight against the Summoner

      In a lot of situations I won’t use the bubbles together, but in the 1st two fights I was close to dying, and it’s better to use bubbles a second too early than late :)

      In the 3rd fight, I used the Kanian bubble first, waited, then used Holy Shield as I chased the Scout around.

  7. Fakeheal says:

    Hello!

    I saw this guide before ob starts and i really like this build.

    I have have 3 rubys on Condemantion but my cooldown stil 30s? U know what happen?

    Continue post your videos and how u are spending your rubies and talent points ;)

    Fakeheal

    2010 March 6 at 17:26

    • taugrim says:

      The ability tooltips don’t always show the effect of rubies. E.g. Power of Faith for Verdict cooldown, Condemnation for Blind Faith, etc.

      The easy way to test this is to cast Blind Faith while you are moused over the ability. You can see that the cooldown for the ability is less than what shows on the ability tooltip. E.g. for 3/3 Condemnation and Blind Faith 3, the actual cooldown is 21 seconds not the 30 seconds that the tooltip says.

      Thanks for posting! More PVP videos coming soon.

  8. kickass says:

    what to up in stat if i want to be a healer that heal?

  9. jupol says:

    hi i just wanna ask, what are your stats by the way?

  10. SerinoxD says:

    when did you used devoted plea on your videos? is heavenly smite worth taking after the patch modification?

  11. highblood says:

    I’ve earned 2 World Quest rubies in addition to the rubies available when leveling, so ignore the calculator saying this is a level 27 build

    what quest is that and what map?
    i just started this game and i have been following you guide since the start. i am lvl 20 now

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