I’ve received requests for Balance Druid PVP videos, so I wanted to give a brief take on the new mechanics for PVP. In short, there are two significant limitations that are negatively reinforcing:
- it takes too long to reach an Eclipse state. Pre-4.0, a single Wrath crit could proc Eclipse and a single Starfire crit would proc Eclipse. Now a Balance Druid has to cast either Wrath or Starfire repeatedly to reach an Eclipse state, and
- in addition, the Wrath and Starfire cast times were significantly increased. Long cast times are easily interrupted / countered / LoS’d in PVP.
The above changes are fine for PVE but don’t make sense for PVP.
Of course, regarding #2 above, you can stack Haste. I’m not sure that would get the cast times down sufficiently to be practical in PVP without sacrificing too much of damage-related stats such as Intellect and Spellpower. I didn’t re-forge / re-gem for Haste yet, so you can take what I’m saying with a grain of salt.
Balance spec did get a silence (Solar Beam) but it’s quite visible and easy to move out of. I’d rather have a single-target silence similar to what Mages, Warlocks, and Shadow Priests have. What I like about the silence ability of those classes is they can choose to take offensive or defensive action against a silenced target. If a Druid silences a target and roots them in the Solar Beam, they can’t attack the target or the roots will likely break and the target can move out of the Solar Beam effect.
UPDATE (2010/10/19): while I think that Moonkins may have issues in 1v1s and Cataclysm arena, they can still bring the pain in BGs. I’m finishing a Prot Pally video from an EotS BG and an Alliance Moonkin got 30 killing blows.