Here’s my 3rd Rift video:
This HD video is narrated footage of my level 24 Warrior in a Codex warfront (queued with 2 other players) in the 20-29 bracket in the MMORPG Rift.
Here is my spec:
As I alluded to in the video, Rift supports an amazing degree of customization per class. For example, if you play the Cleric class, you can spec that character to be a cast-time healer, a HoT-based healer, a melee-AOE healer (a la Warhammer Warrior Priest), a melee DPS, or some combination of the above.
This is far more flexible compared to most recent titles (e.g. Allods, Aion, Warhammer, LOTRO, World of Warcraft) where you roll a particular class and have limited flexibility in terms of a particular role. E.g. WoW Paladin has 1 healing tree. If you want to play a HoT-based healer you have to re-roll as a Druid. In Rift you get to customize to the mechanics and playstyle you prefer.
It is simply bloody amazing :)
If you have questions/comments/feedback, post ’em!
EDIT (2011/03/09): a few notes I wanted to make. First off, I haven’t played Cleric really so I don’t know the mechanics. That being said, Jodah posted an awesome comment with his take on Cleric mechanics.
Also a poster named Conwolv summarized the flexibility of the Rift spec system very elegantly in a comment below:
I just love the fact that not only can you build your own spec, but it’s really alright to do so (unlike wow where you’re severely punished for doing so by not being optimal). Really makes the game amazingly fun to play. It’s not just the illusion of choice, but actual choice in the way you play.