Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
In MMOs, on opposite ends of the spectrum there are two models for class design: Each class supports very high customization, where the player can invest in particular skill trees / talents / abilities to support their preferred playstyle and capabilities. E.g.…
One of the blogs I follow is For The Record (FTR), which is run by a gamer named SilentStalker (SS) who covers World of Tanks (WoT) news. SS recently posted his take on Elder Scrolls Online (ESO). There were a…
We’re less than a month away from the most anticipated MMORPG launch since Guild Wars 2. WildStar! As I wrote earlier this year, WildStar game developer Carbine has thoughtfully diverged from traditional combat mechanics. They’ve been savvy about taking the…
Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good…