In this video, I discuss how combat works in the MMORPG TERA, including:
- how to attack and land blows on targets based on the animation for each attack
- the secondary effects of successfully landing blows on targets, including stun and knockdown effects
- how the animation for an attack impacts the player’s ability to move the character and fire off subsequent attacks
- how the “hitbox” for each target influences collision detection and how easy it is to hit the target
As discussed in the video, combat in TERA is more similar to console games such as Tekken and Street Fighter than traditional MMORPGs such as World of Warcraft.
TERA entered Closed Beta for NA in February 2012 but keep in mind this game went live in Korea back in January 2011, so the game was over a year old at the time this video was made.
For more information on the classes, races / racial abilities, and hitbox considerations, check out the following excellent guide: