Blog Archives

Summary for the WN8 Rating System for World of Tanks


2019/07/04: My (i.e. Taugrim’s) comments are in italics throughout this post. I’m posting a copy of the “WN8 Summary” page that used to exist on http://wiki.wnefficiency.net/. It looks like that domain is no longer around. I take no credit for WN8

Posted in World of Tanks

Is It Worth Your Time to Alpha Test?


Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to

Posted in Aion, Allods Online, Armored Warfare, Camelot Unchained, Game Design, Guild Wars 2, League of Legends, PVE, PVP, RIFT, SWTOR, Warhammer Online, WildStar, World of Tanks, World of Warcraft

Unicum Guide to Light Tanks


Light tanks have the highest “skill cap” of any class in World of Tanks (WoT), as they are fragile, possess relatively weak guns, and have enough mobility to get the driver into trouble. In this in-depth guide, we review common

Posted in Guide, Light Tank, PVP, Video, World of Tanks

Where the Heck I’ve Been


It occurred to me when looking at my recent (well, not really recent) blog posts that I pretty much disappeared from the face of the earth for the 2nd half of 2016 and didn’t address it here. We had some major

Posted in Armored Warfare, Blog Musings, Camelot Unchained, Game Design, World of Tanks

RIP Armored Warfare, Road to Unicum is Back


As you may have heard, game publisher Mail.Ru is pulling the plug on Armored Warfare (AW) game developer Obsidian Entertainment (OEI) and taking the development effort in-house. This is rather unfortunate, as I had a positive impression of OEI and

Posted in Armored Warfare, Game Design, PVP, World of Tanks
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