Blog Archives

SWTOR Ranked Warzones: Rating Calculation, Matchmaking, and Gear


On Friday, BioWare posted in-depth information on how the Ranked Warzones will work. Here’s how the rating system will work… In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or

Posted in Game Design, PVP, SWTOR

The Curious Case of the “F2P” MMORPG Allods Online


Allods Online (AO) started its Open Beta last week, and the playerbase is irate over the initial pricing of Item Shop virtual goods and the changes announced for version 1.0.07.07. Keen has written an excellent summary of the concerns of

Tagged with: , , , ,
Posted in Allods Online, Business Analysis, Game Design

Aion Advances the MMORPG Out-of-Game Experience


It’s been fascinating to watch the increasing level of real-time visibility of MMORPG content outside of the game. One of the first advances made by game developers in this regard was to provide player and guild profiles on the web.

Tagged with: ,
Posted in Aion, Business Analysis, Game Design

The Implications of the Aion Population Distribution on PVP


This morning while reading legion (guild) chat, I was struck by the different experiences our players were having. One of our two level 50 guildees was expressing how bored he was; he couldn’t find people to run instances with. I

Tagged with: ,
Posted in Aion, Business Analysis, Game Design
Follow
Taugrim on YouTube Taugrim on Patreon Taugrim on Twitter

Receive notifications of new posts by email

Join 690 other subscribers
© 2009–2025 Park Consulting LLC

All rights reserved