Blog Archives

With reluctance and naivety, I’m recommending Archeage Unchained


(this article is not sponsored or endorsed by any official person or company) Ever an interesting time for the MMO-verse, I’ll be jumping out of the shadows for a quick heads up in regards to another new old release due

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Posted in ArcheAge, Business Analysis, Game Design

Interview with My.com Senior Producer Josh Morris on Armored Warfare at GDC 2016


I sat down with Josh Morris at Game Developers Conference 2016 for an hour to discuss all things Armored Warfare (AW). Josh is the Senior Producer at My.com and previously worked at Wargaming for three years as NA Producer for

Posted in Armored Warfare, Business Analysis, Game Design, Interview, PVE, PVP

ArenaNet Executes a Deft Recovery for Heart of Thorns With F2P and Raid Annoucements


ArenaNet (AN) just executed one of the most deft and savvy recoveries I’ve seen in addressing player angst about an upcoming expansion. In January, AN announced the Heart of Thorns (HoT) expansion for Guild Wars 2 (GW2). There was much

Posted in Business Analysis, Game Design, Guild Wars 2, PVE

Per-Player Revenue (ARPU) for MMOs


Yesterday SuperData Research posted the monthly ARPU (Average Revenue Per User) for 10 major MMO free-to-play (F2P) titles. It’s a fascinating article. What jumps out to me is that the ARPU’s are significantly less than a monthly subscription of $15

Posted in Business Analysis, Guild Wars 2, League of Legends, World of Tanks

Stranger Than Fiction: The Ouster and Possible Return of the CEO of Red 5 Studios


Back in October, a reader suggested I check out Firefall, an open world MMO shooter. At the time my curiosity with shooters had picked up after playing the pseudo-shooter World of Tanks. I spent a few hours playing Firefall but

Posted in Business Analysis, Firefall, Game Design
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