Blog Archives

First Look at Warrior PVP in Guild Wars 2


This video is my first look at the Warrior class in Structured PVP from the April 27-29 Beta Weekend Event. I discuss Warrior mechanics with two weapon setups: Axe/Axe and Rifle Greatsword and Sword/Axe Here are recommendations for abilities: Of

Posted in Guild Wars 2, PVP, Video, Warrior

First Look at Elementalist PVP in Guild Wars 2


My first look at the Elementalist class in Structured PVP from the April 27-29 Beta Weekend Event. I discuss the core mechanics of the Elementalist class and play a build with a mix of DoT (Condition) damage, direct damage, and

Posted in Elementalist, Guild Wars 2, PVP, Video

Sharpshooter Gunslinger (Marksmanship Sniper) Mechanics in PVP


In this video, I discuss the mechanics for the Sharpshooter tree for the Gunslinger class in SWTOR, using footage of my 37 Gunslinger in a Huttball match (queued solo). Sharpshooter Gunslinger is the mirror to Marksmanship Sniper. While the Sharpshooter

Posted in Gunslinger / Sniper, PVP, SWTOR, Video

Why Games Should Scale Horizontally Instead of Vertically


“Vertical scaling” is the de facto way that most MMORPGs are designed: gamers level a character up to max level, then they grind out tiers of gear in PVE or PVP. And if you roll another character, you repeat the

Posted in Game Design, PVP, Video

Avoiding False Accelerator Procs for Vanguard (Powertech) in SWTOR 1.2


In this video, I explain for Patch 1.2 how to avoid “false” procs for the Accelerator talent in the Assault Specialist (Pyrotech) tree for the Vanguard (Powertech) class. Prior to 1.2, to apply a burn effect on a target within

Posted in PVP, SWTOR, Vanguard / Powertech, Video
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