Blog Archives

Trion’s Launch of Rift is a Model for the MMO Market


I’ve played Rift since Head Start to level 33, and in my opinion Rift is the best MMORPG launch I’ve experienced in the past 5 years, a span which includes the following titles: Warhammer Online Aion Allods Online Rift Rift’s

Posted in Aion, Allods Online, Business Analysis, RIFT, Warhammer Online, World of Warcraft

The Curious Case of the “F2P” MMORPG Allods Online


Allods Online (AO) started its Open Beta last week, and the playerbase is irate over the initial pricing of Item Shop virtual goods and the changes announced for version 1.0.07.07. Keen has written an excellent summary of the concerns of

Tagged with: , , , ,
Posted in Allods Online, Business Analysis, Game Design

Social Gaming May Kill Traditional MMORPGs


The majority of the subscribers I have on my YouTube channel subscribed because of my Warhammer Online (WAR) videos. People frequently ask if / when I will come back to WAR. The answer is never, because of reasons beyond WAR

Tagged with: , , , , ,
Posted in Business Analysis, Warhammer Online

Aion Advances the MMORPG Out-of-Game Experience


It’s been fascinating to watch the increasing level of real-time visibility of MMORPG content outside of the game. One of the first advances made by game developers in this regard was to provide player and guild profiles on the web.

Tagged with: ,
Posted in Aion, Business Analysis, Game Design

The Implications of the Aion Population Distribution on PVP


This morning while reading legion (guild) chat, I was struck by the different experiences our players were having. One of our two level 50 guildees was expressing how bored he was; he couldn’t find people to run instances with. I

Tagged with: ,
Posted in Aion, Business Analysis, Game Design
Follow
Taugrim on YouTube Taugrim on Patreon Taugrim on Twitter

Receive notifications of new posts by email

Join 690 other subscribers
© 2009–2025 Park Consulting LLC

All rights reserved