Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
We’re less than a month away from the most anticipated MMORPG launch since Guild Wars 2. WildStar! As I wrote earlier this year, WildStar game developer Carbine has thoughtfully diverged from traditional combat mechanics. They’ve been savvy about taking the…
Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good…
Tonight I watched the Elder Scrolls Online (ESO) trailer that was shared on Tuesday by game publisher Bethesda Softworks: Pretty entertaining trailer, but it immediately opened up some questions. Is this a 3-faction game? (Yes.) Are there going to be…
Mana bars are the long-standing resource implementation for casters in MMORPGs. In this article, we’ll look at the implications of mana bars on game balance and mechanics. But first, let’s consider why mana bars were (probably) created. I’ll use the…