Blog Archives

Why PVE Content Shouldn’t Be a Coral Reef

Thanks to the rich analytics I have for this blog, I can see where traffic originates from. For my previous article on the two issues plaguing game developers, I found the following take by Zennia on the Old Timer’s Guild forums:

Posted in Business Analysis, Game Design, Guild Wars 2, PVE, World of Warcraft

The End of Culling in Guild Wars 2, a.k.a. Choose Your Own Lag

Guild Wars 2 (GW2) launched with a system called “culling”, explained by Habib Loew of Arena Net (AN) as follows: In order to cut down on the network resources that were used by the game and to reduce the client-side

Posted in Game Design, Guild Wars 2, PVP, World of Warcraft

Guild Wars 2 PVP Video: D/D Elementalist in WvW [Vol 2]

The Feb 26th update brought several nerfs and a fix to D/D Elementalist: Ride the Lightning: This ability’s recharge has been increased to 20 seconds (previously: 15 seconds) Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been

Posted in Elementalist, Guild Wars 2, PVP, Video

Thoughts on Guild Wars 2 Engineer

I’ve been playing around with Engineer in Guild Wars 2 (GW2) for the past few days, my first hands-on time with the class since launch. Part of the reason I was curious about Engineer is the broad perception that it’s

Posted in Elementalist, Engineer, Game Design, Guild Wars 2, PVP

Elder Scrolls Online Trailer and High Level Design

Tonight I watched the Elder Scrolls Online (ESO) trailer that was shared on Tuesday by game publisher Bethesda Softworks: Pretty entertaining trailer, but it immediately opened up some questions. Is this a 3-faction game? (Yes.) Are there going to be

Posted in Elder Scrolls Online, Game Design, Guild Wars 2, PVE, PVP, Video, Warhammer Online, World of Warcraft
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