Blog Archives

Interview with Senior Producer Josh Morris on Armored Warfare at GDC 2016

I sat down with Josh Morris at GDC 2016 for an hour to discuss all things Armored Warfare (AW). Josh is the Senior Producer at and previously worked at Wargaming for three years as NA Producer for World of

Posted in Armored Warfare, Business Analysis, Game Design, Interview, PVE, PVP

ArenaNet Executes a Deft Recovery for Heart of Thorns With F2P and Raid Annoucements

ArenaNet (AN) just executed one of the most deft and savvy recoveries I’ve seen in addressing player angst about an upcoming expansion. In January, AN announced the Heart of Thorns (HoT) expansion for Guild Wars 2 (GW2). There was much

Posted in Business Analysis, Game Design, Guild Wars 2, PVE

Sometimes Games Do Evolve For The Better (Guild Wars 2)

In February, I was pretty burned out from World of Tanks (WoT) and decided to take a look at Guild Wars 2 (GW2), which I hadn’t meaningfully played since 2013. Most of my 2014 gaming time was spent on WildStar

Posted in Game Design, Guild Wars 2, PVE, PVP

Guide to WildStar Keybinds

Editor’s Note: I was going to wait until I hit level cap before publishing this guide, but people have been asking for it, and I recognize that sharing it sooner than later may help players who want to self-assess their

Posted in Guide, PVE, PVP, Video, WildStar

When a Build Choice is Not Really a Choice [#ESO]

One of the blogs I follow is For The Record (FTR), which is run by a gamer named SilentStalker (SS) who covers World of Tanks (WoT) news. SS recently posted his take on Elder Scrolls Online (ESO). There were a

Posted in Camelot Unchained, Elder Scrolls Online, Game Design, PVE, PVP, RIFT, Sage / Sorcerer, World of Warcraft
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