In February, I was pretty burned out from World of Tanks (WoT) and decided to take a look at Guild Wars 2 (GW2), which I hadn’t meaningfully played since 2013. Most of my 2014 gaming time was spent on WildStar (WS) and WoT.
Why I stopped playing GW2 back in 2013
The following things collectively made GW2 unattractive to me:
- I believed Ascended gear was not aligned with pre-launch expectations from ArenaNet (AN) regarding progression
- To make matters worse, the acquisition of Ascended gear was extremely grindy. I despised the random daily quests – they were a tedious waste of 30 minutes of my valuable time – and each gear piece was for a particular stats mix for a particular character (soulbound). The Ascended gear system was a disincentive for me to commit time to alts, and alts are fun
- There were aspects of the UI that I found irritating, e.g. how small the boon and buff icons are
- The combat mechanics in WS looked much more attractive to me. I love aim-based action combat, because it’s engaging and requires skill
Upon picking up GW2 again in 2015, I was pleasantly surprised to see that a lot of the things I disliked had been meaningfully addressed, and that other quality-of-life improvements had been implemented. It’s worth mentioning the value of the GW2’s B2P monetization system – it cost me nothing aside from disk space to patch up to the current version of GW2 and play again.

