I introduce my GW2 “Legion” build for the Mesmer class, based on testing in sPvP and tournaments post-launch. As I discuss in the video, this spec synergizes heavily on phantasms and illusions: Phantasms deal solid sustained direct damage, have a…
I introduce my GW2 “Legion” build for the Mesmer class, based on testing in sPvP and tournaments post-launch. As I discuss in the video, this spec synergizes heavily on phantasms and illusions: Phantasms deal solid sustained direct damage, have a…
GW2 tournament finals video #4, featuring my “Run and Gun” Warrior build. The competing teams are Maven and Lamentation. In this educational video, I discuss: Assessing the enemy team composition to determine initial target priority Applying buffs before entering a…
GW2 is live! Here’s my 1st post-launch tournament PVP video, featuring my “Captain Hammer” Warrior build. The competing teams are Maven and Pure Glory. In this educational video, I discuss: The changes to the stability buff (now a boon) in…
In this video, I discuss why the fanbois don’t get it. #1: Fanbois miss the broader context. Fanbois tend to advocate one game to the exclusion of others. That’s short-sighted. It’s important for multiple games to be successful at any…
In this video, I discuss the situations in which “stunlocking” is possible in GW2. For the purposes of this discussion, I use the term “stunlock” to mean any control-oriented CC that causes the target to lose the ability to take…