Blog Archives

SWTOR Has Repeated RIFT’s Mistakes in Endgame PVP


It’s been a few weeks since I last posted, as I’ve been busy with corporate work and leveling up my Gunslinger to 50. I just played my 83rd warzone at level 50 on my Gunslinger, and I wanted to share

Posted in Commando / Mercenary, Game Design, Guardian / Juggernaut, Gunslinger / Sniper, PVP, RIFT, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

The Skinny on the SWTOR Class Balance Changes on PTS 1.2


The patch notes for PTS 1.2 are up: http://www.swtor.com/test-center/patchnotes/313976 Simply put, the number and degree of class changes are significant. I’m an advocate of the approach of tweaking fewer things, putting them on Live, and seeing how  balance is impacted.

Posted in Commando / Mercenary, Guardian / Juggernaut, Gunslinger / Sniper, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Quick Hits from the SWTOR Guild Summit


BioWare revealed many key features for Patch 1.2. Here are some of the notable takeaways from the livestream. My comments in italics. Quality of Life Improvements Sprint (out-of-combat movement buff) will be available at level 1. Thank. Freaking. Goodness. UI

Posted in Commando / Mercenary, Guardian / Juggernaut, Gunslinger / Sniper, Livestream, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Taugrim Daily #2: You Tanky, Me Tanky, Let’s Rumble


Today’s video includes two 1v1 fights from Star Wars: The Old Republic with my 50 Trooper Vanguard @ Valor Rank 57, 16.1k HP. My opponents: Sith Warrior Juggernaut, tank spec’d, with 16k HP Sith Inquisitor Assassin, tank spec’d, with 17.5k

Posted in Guardian / Juggernaut, PVP, Shadow / Assassin, SWTOR, Vanguard / Powertech, Video

Understanding SWTOR’s Defense and Shield Mechanics for Tanks in PVP


This article describes the Defense and Shield mechanics for SWTOR and their implications for tanks in PVP. Defense is the Avoidance mechanic and Shield is one of the Mitigation mechanics. In this article I use the terms “defense” and “avoidance”

Posted in Guardian / Juggernaut, Guide, PVP, Shadow / Assassin, SWTOR, Vanguard / Powertech
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