Blog Archives

SWTOR PVP in 1.2: The Good, The Bad, and The Ugly


The much-anticipated behemoth Patch 1.2 is finally here! The Good The UI customization is excellent Game performance seems significantly improved The addition of Recruit PVP gear provides a viable option for fresh 50s to get decently geared quickly Since SWTOR

Posted in Commando / Mercenary, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Play of the Day (SWTOR): En Fuego


In this Play of the Day video, I buy enough time under heavy focus fire to line up 3 opponents for a one-way trip into the fire pit. Here is the spec used in the video: – Gunslinger: http://www.torhead.com/skill-calc#700bcrrdRoo.1

Posted in Gunslinger / Sniper, PVP, SWTOR, Video

SWTOR Ranked Warzones: Rating Calculation, Matchmaking, and Gear


On Friday, BioWare posted in-depth information on how the Ranked Warzones will work. Here’s how the rating system will work… In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or

Posted in Game Design, PVP, SWTOR

The Skinny on the SWTOR Class Balance Changes on PTS 1.2


The patch notes for PTS 1.2 are up: http://www.swtor.com/test-center/patchnotes/313976 Simply put, the number and degree of class changes are significant. I’m an advocate of the approach of tweaking fewer things, putting them on Live, and seeing how  balance is impacted.

Posted in Commando / Mercenary, Guardian / Juggernaut, Gunslinger / Sniper, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Producer Chris Hager on TERA’s Hitboxes, RMT, Events, and Political System


At GDC 2012, GAMEBREAKER writer Jason Winter and I attended a private session and hands-on boss fight demo in the En Masse Entertainment (EME) media booth. Afterwards, we spoke with EME’s Chris Hager, the Producer for NA TERA. Our discussion

Posted in Interview, TERA, Video
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