Blog Archives

Aion PVE Video: Templar/Ranger/Chanter PUG vs Kromede


It can be fun and educational to run instances with non-standard class compositions. Players sometimes have rigid perceptions of what will and won’t work, and in my experience, those (narrow) perceptions are often inaccurate. I enjoy trying different specs and

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Posted in Aion, Video

Aion PVE Video: Comparing 33 Chanter vs 33 Sorcerer


Here is footage of my 33 Chanter and 33 Sorcerer in PVE, fighting against the same 34-35 Klaw mobs. This is as close to an apples-to-apples comparison that I could get between different classes, in terms of having the same

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Posted in Aion, Video

Aion Advances the MMORPG Out-of-Game Experience


It’s been fascinating to watch the increasing level of real-time visibility of MMORPG content outside of the game. One of the first advances made by game developers in this regard was to provide player and guild profiles on the web.

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Posted in Aion, Business Analysis, Game Design

Aion’s Customer Support Came Through For Me


Yesterday, I was thinking about canceling my subscription to Aion. That would have been unusual for me, as I’ve leveled to end-game in the past 3 MMORPGs that I’ve played (WoW, LOTRO, WAR). I leveled my Aion Sorcerer to 33.

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Posted in Aion

The Implications of the Aion Population Distribution on PVP


This morning while reading legion (guild) chat, I was struck by the different experiences our players were having. One of our two level 50 guildees was expressing how bored he was; he couldn’t find people to run instances with. I

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Posted in Aion, Business Analysis, Game Design
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