Blog Archives

Threat-Based PVE is Lame and How I’d Fix It


The traditional model of PVE tanking, which revolves around the “threat” (aggro) mechanic, severely limits the gameplay experience of MMORPGs. I’ll share an alternative model that would provide a much more dynamic combat experience. PVE tanking and the “holy trinity”

Posted in Game Design, Guild Wars 2, PVE, PVP, World of Warcraft

World of Tanks Video: VK 36.01 (H) “Ace Tanker” Mastery


In this narrated battle, I earned my “Ace Tanker” Mastery Achievement for the VK 36.01 (H), one of the best tier 6 medium tanks in World of Tanks (WoT). The VK 36.01 (H) has 3 notable strengths: the excellent Konisch

Posted in Medium Tank, PVP, Video, World of Tanks

World of Tanks Video: IS-4 “Ace Tanker” Mastery


In this narrated battle, I earned my “Ace Tanker” Mastery Achievement for the IS-4, the beefier of the two tier 10 Soviet heavy tanks in World of Tanks (WoT). While the IS-4 has good overall armor, the front hull has

Posted in Guide, Heavy Tank, PVP, Video, World of Tanks

Competing in World of Tanks Without Premium Ammo (56WR @ 3000 Battles)


During my first 3k battles in World of Tanks (WoT), there have been two questions that I wanted to answer: Is it possible for a non-paying customer to be reasonably competitive in WoT? Is it possible for a customer who

Posted in Guide, Heavy Tank, Medium Tank, PVP, Tank Destroyer, World of Tanks

Why PVE Content Shouldn’t Be a Coral Reef


Thanks to the rich analytics I have for this blog, I can see where traffic originates from. For my previous article on the two issues plaguing game developers, I found the following take by Zennia on the Old Timer’s Guild forums:

Posted in Business Analysis, Game Design, Guild Wars 2, PVE, World of Warcraft
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