Threat-Based PVE is Lame and How I’d Fix It


The traditional model of PVE tanking, which revolves around the “threat” (aggro) mechanic, severely limits the gameplay experience of MMORPGs. I’ll share an alternative model that would provide a much more dynamic combat experience.

PVE tanking and the “holy trinity” (tank/healer/DPS) themselves are not the issue – the problem is that they tend to be implemented with threat-based mechanics. In this article, I’m not going to advocate ditching the “holy trinity” as ArenaNet (AN) did with Guild Wars 2 (GW2) last year.

Why Threat-Based PVE is Lame

Here’s what’s wrong with threat-based PVE:

  1. It defies common sense. Why would an intelligent boss and his buddies attack the tank, who is the toughest, most-armored, highest HP target who is also the least capable of inflicting meaningful damage?
  2. It dumbs down PVE encounters. You have threat, boss attacks you. You don’t have threat, you can do whatever you want
  3. It creates an environment where where the focus tends to be on the UI not the combat: watching threat meters, tracking cooldowns, using abilities is optimized rotations, and listening to addons/mods tell you what to do and when – as opposed to having to continually read and react to situations and what your opponents are doing

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Posted in Game Design, Guild Wars 2, PVE, PVP, World of Warcraft

World of Tanks Video: VK 36.01 (H) “Ace Tanker” Mastery


In this narrated battle, I earned my “Ace Tanker” Mastery Achievement for the VK 36.01 (H), one of the best tier 6 medium tanks in World of Tanks (WoT).

The VK 36.01 (H) has 3 notable strengths:

  1. the excellent Konisch gun: high penetration, accuracy, and DPM
  2. good armor
  3. functional mobility: 40 km/h, good acceleration

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Posted in Medium Tank, PVP, Video, World of Tanks

World of Tanks Video: IS-4 “Ace Tanker” Mastery


In this narrated battle, I earned my “Ace Tanker” Mastery Achievement for the IS-4, the beefier of the two tier 10 Soviet heavy tanks in World of Tanks (WoT).

While the IS-4 has good overall armor, the front hull has a large weak spot, the Lower Front Glacis (LFG). The LFG of the IS-4 has effective armor of 209mm, which can be penetrated easily by most tier 9-10 tanks.

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Posted in Guide, Heavy Tank, PVP, Video, World of Tanks

Competing in World of Tanks Without Premium Ammo (56WR @ 3000 Battles)


During my first 3k battles in World of Tanks (WoT), there have been two questions that I wanted to answer:

  1. Is it possible for a non-paying customer to be reasonably competitive in WoT?
  2. Is it possible for a customer who does not use premium ammo to compete at a high level, e.g. top 5%

I’ll share my insights and tips on improving one’s performance later in this article, but let’s cover these two questions first.

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Posted in Guide, Heavy Tank, Medium Tank, PVP, Tank Destroyer, World of Tanks

Why PVE Content Shouldn’t Be a Coral Reef


Thanks to the rich analytics I have for this blog, I can see where traffic originates from. For my previous article on the two issues plaguing game developers, I found the following take by Zennia on the Old Timer’s Guild forums:

The reason I said I wish it didn’t make so much sense is because the best logical target from a financial standpoint (which he mentions delivering high replayability on limited content) is a form I *really* don’t like at all. :(

I don’t want people to misconstrue what I was saying. IMO it is very possible to deliver a gradually-growing base of PVE content that remains relevant and replayable and is therefore financially viable, but of course that requires the right approach.

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Posted in Business Analysis, Game Design, Guild Wars 2, PVE, World of Warcraft
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