Blog Archives

The Curious Case of the “F2P” MMORPG Allods Online


Allods Online (AO) started its Open Beta last week, and the playerbase is irate over the initial pricing of Item Shop virtual goods and the changes announced for version 1.0.07.07. Keen has written an excellent summary of the concerns of

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Posted in Allods Online, Business Analysis, Game Design

I’m Done with Aion


I finally got back from a 3-week business trip overseas. I played Aion very sparsely in January, and the sad thing is I didn’t really miss it. So after only 4.5 months of playing Aion, I’ve de-subbed. The reasons are

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Posted in Aion, PVP, Warhammer Online

The Implications of the Aion Population Distribution on PVP


This morning while reading legion (guild) chat, I was struck by the different experiences our players were having. One of our two level 50 guildees was expressing how bored he was; he couldn’t find people to run instances with. I

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Posted in Aion, Business Analysis, Game Design

My First 7 Weeks Playing Aion


It’s been 6 weeks since I’ve posted anything. I’ve been waiting til I had good PVP footage to post on YouTube before I wrote more articles here, and on top of that I’ve been very busy in real life, but

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Posted in Aion, PVP

Swordmaster PVP Video: 2H Damage / Mitigation Tank


The following video has footage from 2 scenarios, Dragon’s Bane and Howling Gorge, with my Swordmaster running a damage / mitigation spec. I made the video to show tactics for surviving heavy focus-fire as a 2h tank. Played correctly, a

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Posted in PVP, Video, Warhammer Online
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