Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat.
Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics perspective is in sustained or large-scale combat.
Rogues typically have many of their key damage and CC mechanics coupled with being in stealth, but their ability to sustainably re-enter stealth in combat is limited.
Watch the video for my simple solution for addressing these issues and creating a dynamic playstyle that scales from 1v1 combat up to raid-vs-raid.
It is amusing that I concepted the same solution that ArenaNet came up with for their Rogue “Thief” implementation in GW2. They grasp the issues common to the Rogue archetype in PVP and are addressing them with elegant game design.
To see me PVP’ing live, check out my TwitchTV channel. My stream features real-time commentary – and to the extent possible interaction with the Chat Room.
GAMEBREAKER Host for “The Republic” SWTOR show: http://www.gamebreaker.tv/category/the-republic/