Blog Archives

The “Skill Cap” of Guild Wars 2 PVP and the Implications


Guild Wars 2 provides the highest “skill cap” PVP environment of any MMORPG I’ve ever played, even moreso for GW2 tournaments. Let me frame that statement in a broader context. I’m not saying that GW2 PVP is the only game

Posted in Game Design, Guild Wars 2, PVP

Is Stunlocking Possible in Guild Wars 2?


In this video, I discuss the situations in which “stunlocking” is possible in GW2. For the purposes of this discussion, I use the term “stunlock” to mean any control-oriented CC that causes the target to lose the ability to take

Posted in Game Design, Guild Wars 2, PVP, Video, Warrior

Initial Thoughts on SWTOR’s F2P Model – TaugVlog Ep. 4


I share my initial feedback on the planned F2P model for SWTOR, based on the FAQs and the subscription-vs-free comparison chart provided by BioWare: http://www.swtor.com/free/features http://www.swtor.com/support/helpcenter/6449 This is a huge transition for SWTOR, BioWare, and EA, so hopefully they get

Posted in Business Analysis, Game Design, PVE, SWTOR, Video, Vlog

Top 5 PVP Design Flaws – TaugVlog Ep. 3


I discuss my top 5 design flaws for PVP combat of MMORPGs. In reverse order, they are…drum roll please… #5: 50% healing debuffs E.g. Mortal Strike for pre-Cataclysm Arms Warrior in WoW. When 50% healing debuffs are part of a

Posted in Game Design, PVP, RIFT, SWTOR, Video, Vlog, Warhammer Online, World of Warcraft

Guild Wars 2 PVP Video: Badass Looking Gear, Not Faceroll Advantage


In Guild Wars 2, when you do well in PVP, you earn gear that looks badass but that does not confer any statistical advantage over opponents. That is exactly how it should be. Cosmetic rewards are fun and maintain a

Posted in Game Design, Guild Wars 2, PVP, Video
Follow
Taugrim on YouTube Taugrim on Patreon Taugrim on Twitter

Receive notifications of new posts by email

Join 690 other subscribers
© 2009–2025 Park Consulting LLC

All rights reserved