Blog Archives

Play of the Day (SWTOR): En Fuego


In this Play of the Day video, I buy enough time under heavy focus fire to line up 3 opponents for a one-way trip into the fire pit. Here is the spec used in the video: – Gunslinger: http://www.torhead.com/skill-calc#700bcrrdRoo.1

Posted in Gunslinger / Sniper, PVP, SWTOR, Video

SWTOR Ranked Warzones: Rating Calculation, Matchmaking, and Gear


On Friday, BioWare posted in-depth information on how the Ranked Warzones will work. Here’s how the rating system will work… In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or

Posted in Game Design, PVP, SWTOR

The Skinny on the SWTOR Class Balance Changes on PTS 1.2


The patch notes for PTS 1.2 are up: http://www.swtor.com/test-center/patchnotes/313976 Simply put, the number and degree of class changes are significant. I’m an advocate of the approach of tweaking fewer things, putting them on Live, and seeing how  balance is impacted.

Posted in Commando / Mercenary, Guardian / Juggernaut, Gunslinger / Sniper, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

Quick Hits from the SWTOR Guild Summit


BioWare revealed many key features for Patch 1.2. Here are some of the notable takeaways from the livestream. My comments in italics. Quality of Life Improvements Sprint (out-of-combat movement buff) will be available at level 1. Thank. Freaking. Goodness. UI

Posted in Commando / Mercenary, Guardian / Juggernaut, Gunslinger / Sniper, Livestream, PVP, Sage / Sorcerer, Scoundrel / Operative, Sentinel / Marauder, Shadow / Assassin, SWTOR, Vanguard / Powertech

TERA PVP: Where Latency and Hitbox Size Affect Outcomes


I’ve been reading through the comments posted on YouTube for my first TERA video, and Beta testers reported combat issues related to latency. This morning I watched the last set of duels that I streamed on Saturday, and from the

Posted in PVP, TERA, Video
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