Blog Archives

Is Class Customization Going the Way of the Dinosaur?


In MMOs, on opposite ends of the spectrum there are two models for class design: Each class supports very high customization, where the player can invest in particular skill trees / talents / abilities to support their preferred playstyle and capabilities. E.g.

Posted in Game Design, PVP, RIFT, SWTOR, WildStar, World of Warcraft

RIP Armored Warfare, Road to Unicum is Back


As you may have heard, game publisher Mail.Ru is pulling the plug on Armored Warfare (AW) game developer Obsidian Entertainment (OEI) and taking the development effort in-house. This is rather unfortunate, as I had a positive impression of OEI and

Posted in Armored Warfare, Game Design, PVP, World of Tanks

Interview with My.com Senior Producer Josh Morris on Armored Warfare at GDC 2016


I sat down with Josh Morris at Game Developers Conference 2016 for an hour to discuss all things Armored Warfare (AW). Josh is the Senior Producer at My.com and previously worked at Wargaming for three years as NA Producer for

Posted in Armored Warfare, Business Analysis, Game Design, Interview, PVE, PVP

“The Art of Warfare” Guides & Tank Reviews for Armored Warfare


Last updated: 2016 November 8, Patch 0.18. Following in the footsteps of my “Road to Unicum” series for World of Tanks (WoT), I’ve started a video series called “The Art of Warfare” for the tank shooter Armored Warfare (AW). In

Posted in Armored Warfare, Guide, PVP, Video, World of Tanks

Sometimes Games Do Evolve For The Better (Guild Wars 2)


In February, I was pretty burned out from World of Tanks (WoT) and decided to take a look at Guild Wars 2 (GW2), which I hadn’t meaningfully played since 2013. Most of my 2014 gaming time was spent on WildStar

Posted in Game Design, Guild Wars 2, PVE, PVP
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