Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
Let me start by sharing with you what I don’t do: I don’t buy every new MMO on the market I no longer feel a strong interest in playing on the first day of Alpha Much of this has to…
Yesterday SuperData Research posted the monthly ARPU (Average Revenue Per User) for 10 major MMO free-to-play (F2P) titles. It’s a fascinating article. What jumps out to me is that the ARPU’s are significantly less than a monthly subscription of $15…
Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good…
The big news for SWTOR this week was the 2nd round of layoffs at BioWare and the exit of Executive Producer Rich Vogel. I break down what’s happened to SWTOR from a business perspective and the gamer’s perspective since the…
Let’s review what we’ve seen in recent years. In 2008, we witnessed the failure of 2 hugely-hyped titles: Warhammer Online and Age of Conan. Mythic cut 4 of the 6 capital cities and 4 of the 24 classes just before…