First Take on Protection Paladin PVP @ 85 in Cataclysm


Cataclysm went Live on December 7th, but it took me until the 15th to reach level 85.

Gear Summary and Recommendations

As of this post, I have purchased the following seven pieces of 85 PVP gear:

I love that Blizzard has introduced crafted PVP gear (i.e. Bloodied Pyrium for Prot and Ret Pallies), as you can buy those pieces to jump-start your PVP viability until you have time to grind out Honor and Conqueror gear. The mats aren’t that expensive, on Wildhammer they’re roughly 250g per crafted piece.

Here are a few suggestions for gearing up quickly:

  • When you ding 85, definitely buy the crafted Bloodied Pyrium offset belt, bracers, boots, and one other piece (helm, legs, or shoulders). The Honor pieces are slightly higher iLevel, but there is no set bonus for the offset pieces. Moreover, the crafted pieces have a lot of Hit rating, which is necessary to get to the 5% Hit cap
  • Get to 2/5 and then 4/5 Scaled set as soon as possible. The 2/5 set bonus includes 400 Resilience and 70 Str, and the 4/5 bonus includes the Judgement cooldown reduction (huge, see below) and 180 Str. The 1st set piece you should get are the gloves, as they have a CS damage bonus
  • As you are saving up Honor and Conqueror points for an expensive upgrade, rent gear upgrades and then return them before the 2h expiration. E.g. I’m saving up for the Scaled legs which cost 2200 Honor, so once I had 1250 Honor saved up I bought the blue ring to use, and once I earn another 950 Honor I’ll return the ring to buy the legs. Ditto for the Conqueror shield

I wanted to make sure to share those gear insights because some players I spoke with were gearing up the wrong way (e.g. buying the crafted set pieces and offset Honor pieces, instead of the other way around).

You may be wondering why I got the crafted helm instead of the Honor helm. The Crit damage meta gem is “broken” because it won’t activate unless you have more blue gems than red. This is supposed to get fixed, but in the meanwhile it means that helm meta gem isn’t that useful. As I’m in a hurry to fill the many gear holes I have, I went ahead and bought the crafted helm.

I’m continuing to use 80 epic PVP gear instead of Cataclysm PVE items. Many players are neglecting Resilience so far in Cataclysm, and I have beaten other players of the same spec who have more 85 PVP gear than I have. YMMV.

Right now I have 2400 Resilience (25% mitigation) and can’t wait to get more 85 PVP gear. My survivability is very good at 2400 Resilience and should only improve once I get at/over 3000.

Enchant / Gem / Reforging Recommendations

  • Str for red sockets
  • Resil for yellow sockets
  • Str/Hit for the blue sockets to activate the socket bonus, or go Str

Reforge the following stats to Hit until you reach the 5% cap, then reforge to Crit:

  • Haste (almost completely useless for Prot)
  • Mastery (only helpful against melees)
  • Expertise (actually not that bad, reduces avoidance for any target)

You’ll notice it’s tough to get Hit-capped and reach even 10% Crit. I’m close to 7% Crit now.

Mechanics Changes @ 85 compared to 80 for 4.0

OK, with all that gearing and stats stuff out of the way, here is my take on how Prot functions in PVP now.

Summary: we are truly “outlast/support” tanks now @ 85:

  1. Our FoL and WoG healing is very inefficient now. FoL with my gear only heals for ~10k but I have 110k HP. WoG isn’t worth casting at less than 3 stacks unless it’s an emergency heal. You won’t be able to bubble and heal up to full from low health
  2. We have very good mitigation abilities in Divine Protection, Ardent Defender, Guardian of Ancient Kings and a solid AOE “mitigation” heal in Holy Radiance. In PVP you should use these abilities as often as possible and chain them under focus-fire
  3. We can chain some solid burst together with Avenger’s Shield, 3-stack Shield of the Righteous with Sacred Duty, and Hammer of Wrath. But don’t expect to burst people down in 10 seconds – fights take much longer now. I actually prefer this to the critfest that characterized pre-Cataclysm PVP. Fights are much more tactical in nature
  4. Our sustained damage has taken a hit. Our Seal damage and Retribution Aura damage are now fairly insignificant. My crit Crusader Strikes hit Cloth for ~8k and Plate for ~6k, so it’s a modest burst ability

Tips:

  1. If you remember only one thing from this article, remember this: our Crit % is pitifully low now. Mine is 7%. Therefore, you should try whenever possible to wait for Sacred Duty to proc before using a 3-stack SotR for the guaranteed Crit. That is partly what makes the 4/5 set bonus so critical – you want to have as many opportunities as possibleto Judge to proc the SD buff
  2. In mass combat pop Divine Guardian and Holy Radiance. They can keep friendlies up long enough to make a difference in the outcome
  3. Don’t save your mitigation cooldowns. Fights in Cataclysm tend to last a long time, and by the time the current fight is over many of your cooldowns will be halfway to being ready for use again

Rated BGs and Arena

I organized two 15-person raids for Rated BGs for my guild. We went 3-3. We lost 2 matches due to healer DCs and stupidity. The AB loss chapped my hide because we would have won it down a player (14v15) if we had simply stayed near the BS flag. The SotA loss was  embarassing – I got my Demo from the beach up to Yellow gate but no one picked up the 2nd Demo despite repeated asks from another player on Vent. If the 2nd Demo was with mine, we would have shaved at least a minute off the time to finish. It’s a learning experience, hopefully we’ll improve as a group.

My main complaint about Rateds is the queue in our Battlegroup is slow to pop, sometimes 15 minutes per. Too much downtime. Hopefully the 10-person Rated queue will pop faster.

I ran 2s with two different comps:

  • Prot Pally + Holy Pally
  • Prot Pally + Enhancement Shaman

The Holy Pally and I went 6-3. My partner possessed no Resilience gear, had dinged 80 right before Cata, and had no experience as a PVP healer. E.g. he kept moving out into open fire lanes even though I suggested he find a pillar to hug. This comp actually functions very differently compared to pre-4.0 now that Holy Pally can put out functional damage with Exorcism spam. It’s a viable comp and the matches don’t last 15 minutes like they used to.

The Enhancement Shaman was the same player (Kashmír) I had run 2s as a Moonkin. We went 5-6 for the first 5 matches, as we were new to the comp and learning from simple mistakes. He got focus-fired most matches, which made sense given our specs, but he only had 1k Resilience so he was squishy. So we got him the 3 crafted offset pieces to get him to 1.5k Resilience and we changed our strategy a bit  to having me be the frontline aggressor.

We won the last 5 matches to finish 10-6 for the week. Some points of interest:

  • Neither of us has strong/efficient cast-time heals, but his Wolves heal him for a lot and I have a lot of mitigation tools, Holy Radiance, Divine Sacrifice, and Holy Protection to help protect my partner
  • We beat different Healer/DPS comps consistently
  • Mage/Lock gave us the most trouble because of the CC and ranged DPS
  • This was a fun comp, matches go very quickly!

I was trying to record some good footage yesterday in Random BGs queued solo, but out of a dozen queue pops I got mostly AV and IoC, which I dislike for videos because they often zergy.

Hopefully I’ll get at least 1 video published before my vacation starts and we hit the road.

I have some work to do to update the Cata Prot Pally PVP Guide but what I’ve written above is a good starting point if you wanted the skinny on Prot @ 85.

EDIT (2010/12/21): I’ve updated the Cata Prot Pally PVP Guide, so let me know if you have any questions.

Tagged with: , , , , , , , , , , , , , , , ,
Posted in Paladin, PVP, World of Warcraft

Protection Paladin PVP Video: Patch 4.0.3a Changes in Action


Excerpt from the YouTube video description:

This HD video is narrated footage of my 80 Protection Paladin in Patch v4.0.3a in an Eye of the Storm BG (queued solo).

This is my 5th Prot PVP video since 4.0 launched, and in this one I discuss the (significant) changes that were introduced in 4.0.3a and how they impact Prot PVP.

For detailed information about 4.0.3a, check out my Prot Pally PVP Guide – in particular Section 14 where I break down every documented and undocumented change:
https://taugrim.com/2010/10/14/guide-wow-4-0-protection-paladin-class-mechanics

Summary of the changes:
A. Survivability has gone down significantly, primarily due to the nerf to PotI
B. Our burst damage has been toned down a bit, but we can still deliver effective burst
C. Our sustained DPS has decreased noticeably, due to the cumulative effect of multiple nerfs (e.g. to CS, to SoT, etc)
D. We have received a few situational buffs per the video (e.g. Crusader, Divine Plea HoPo generation)

In 4.0.3a, I changed specs from 3/31/2 to 0/31/5 given that Protector of the Innocent no longer works for self-heals. So Prot spec is once again “Protribution” (i.e. Prot/Ret).

To turn on enemy health bars, with class colors:
a. to show the health bar over all players, use the keybind for Show All Name Plates
b. to color the health bars of enemy players per their class: check the box for: Options | Interface| Combat | Class Colors in Nameplates

Errata / Clarifications:
1. the clips of WoG healing at the start of the video were intended to show that despite multiple changes to WoG (base healing increased, GbtL nerfed), its healing output is the same as before. My new spec doesn’t have PotI due to the nerf
2. the Alliance Pally that I killed in the middle and end of the video was Prot not Holy
3. when I killed the Lock, the 5.9k crit was from HoW not HotR
4. at the end of the video, after bubbling, I should have cast HL with the Crusader buff, instead of spamming FoL. Old habits die hard :)

P.S. let me know if the narration volume or game sound volume need adjusting for future vids.

Tagged with: , , , , , , , , , , , ,
Posted in Paladin, PVP, Video, World of Warcraft

Paladin Class in Patch 4.0 Still in Flux


If you’ve been following the Beta news, you’ve probably heard that a lot of changes are coming to the Paladin class in Patch 4.0.3 – probably more than any other WoW class – relative to what is on Live currently (4.0.1).

Here are links to posts about the recent Beta Builds (chronological order):

Even with the changes in the above builds, the main Achilles heel for Ret PVP has not been addressed – namely that Ret’s burst damage relies on buffs (Avenging Wrath, Zealotry) that are dispellable. There is an excellent thread that describes the issue on the WoW Pally forum.

As far as Prot PVP is concerned, I have added a new section, Upcoming Patch Changes, to my Prot Pally 4.0 PVP Guide in which I discuss the specific changes and how they impact the spec. What I plan to do is track changes in that section, and once the next Patch goes live, I’ll update the rest of the guide with the actual changes to mechanics / talents / abilities on Live. Then the cycle will start over again.

Tagged with: , , , , , , , , , , , , ,
Posted in Paladin, PVP, World of Warcraft

Protection Paladin PVP Video (Patch 4.0): 1v3 / 2v4 in Alterac Valley


Excerpt from the YouTube video description:

This HD video is narrated footage of my 80 Protection Paladin in Patch v4.0.1 in extended fighting against multiple (poorly geared) opponents. I made this video to entertain, to show chaining of defensive abilities, and to demonstrate the importance of strafing when fighting multiples (I blocked a ton of damage over the fight).

Before crying for nerfs, consider the poor gear of my opponents (e.g. low Gear Score, PVE gear, empty gem slots, poor gem / enchant choices, etc) and what they failed to do throughout the video (e.g. heal each other, peel, kite from me when they’re at low health, etc). Also, that Holy Pally Booths bought me at least a minute of life by taking the focus fire off me and allowing time for Forbearance to wear off and my 3m cooldowns to reset.

I did not call it out in the video, but after using SotR with 3 stacks of Holy Power, you can stun your target to re-build your Holy Power while the target is CC’d.

For more information on Prot Pally PVP, please check out my guide on this blog.

I haven’t made videos for a class / spec this frequently since my Swordmaster in Warhammer Online! Yesterday I posted a copy of my PVP guide on the WoW Paladin forum as there are many questions posted there but no clear material on how to play the spec.

Tagged with: , , , , , , , , , , ,
Posted in Paladin, PVP, Video, World of Warcraft

Balance Druid’s 4.0 Mechanics Don’t Function Well in PVP


I’ve received requests for Balance Druid PVP videos, so I wanted to give a brief take on the new mechanics for PVP. In short, there are two significant limitations that are negatively reinforcing:

  1. it takes too long to reach an Eclipse state. Pre-4.0, a single Wrath crit could proc Eclipse and a single Starfire crit would proc Eclipse. Now a Balance Druid has to cast either Wrath or Starfire repeatedly to reach an Eclipse state, and
  2. in addition, the Wrath and Starfire cast times were significantly increased. Long cast times are easily interrupted / countered / LoS’d in PVP.

The above changes are fine for PVE but don’t make sense for PVP.

Of course, regarding #2 above, you can stack Haste. I’m not sure that would get the cast times down sufficiently to be practical in PVP without sacrificing too much of damage-related stats such as Intellect and Spellpower. I didn’t re-forge / re-gem for Haste yet, so you can take what I’m saying with a grain of salt.

Balance spec did get a silence (Solar Beam) but it’s quite visible and easy to move out of. I’d rather have a single-target silence similar to what Mages, Warlocks, and Shadow Priests have. What I like about the silence ability of those classes is they can choose to take offensive or defensive action against a silenced target. If a Druid silences a target and roots them in the Solar Beam, they can’t attack the target or the roots will likely break and the target can move out of the Solar Beam effect.

UPDATE (2010/10/19): while I think that Moonkins may have issues in 1v1s and Cataclysm arena, they can still bring the pain in BGs. I’m finishing a Prot Pally video from an EotS BG and an Alliance Moonkin got 30 killing blows.

Tagged with: , , , , ,
Posted in Druid, PVP, World of Warcraft
Follow
Taugrim on YouTube Taugrim on Patreon Taugrim on Twitter

Receive notifications of new posts by email

Join 686 other subscribers
© 2009–2025 Park Consulting LLC

All rights reserved