The Implications of the Aion Population Distribution on PVP


This morning while reading legion (guild) chat, I was struck by the different experiences our players were having.

One of our two level 50 guildees was expressing how bored he was; he couldn’t find people to run instances with. I responded in guild chat that people would eventually catch up, give it 4-6 weeks.

If you haven’t played Aion, let me provide some brief context. Relative to mass-market MMORPGs in the past several years, Aion requires a lot of time to level to end-game. My estimate, based on talking to the 1st player in our guild to reach 50 (a Sorcerer named Loreilai), is that leveling to max level (50) will take roughly 500-600 hours. That is multiples of the past 2 games I’ve played (LOTRO and WAR), where I was able to reach max level in under 200 hours. Some folks would debate the 500+ hr number, but check the server censuses. Very few people have made max level in the first 2 months.

I made a comment in legion chat that went something like this:

The players of Aion who are having the most enjoyable experience are those in the “middle of the pack” in terms of their level. They are the ones who can find many near-level opponents they can fight in PVP and plenty of groups for PVE, and while they get occasionally get ganked by the hardcore player of much higher level, overall it’s enjoyable.

Several other guildees agreed, and a picture popped into my head to describe it:

Aion-population-distribution

In terms of PVE, the experience of folks who leveled ahead of the curve should improve as the population in the 40-50 range fills out, which it inevitably will. At that point, there will be a high supply of players to run end-game instances, which is good for the player base.

But let’s stop for a moment and consider Aion PVP. Here are 2 areas of concern:

  • there is no system for preventing ganks in PVEVP zones. Once you level to 20+, many of your quests will be in zones that the other side can invade via rifts, and there is no “filter” for preventing high-level opponents from coming and ganking your low-level ass. That’s life in the big city, Aion style
  • there is no system for ensuring same or near-level PVP against the other faction. Other games have implemented systems for this. E.g. WoW has battlegrounds (and arenas), WAR has level tiering and scenarios (1-11, 8-21, 18-31, 28-40) and a buff to adjust stats for the players at the lower end of a given tier

So what happens, in 2010 and on, when there is a high population of players at max level? There will be a lot of players who deliberately spend time (for fun or out of boredom) invading the other faction’s lands to gank lower-level players who don’t have a snowball’s chance in hell of fighting them.

I’ve listened to players in-game and on Vent express frustration at being ganked and then camped by griefers. I have a reasonably thick skin, and from a practical standpoint, I’ll simply move on to a different zone or take a break. But the bottom line is it’s not an enjoyable experience on the receiving end, and getting killed is a time setback, which matters in Aion, given how extremely time-intensive the game is for leveling.

When I look forward and think about what this means for Aion, I think there is a big risk of the PVP system creating a “vicious cycle”:

Aion-curve-shift-risk

Simply put, new players in 2010 and on will have a rougher experience than players now, and it should get increasingly worse if NCSoft doesn’t implement mechanism(s) to address PVP level differentials.

I’m not saying Aion will fail or that Aion sucks. After all, I choose to spend my valuable free time playing  (and occasionally writing about) it. But I don’t foresee Aion having a strong “pull” based on the PVP mechanics; I expect the opposite to be the case. Most players simply won’t have the patience or willingness to hope that end-game PVP is actually fun, when the road is very long and full of getting ganked along the way. The people who rave about Aion PVP are players already in the game, whereas new players months from now are going to have a very different experience.

There is an inane sentiment from some players, esp the hardcore or old-school ones, that people just have to gut it out, the “uphill both ways” mentality. But that doesn’t fly from a customer or consumer experience standpoint for most products and services.

I can give an example from one of my hobbies: cycling. There is a leather saddle manufacturer called Brooks. They’ve made classic, beautiful saddles for decades. But the kicker is that it took several hundreds hours to “break in” a Brooks saddle, at which point it is very comfortable. But these days, the saddles that sell well are the ones that are comfortable out of the gate, such as the Terry saddles that sold like wildfire to women back in the 1990s, and then to my surprise, to men over the past decade. The game has changed, and even Brooks had to adapt by releasing saddles with a perineal channel to stay relevant.

Will NCSoft respond, if there are long-term issues with the PVP system? We shall see!

Tagged with: ,
Posted in Aion, Business Analysis, Game Design

My First 7 Weeks Playing Aion


It’s been 6 weeks since I’ve posted anything. I’ve been waiting til I had good PVP footage to post on YouTube before I wrote more articles here, and on top of that I’ve been very busy in real life, but I wanted to stop and post my experience with Aion so far.

TLDR version: Aion is a mixed bag.

OK, that out of the way, the longer version.

First, let me establish what I look for in an MMORPG:

  1. Challenging, reasonably balanced PVP between classes
  2. “Polish” of the game in terms of a low number of game-impacting bugs, high server stability, and solid responsiveness by the game-maker on game issues
  3. An interesting, non-grindy leveling experience

WAR, for example, met criteria #1 and #3 but failed miserably overall with #2. Aion definitely nails criteria #2, badly misses on #3, and is mixed in terms of #1.

There are several game design issues with Aion:

  1. it takes a crapton of time to level to end-game, so the journey to the level cap is a huge part of the game. I leveled to max in LOTRO and WAR in under 200 hours, but Aion is looking to be multiples of that. That in itself wouldn’t be bad, but…
  2. the PVE is boring and tedious. At points in the leveling process (e.g. levels 22-25 Asmodian side), I ran out of quests except for the non-repeatable quests, so I had no recourse but to grind repeatable quests, which is about as interesting as pounding sand
  3. the PVP seems badly imbalanced before end-game, which wouldn’t be an issue excerpt for the first point
  4. the PVP system doesn’t create any mechanism for close-level fighting. Once you step foot in the Abyss, you can and will be ganked by players of much higher level. This isn’t an issue if you play 8 hours a day and can level faster than the curve. But if you are a more casual player, it’s something you have to factor in

Let me stop there and say there are positive aspects to Aion, which include:

  • the game is incredibly stable and bug-free. There are bots which are annoying (and I detest gold farmers), but the game itself is rock solid
  • the animations are pretty sweet
  • the skill chains are cool
  • the ability to “invade” the other faction’s PVE lands via gates called “rifts” creates some entertaining fighting
  • most classes have a ton of different situational abilities with non-trivial cooldowns, so it is a challenge to figure out how to map all those abilities to your skill bars
  • the basic 8 flavors of classes have clear roles and are fun to play (I tried a couple in Beta and leveled 3 to 20+ in Live)

Let me stop with the opinions and talk a bit about what classes I’ve actually played since the game went live in late September. Here’s what I did:

  • leveled Chanter to 22. Right before the end of Open Beta, I had decided to roll an Assasin, but at the last minute, when the game servers were up, I went with my heart and rolled a Chanter. I’ve always enjoyed playing either tanks and / or classes with offhealing capability
  • switched to Cleric due to long-term concerns about Chanter, and leveled Cleric to 20. Cleric is an incredibly strong class in Aion, as it has great healing tools, ranged magic damage, and good CC abilities. But playing whack-a-mole in groups is just not my thing, so I decided to dust off my Chanter
  • leveled Chanter to 25. The main goal was to check out the Abyss. Chanter is a class that in my opinion has multiple design flaws, based on the class mechanics, and to a minor extent, gear mechanics. I’ve played “hybrid” classes in other games at times when those classes were considered “under-powered.” E.g. I played LOTRO Captain in Book 11-13 and was an active contributor to that class’s forums at a time when many veteran Captains were saying “don’t roll a Captain.” So I’m not new to hybrid classes and issues that they face. And I’ve played classes as my main when they were regarded as garbage; e.g. I rolled a WAR Swordmaster in November 2008, back when they were regarded as a crappy class. However, I think Chanter very much got the short end of the stick in Aion, moreso than hybrids and other under-powered classes I’ve played in other games. I didn’t want to risk investing hundreds of hours leveling a class to later regret the decision. So on a whim I decided to try a Sorcerer
  • leveled Sorcerer to 31. Sorc has been a blast, it’s a well-designed RDPS class with a lot of abilities and CC. It’s also incredibly fast (compared to other classes) for soloing in terms of time-to-kill. While the class can’t heal, it’s has great DPS and CC so downtime due to HP is usually not an issue. And I can kill fast enough to more than justify chugging MP pots and HP pots as needed

There is definitely a part of me that wishes I had the interest and willingness to gut out the boring leveling ride from 25 to 42 for Chanter, at which point the class gets the first of several tools that should help in PVP.

I’ve been waiting to get to a high enough level to start making narrated PVP videos again. I’ve been more focused on leveling my Sorc than PVP’ing with him, because in the 30s Sorcs get some key abilities (e.g. I recently got the Wind Cut Down I stigma, plus Inferno at 31). So I’m almost there.

One other thing I should mention: the Aion forums community has been a disappointment, coming from WAR. Here’s how I’d rank the communities of the games I’ve played:

LOTRO (phenomenal) > WAR (good) > Aion (crappy) > WoW (cesspoolish)

The main issue with the Aion forums is that people tend to criticize instead of help other players, and if you’re not level xx your thoughts and concerns aren’t considered valid, which to me is pretty inane, as a lot of class mechanics you can easily find out about by playing the class and reading the tooltips.

So there you have it. My first detailed take on Aion since it went Live.

I’m going to try leveling my Sorc and will hopefully get some narrated PVP videos posted on YouTube before end-of-year, but it may be challenging as I am working hard during the week (I recently joined a consulting firm full-time) and will be traveling overseas for work.

Ciao!

P.S. check out my +10 level 25 blue weapon. Yea, it cost a lot to get to +10, but I’ll use this weapon at least to 35, possibly all the way to 40. It’s sweet to have over 1k magic boost by level 30. Rawr!

Aion0009-plus-10-lvl-25-blue

Tagged with: , , , , , , ,
Posted in Aion, PVP

Auto Attack Weaving in Aion


In some games (e.g. World of Warcraft, Warhammer Online), your character automatically auto-attacks (AAs) in between uses of abilities. So even if you are spamming abilities, you still get AAs.

In Aion, your character AAs when you are not using an ability. It can be beneficial to “weave” AAs in between abilities, because doing so

  • is efficient from an MP perspective. AAs don’t cost any MP
  • can increase sustained DPS, esp when using a 2h weapon. See notes below

I’ve noticed that a lot of players across different classes have asked how to AA weave on the AionSource forums, so I created this video:

Some notes:

  • if you allow an AA to complete its animation, you are more likely to have the 2nd and 3rd mini-strikes for the AA
  • if you reduce or cut out the animation for an AA, you are less likely to have the AA mini-strikes. But you still get the main AA strike, which delivers the most damage
  • there is a lot of debate as to whether AA weaving increases DPS; my impression is that AA weaving provides a DPS boost for melee classes using a quality 2h weapon, at least at lower levels when we have a limited number of abilities to work with.

For Chanters:

  • the video was of my Chanter at level 18. I used the following sequence of abilities: Meteor Strike -> AA -> Hallowed Strike -> AA -> Heaven’s Judgment -> AA -> Meteor Strike -> AA -> Hallowed Strike -> AA -> Booming Strike -> AA
  • I did have the damage-proc buff Promise of Wind turned on, but I checked the combat log when making the video, and it didn’t proc. So the white damage was only from either an AA or ability

Trivia:

  • I forgot to use something as a Chanter. Can you guess what it was?

Tagged with: , , , , , , , ,
Posted in Aion, Video

Aion Priest Video: Basic Tips


Here is my 1st Priest video for Aion:

Below is the macro that I referred to in the video. This macro applies both of our 60 min buffs on a target (and says so in chat):

/Skill Blessing of Health I
/delay 1
/Skill Blessing of Rock I
/say applied buffs for: [%Target]

I’ll  be publishing videos and useful macros as I level my Chanter up.

Feel free to post feedback, comments, and questions.

Tagged with: , , ,
Posted in Aion, Video

Asmodian Faction More Popular in Aion Preselection


Today, players who pre-ordered Aion were able to create 2 characters across all servers, starting around 12:45 pm PST.

Just after 5pm PST, on the Aion web site, the status of those servers was posted:

aion-preselect-servers-list-only

It doesn’t take a statistical genius to infer from that screenshot that Asmodian is the more popular faction. The funny thing is that players often generalize and say that the “goodie-goodie” races (in this case Elyos) tend to attract more players. Looks like that is not the case so far in Aion.

Who are my 2 characters? They are:

  • Taugrim the Chanter on Triniel / Elyos
  • Taugrim the Assassin on Lumiel / Asmodian

I had been thinking about re-customizing my character on Triniel, but based on that screenshot, I’m not going to risk deleting a character and not being able to re-create him.

Which class, server, and faction did you roll?

P.S. switching to Chanter was a last-minute surprise change for me.

For those of you not keeping track, here are the classes I’ve thought about rolling as my main:

Chanter -> Gladiator -> Assassin -> Chanter

While I was waiting for Preselection, I thought hard about what class suited my personality and preferred playstyle the best. The answer was Chanter, not Assasin. I like doing multiple things, including bailing out an ally with a timely heal or bubble.

I also realized that I was putting too much weight on previous experience with a similar melee buffing/healing hybrid, the LOTRO Captain. When I played Captain pre-MoM (Mines of Moria), the class couldn’t meaningfully self-heal on-demand (aside from blowing the Man heal, which has a 1hr cooldown). Chanter doesn’t have that problem. Both classes are limited in terms of CC, but you can’t have everything. If I find later that Chanter isn’t viable for solo PVP, that will suck. I’m going with my gut.

I have some time before Head Start to decide if I want to stick with Chanter. Choosing a class is always the hardest part of an MMORPG for me :D

EDIT (2009/09/24): my main is now Taugrim the Chanter on Lumiel / Asmodian.

Tagged with: , , , , , ,
Posted in Aion
Follow
Taugrim on YouTube Taugrim on Patreon Taugrim on Twitter

Receive notifications of new posts by email

Join 686 other subscribers
© 2009–2025 Park Consulting LLC

All rights reserved