Blog Archives

Stranger Than Fiction: The Ouster and Possible Return of the CEO of Red 5 Studios


Back in October, a reader suggested I check out Firefall, an open world MMO shooter. At the time my curiosity with shooters had picked up after playing the pseudo-shooter World of Tanks. I spent a few hours playing Firefall but

Posted in Business Analysis, Firefall, Game Design

Belated Happy 2014 to Y’all


Prior to today, I hadn’t posted an article in months, and I’ve been mulling over a change in blogging philosophy. My tendency with writing is to wait until I have specific insights and detailed thoughts that I want to share,

Posted in Blog Musings

WildStar Advances the Action Combat Paradigm for MMORPGs


Disclaimer: I have not yet played WildStar in Beta, and as the NDA is still in place, even if I do start participating in Beta I’ll honor the NDA. So I won’t respond to questions about what I actually think

Posted in Game Design, Guild Wars 2, PVE, PVP, SWTOR, TERA, Video, WildStar, World of Warcraft

Threat-Based PVE is Lame and How I’d Fix It


The traditional model of PVE tanking, which revolves around the “threat” (aggro) mechanic, severely limits the gameplay experience of MMORPGs. I’ll share an alternative model that would provide a much more dynamic combat experience. PVE tanking and the “holy trinity”

Posted in Game Design, Guild Wars 2, PVE, PVP, World of Warcraft

World of Tanks Video: VK 36.01 (H) “Ace Tanker” Mastery


In this narrated battle, I earned my “Ace Tanker” Mastery Achievement for the VK 36.01 (H), one of the best tier 6 medium tanks in World of Tanks (WoT). The VK 36.01 (H) has 3 notable strengths: the excellent Konisch

Posted in Medium Tank, PVP, Video, World of Tanks
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