Blog Archives

2011 = Bounceback Year for the MMORPG Industry


Back in January 2010, I predicted that Social Gaming may kill the traditional MMORPG industry. This was after the spectacular failures of two huge IPs that launched in late 2008: Warhammer Online (WAR) Age of Conan (AoC) The developers for

Posted in Aion, Allods Online, Business Analysis, PVP, RIFT, SWTOR, Warhammer Online, World of Warcraft

Trion’s Balance Update Shows They Get It


Trion shared their proposed class/spec balance update today, and they are planning to: Re-work (balance) Pyro Mage’s Ground of Strength. It its current incarnation GoS provides total CC immunity indefinitely for the Mage plus the ability for their spells to

Posted in Aion, Allods Online, Business Analysis, PVP, RIFT, Warhammer Online, World of Warcraft

The RIFT Podcast 38 Captures Trion’s Perspective on Patch 1.1


The Rift community has been an interesting beast. When Patch 1.1 went live, the forums were flooded with threads by players claiming that their class had been unfairly nerfed, especially players of my Warrior spec Riftblade. I have been skimming

Posted in Business Analysis, Interview, RIFT

MMORPG Market Viability Discussion – WonderCon 2011


At Day 1 of WonderCon 2011, I asked the MMORPG Industry panel: is the MMORPG market viable? As I wrote last year, I have been concerned that Social Gaming could kill the Traditional MMORPG market. It was awesome to hear

Posted in Business Analysis, Interview, RIFT

Q&A with Trion Regarding Rift at WonderCon 2011


At WonderCon 2011, I caught up with 3 of Trion’s employees, Exec Producer Scott Hartsman and Community Managers Elrar and Zann, about their recently-launched MMORPG Rift. Transcript For full disclosure, these were questions I came up with on the spot,

Posted in Business Analysis, Interview, RIFT
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