Blog Archives

First Look at Elementalist PVP in Guild Wars 2


My first look at the Elementalist class in Structured PVP from the April 27-29 Beta Weekend Event. I discuss the core mechanics of the Elementalist class and play a build with a mix of DoT (Condition) damage, direct damage, and

Posted in Elementalist, Guild Wars 2, PVP, Video

Initials Impressions of PVP in Guild Wars 2


The Beta weekend event finished 24 hours ago, and I’ve never felt so mentally drained by playing a new game! GW2 has the steepest learning curve of any PVP game that I’ve played. Some folks believe that the curve feels

Posted in Guild Wars 2, PVP

GDC as a Bellweather: the Gaming Industry is Shifting Towards F2P and Cross-Platform


The Game Developers Conference is the world’s largest and longest-running professionals-only game industry event. As the target audience is not the gaming public, the focus and feel of GDC is very different from other recent conferences that we attended, such

Posted in Aion, Allods Online, Business Analysis, Guild Wars 2, LOTRO, RIFT, SWTOR, World of Warcraft

Taugrim Daily #3: My Solution for Making Rogues Viable for Sustained PVP Combat


Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat. Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics

Posted in Guild Wars 2, PVP, RIFT, Rogue, SWTOR, Warhammer Online, World of Warcraft

SWTOR is Copying WAR’s PVP Tanking Mechanics


While skimming through SWTOR PVP links on Google, I noticed that: One writer described SWTOR’s approach for making tanks relevant in PVP as novel Another writer recognized that SWTOR’s PVP design for tanks is a copy of what Warhammer Online

Posted in Guild Wars 2, RIFT, SWTOR, Warhammer Online, World of Warcraft
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