My first look at the Elementalist class in Structured PVP from the April 27-29 Beta Weekend Event. I discuss the core mechanics of the Elementalist class and play a build with a mix of DoT (Condition) damage, direct damage, and…
My first look at the Elementalist class in Structured PVP from the April 27-29 Beta Weekend Event. I discuss the core mechanics of the Elementalist class and play a build with a mix of DoT (Condition) damage, direct damage, and…
The Beta weekend event finished 24 hours ago, and I’ve never felt so mentally drained by playing a new game! GW2 has the steepest learning curve of any PVP game that I’ve played. Some folks believe that the curve feels…
The Game Developers Conference is the world’s largest and longest-running professionals-only game industry event. As the target audience is not the gaming public, the focus and feel of GDC is very different from other recent conferences that we attended, such…
Today’s video contains my solution for re-designing Rogue classes in MMORPGs so that they are viable in sustained PVP combat. Rogues across games tend to do well in 1v1 and small-scale combat, but where Rogues fall down from a mechanics…
While skimming through SWTOR PVP links on Google, I noticed that: One writer described SWTOR’s approach for making tanks relevant in PVP as novel Another writer recognized that SWTOR’s PVP design for tanks is a copy of what Warhammer Online…