Blog Archives

The Two Big Issues Plaguing MMORPG Game Developers


Here are the two most common, critical issues of game developers in the MMORPG space: They’re unable to contain scope and go “big game hunting” They’re lagging behind broader industry trends I’m going to unpack these in detail. The good

Posted in Business Analysis, Camelot Unchained, Game Design, League of Legends, PVE, PVP, RIFT, SWTOR, Warhammer Online, World of Tanks, World of Warcraft

Guide to Weak Spots in World of Tanks


This guide discusses “weak spots” in World of Tanks (WoT). Weak spots are specific areas of a tank that can be penetrated more easily than other areas where the armor is thicker and/or sloped. Here is a list of common

Posted in Guide, Heavy Tank, PVP, Video, World of Tanks

World of Tanks Video: KV-1


My first video for the KV-1, the excellent tier 5 Soviet heavy tank, in a tier 6 battle in World of Tanks (WoT). The KV-1 is a popular heavy tank because it’s a solid all-around performer, and it is the

Posted in Heavy Tank, PVP, Video, World of Tanks

World of Tanks Video: Matilda


In this video, I discuss the capabilities of the Matilda, the tier 4 British medium tank, in a tier 5 battle in World of Tanks (WoT).

Posted in Medium Tank, PVP, Video, World of Tanks

Competing as a Free Player in World of Tanks


World of Tanks (WoT) is a game that I had dismissed a couple years back, based on hearing from other players and Tobold the blogger that it was a P2W (pay-to-win) game. As it turns out, it’s a shame I

Posted in Game Design, PVP, World of Tanks
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