Here are the two most common, critical issues of game developers in the MMORPG space:
- They’re unable to contain scope and go “big game hunting”
- They’re lagging behind broader industry trends
I’m going to unpack these in detail. The good news is that there are signs that some key players in the industry have come to the same realizations that I have and are trying to sort things out.
For full disclosure, I’ve never worked for a game developer. In 2012, I did interview with BioWare, a studio that I have immense respect for.
My opinions are informed not only as an MMORPG gamer of 8 years and my experience as an online host and content provider for GAMEBREAKER and this blog, but also as a 17-year veteran of the online/digital industry, including extensive work as a software developer, systems architect, large-scale project/program manager, and now product manager. I have led the delivery of rich experiences that users love through huge multi-disciplinary teams in meaningful timeframes. You want to design and deliver a kick-ass product and get it out the door on-time and on-budget, I’m your guy.

